Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Sub-Epic Offerings
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Beefermatic" data-source="post: 7273786" data-attributes="member: 6670757"><p><span style="font-size: 18px"><u><strong>MAVEN</strong></u></span></p><p> </p><p>Mavens are the hidden geniuses of the world, people with a lot of potential, a lot of focus, an absolute armory of technical know-how behind them, and little reason to actually use it to their full potential. The vast majority of Mavens use their abilities to hide in plain sight, surviving like kings off their communities whilst not raising an eyebrow and not paying a dime.</p><p></p><p>Sometimes referred to as 'Hobo Kings', Mavens initially learned their abilities from Brownies who taught the first Maven, a man who had been living in another man's home for over a year that he really should help around the house. They taught him to notice little things and quietly, secretly, taught him strange old magic and a way to see and interact with the world to use the fullest capacity of his abilities without compromising his position or his personal outlook.</p><p></p><p>Many times on the wrong side of the Law, Mavens have made dealing with and breaking out of prison an art.</p><p></p><p>Mavens tend to have technical outlooks and value the way things work and will have the urge to fix something, or to take in the more appreciative nature, vice what they can get or take from something, which is the vital difference between a Maven and a Rogue. An architect vice a grave robber.</p><p></p><p></p><p><strong>BAB</strong>: ¾ as Rogue</p><p><strong>Good Saves</strong>: Ref</p><p><strong>HD</strong>: d8</p><p> </p><p><strong>Class Skills:</strong> 10+Int, Any 6 Class Skills of his Choice + Rogue Skills </p><p><strong>Weapon Prof:</strong> As Rogue</p><p> </p><p><strong>CLASS ABILITIES</strong></p><p></p><p>1: Sneak Attack 1d6, Crafter, Trapfinding, Focus</p><p></p><p>2: Maven's Luck, Slyness, <em>Mend</em></p><p></p><p>3: Sneak Attack 2d6</p><p></p><p>4: Luck Bonus +1</p><p></p><p>5: Sneak Attack 3d6, <em>Silence</em> 1/day</p><p></p><p>6: Iron Will, Evasion</p><p></p><p>7: Sneak Attack 4d6</p><p></p><p>8: Luck Bonus +2, Jack of All Trades</p><p></p><p>9: Sneak Attack 5d6, DR 1/-</p><p></p><p>10: Keen Senses, Vanish, <em>Silence</em> 2/day</p><p></p><p>11: Sneak Attack 6d6, Luck of Heroes</p><p></p><p>12: Luck Bonus +3, Grace</p><p></p><p>13: Sneak Attack 7d6, DR 2/-</p><p></p><p>14: Hide in Plain Sight</p><p></p><p>15: Sneak Attack 8d6, <em>Silence </em>3/day</p><p></p><p>16: Flow, Improved Evasion, Luck Bonus +4</p><p></p><p>17: Sneak Attack 9d6, 3/-</p><p></p><p>18: <em>Improved Invisibility</em> 1/day</p><p></p><p>19: Sneak Attack 10d6</p><p></p><p>20: Master Maven, Luck Bonus +5, <em>Silence</em> 4/day, <em>Truesight </em></p><p> </p><p></p><p></p><p><strong>Sneak Attack:</strong> As Rogue</p><p></p><p><strong>Crafter: (Ex)</strong> Mavens are incredibly gifted in the fields of arts and crafts, from alchemy to woodworking, Mavens gain a circumstance bonus equal to ½ Class Level on all Craft Skill checks.</p><p></p><p><strong>Maven's Luck: (Ex) </strong>Mavens seem to always be in the right place at the right time. Mavens gain a +1 Luck Bonus on all Saving Throws and AC, this AC and Save Bonus applies no matter what even if tied up unconscious and prone.</p><p></p><p><strong>Slyness: (Sp)</strong> Tapping into subtle magic, much like a Monk, a Maven is able to sneak past even career rogues. Mavens gain a circumstance bonus equal to ½ Class level on all Stealth checks</p><p></p><p><strong>Focus: (Su)</strong> By training their intention and focusing on a goal to exclusion, the Maven can attain a Flow State gaining a +1 Bonus to any one check, attack, or roll per round as a free action, the intent must be declared at beginning of round before rolls or damage is calculated. At 10th Level, this bonus increases by +1 and can be divided between several checks within a round, at 20th Level you gain an additional +1 bonus.</p><p></p><p><strong>Trapfinding:</strong> As Rogue</p><p></p><p><strong>Luck Bonus: (Sp) </strong>The Maven gains a Luck Bonus to AC equal to the number given.</p><p></p><p><strong><em>Mend: </em></strong>Spell Like Ability, CL equal to Class Level, At Will</p><p></p><p><strong><em>Silence:</em></strong> Spell Like Ability, CL equal to Class Level, 1/day at 5th level and every 5 levels after that</p><p></p><p><strong>Luck of Heroes: (Sp)</strong> A Maven's luck grows to epic proportions, gain an additional +1 Luck bonus to AC and saves.</p><p></p><p><strong>Iron Will: </strong>Bonus Feat</p><p></p><p><strong>Evasion:</strong> As the Rogue ability</p><p></p><p><strong>Damage Reduction:</strong> Mavens often find themselves on the wrong end of a beatdown, and eventually toughen to the point that they can shrug off blows reducing damage by 1/- this number increases by 1 point for every 4 levels beyond 9</p><p></p><p><strong>Vanish: (Su)</strong> Masters of misdirection and the subtle magic of staying hidden, a Maven can seem to quite literally vanish 3+ Cha Mod rounds/day as the spell <em>Invisibility</em> as a swift action.</p><p></p><p><strong>Jack of all Trades: (Ex) </strong>A focused dilettante, a Maven gains a smattering of all knowledge from his travels. All skills are treated as class skills, can roll even on unlearned, class specific, or trained only skills.</p><p></p><p><strong>Keen Senses: (Ex)</strong> The constant focus of the Maven has increased his base senses, at least when compared to a normal man. Gain Low Light Vision (Or add 30 Darkvision if you already have Low Light Vision) and a +1 Circumstance Bonus to Perception checks. x2 base Visual/ Audible sensory range.</p><p></p><p><strong>Grace: (Sp)</strong> The Maven's Focused state of Relaxation gives him uncanny mental and reflexive defense adding their Cha Bonus to Saves as they seem to effortlessly avoid attacks.</p><p></p><p><strong>Hide in Plain Sight: (Su)</strong> A Maven's skill grows to the point that they can Hide while being observed as long as they touch a shadow. (not your own)</p><p></p><p><strong>Flow: (Ex)</strong> A Maven's Incredible Luck and Undaunting focus come to a head as he gains his Cha Bonus as a Luck bonus to AC, and can gain his Charisma mod as a Luck bonus on all skill checks to a maximum of his level.</p><p></p><p><strong>Improved Evasion:</strong> As the Rogue ability</p><p></p><p><strong><em>Truesight: </em></strong>Spell-Like Ability. Constant effect, can be resumed or ended at will as an immediate action</p><p></p><p><strong>Master Maven: (Sp)</strong> Never fail on a natural “1”, Sneak Attack range increases by 30ft, Can attack creatures behind cover with no penalty within 60ft, constantly under the effect of a <em>Pass Without Trace</em> and <em>Misdirection</em> spell.</p></blockquote><p></p>
[QUOTE="Beefermatic, post: 7273786, member: 6670757"] [SIZE=5][U][B]MAVEN[/B][/U][/SIZE] Mavens are the hidden geniuses of the world, people with a lot of potential, a lot of focus, an absolute armory of technical know-how behind them, and little reason to actually use it to their full potential. The vast majority of Mavens use their abilities to hide in plain sight, surviving like kings off their communities whilst not raising an eyebrow and not paying a dime. Sometimes referred to as 'Hobo Kings', Mavens initially learned their abilities from Brownies who taught the first Maven, a man who had been living in another man's home for over a year that he really should help around the house. They taught him to notice little things and quietly, secretly, taught him strange old magic and a way to see and interact with the world to use the fullest capacity of his abilities without compromising his position or his personal outlook. Many times on the wrong side of the Law, Mavens have made dealing with and breaking out of prison an art. Mavens tend to have technical outlooks and value the way things work and will have the urge to fix something, or to take in the more appreciative nature, vice what they can get or take from something, which is the vital difference between a Maven and a Rogue. An architect vice a grave robber. [B]BAB[/B]: ¾ as Rogue [B]Good Saves[/B]: Ref [B]HD[/B]: d8 [B]Class Skills:[/B] 10+Int, Any 6 Class Skills of his Choice + Rogue Skills [B]Weapon Prof:[/B] As Rogue [B]CLASS ABILITIES[/B] 1: Sneak Attack 1d6, Crafter, Trapfinding, Focus 2: Maven's Luck, Slyness, [I]Mend[/I] 3: Sneak Attack 2d6 4: Luck Bonus +1 5: Sneak Attack 3d6, [I]Silence[/I] 1/day 6: Iron Will, Evasion 7: Sneak Attack 4d6 8: Luck Bonus +2, Jack of All Trades 9: Sneak Attack 5d6, DR 1/- 10: Keen Senses, Vanish, [I]Silence[/I] 2/day 11: Sneak Attack 6d6, Luck of Heroes 12: Luck Bonus +3, Grace 13: Sneak Attack 7d6, DR 2/- 14: Hide in Plain Sight 15: Sneak Attack 8d6, [I]Silence [/I]3/day 16: Flow, Improved Evasion, Luck Bonus +4 17: Sneak Attack 9d6, 3/- 18: [I]Improved Invisibility[/I] 1/day 19: Sneak Attack 10d6 20: Master Maven, Luck Bonus +5, [I]Silence[/I] 4/day, [I]Truesight [/I] [B]Sneak Attack:[/B] As Rogue [B]Crafter: (Ex)[/B] Mavens are incredibly gifted in the fields of arts and crafts, from alchemy to woodworking, Mavens gain a circumstance bonus equal to ½ Class Level on all Craft Skill checks. [B]Maven's Luck: (Ex) [/B]Mavens seem to always be in the right place at the right time. Mavens gain a +1 Luck Bonus on all Saving Throws and AC, this AC and Save Bonus applies no matter what even if tied up unconscious and prone. [B]Slyness: (Sp)[/B] Tapping into subtle magic, much like a Monk, a Maven is able to sneak past even career rogues. Mavens gain a circumstance bonus equal to ½ Class level on all Stealth checks [B]Focus: (Su)[/B] By training their intention and focusing on a goal to exclusion, the Maven can attain a Flow State gaining a +1 Bonus to any one check, attack, or roll per round as a free action, the intent must be declared at beginning of round before rolls or damage is calculated. At 10th Level, this bonus increases by +1 and can be divided between several checks within a round, at 20th Level you gain an additional +1 bonus. [B]Trapfinding:[/B] As Rogue [B]Luck Bonus: (Sp) [/B]The Maven gains a Luck Bonus to AC equal to the number given. [B][I]Mend: [/I][/B]Spell Like Ability, CL equal to Class Level, At Will [B][I]Silence:[/I][/B] Spell Like Ability, CL equal to Class Level, 1/day at 5th level and every 5 levels after that [B]Luck of Heroes: (Sp)[/B] A Maven's luck grows to epic proportions, gain an additional +1 Luck bonus to AC and saves. [B]Iron Will: [/B]Bonus Feat [B]Evasion:[/B] As the Rogue ability [B]Damage Reduction:[/B] Mavens often find themselves on the wrong end of a beatdown, and eventually toughen to the point that they can shrug off blows reducing damage by 1/- this number increases by 1 point for every 4 levels beyond 9 [B]Vanish: (Su)[/B] Masters of misdirection and the subtle magic of staying hidden, a Maven can seem to quite literally vanish 3+ Cha Mod rounds/day as the spell [I]Invisibility[/I] as a swift action. [B]Jack of all Trades: (Ex) [/B]A focused dilettante, a Maven gains a smattering of all knowledge from his travels. All skills are treated as class skills, can roll even on unlearned, class specific, or trained only skills. [B]Keen Senses: (Ex)[/B] The constant focus of the Maven has increased his base senses, at least when compared to a normal man. Gain Low Light Vision (Or add 30 Darkvision if you already have Low Light Vision) and a +1 Circumstance Bonus to Perception checks. x2 base Visual/ Audible sensory range. [B]Grace: (Sp)[/B] The Maven's Focused state of Relaxation gives him uncanny mental and reflexive defense adding their Cha Bonus to Saves as they seem to effortlessly avoid attacks. [B]Hide in Plain Sight: (Su)[/B] A Maven's skill grows to the point that they can Hide while being observed as long as they touch a shadow. (not your own) [B]Flow: (Ex)[/B] A Maven's Incredible Luck and Undaunting focus come to a head as he gains his Cha Bonus as a Luck bonus to AC, and can gain his Charisma mod as a Luck bonus on all skill checks to a maximum of his level. [B]Improved Evasion:[/B] As the Rogue ability [B][I]Truesight: [/I][/B]Spell-Like Ability. Constant effect, can be resumed or ended at will as an immediate action [B]Master Maven: (Sp)[/B] Never fail on a natural “1”, Sneak Attack range increases by 30ft, Can attack creatures behind cover with no penalty within 60ft, constantly under the effect of a [I]Pass Without Trace[/I] and [I]Misdirection[/I] spell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Sub-Epic Offerings
Top