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<blockquote data-quote="Coroc" data-source="post: 7297152" data-attributes="member: 6895991"><p>I give you a hint, although I might get flames for it:</p><p></p><p>You design your world, that is a shitload of effort for your players.</p><p></p><p>A lot of the classic settings had things restricted and that made them unique and a challenge</p><p></p><p>There is a challenge in restricted resources, diversity is not a challenge if it results in shoehorning.</p><p></p><p>If you get the choice whether someone can play his teenage mutant ninja turtle pirate hobbit dual greatswordwielder sorlock druidadin or if it makes sense to NOT allow a subclass /class /race go for the later !!!!</p><p></p><p>It is your world which you spend hours creating, making it consistent, you are the DM</p><p>- rule zero rules. If your players are not appreciating it then it is their fault not yours.</p><p></p><p>I see playing DnD as a challenge, the DM gives me a problem to solve, preconditions and a toolset. If this toolset does not contain my favourite tool then I chose another.</p><p></p><p>I yet want to see the player who always ever and ever wants to play a genie mc monk sorcerer. I do have one player who prefers to play human fighters (champions). He does not want to focus on game mechanics. But even he could be convinced to play a paladin for a change although his fighter was a allowed option also. He did it for party diversity.</p><p></p><p>So if you restrict some special flake from an add on rulebook do it, just communicate it upfront, do not integrate everything in your campaign even if it is planescape. It makes things more believable and challenging and therefore fun.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7297152, member: 6895991"] I give you a hint, although I might get flames for it: You design your world, that is a shitload of effort for your players. A lot of the classic settings had things restricted and that made them unique and a challenge There is a challenge in restricted resources, diversity is not a challenge if it results in shoehorning. If you get the choice whether someone can play his teenage mutant ninja turtle pirate hobbit dual greatswordwielder sorlock druidadin or if it makes sense to NOT allow a subclass /class /race go for the later !!!! It is your world which you spend hours creating, making it consistent, you are the DM - rule zero rules. If your players are not appreciating it then it is their fault not yours. I see playing DnD as a challenge, the DM gives me a problem to solve, preconditions and a toolset. If this toolset does not contain my favourite tool then I chose another. I yet want to see the player who always ever and ever wants to play a genie mc monk sorcerer. I do have one player who prefers to play human fighters (champions). He does not want to focus on game mechanics. But even he could be convinced to play a paladin for a change although his fighter was a allowed option also. He did it for party diversity. So if you restrict some special flake from an add on rulebook do it, just communicate it upfront, do not integrate everything in your campaign even if it is planescape. It makes things more believable and challenging and therefore fun. [/QUOTE]
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