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<blockquote data-quote="Beefermatic" data-source="post: 8646626" data-attributes="member: 6670757"><p>Hey All, a friend requested that I make Carrie from the movie franchise. Here you all go, hope you enjoy. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>------------------------</p><p></p><p><strong><span style="font-size: 22px">Carrie, CR 13</span></strong></p><p></p><p></p><p><span style="font-size: 18px"><em>This young woman is dressed in a gown and would be beautiful if it weren’t for the fact that she’s covered in blood and has a maddened wild look in her eyes. Objects levitate around her and she holds a bloody knife in her hand.</em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>XP</strong>: 800</span></p><p><span style="font-size: 18px"><strong>CN</strong> Medium Humanoid (Broken Soul)</span></p><p><span style="font-size: 18px"><strong>Init</strong> +4, <strong>Senses:</strong> Perception +11</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><u>Defense</u></span></p><p><span style="font-size: 18px"><strong>AC:</strong> 25 ( +1 Dex, +4 Natural, +4 Dodge, +4 Force Screen) Touch: 15, Flat Footed: 18 (23 Rage) </span></p><p><span style="font-size: 18px"><strong>Hit Dice</strong>: 11d6 Wilder, +11 Favored Class, +11 Toughness ( 99 hp 120 in Rage)</span></p><p><span style="font-size: 18px"><strong>Fort </strong>+7,<strong> Ref</strong> +4, <strong>Will</strong> +11 (12 in Rage)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Immune:</strong> Shaken and Frightened while in Rage</span></p><p><span style="font-size: 18px"><strong>Defensive Abilities:</strong> Damage Reduction 5/-, Elemental Resistance 5, Elude Attack +3</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><u>Offense</u></span></p><p><span style="font-size: 18px"><strong>Speed </strong>20ft</span></p><p><span style="font-size: 18px"><strong>Melee:</strong> Tortuous Touch 2d6 Slashing, 1d6 Dex, Dazed 1d4 rounds (Fort Save negates dex damage and daze)(+9 Touch), or knife 1d3-1 x2 Crit (+7/+2) (1d3+1 (+9/+4) Rage)</span></p><p><span style="font-size: 18px"><strong>Ranged:</strong> Psionics or Surge Blast 5d6 (Ranged Touch +9)</span></p><p><span style="font-size: 18px"><strong>Special Attacks:</strong> Psionics, Torturous Touch, Agonized Wail, Baleful Gaze, Surge Blast </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><u>Statistics</u></span></p><p><span style="font-size: 18px"><strong>Str</strong> 8 -1 (13 (+1) while Raging)</span></p><p><span style="font-size: 18px"><strong>Dex</strong> 12 +1</span></p><p><span style="font-size: 18px"><strong>Con</strong> 19 +4 (23 (+6) while Raging)</span></p><p><span style="font-size: 18px"><strong>Int </strong>12 +1 </span></p><p><span style="font-size: 18px"><strong>Wis</strong> 7 -2 </span></p><p><span style="font-size: 18px"><strong>Cha</strong> 18 +4</span></p><p><span style="font-size: 18px"><strong>Base attack</strong>+5;<strong> CMB</strong> +5; <strong>CMD</strong> 15</span></p><p><span style="font-size: 18px"><strong>Feats:</strong> Toughness, Dodge, Improved Initiative, Psionic Meditation, Modified Blast, Deep Focus</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Skills:</strong> Acrobatics +5, Autohypnosis +11, Bluff +8, Climb +5, Diplomacy +8, Escape Artist +5, Intimidate +18, Knowledge Psionics +5, Perception +11, Profession Student +5, Sense Motive +11, Spellcraft +5, Swim +5, and Use Magic Device +5</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Languages:</strong> Common</span></p><p><span style="font-size: 18px"><strong>Special Qualities:</strong> Psionic Focus, Wild Surge, Psychic Enervation, Surging Euphoria +1, Surge Bond, Improved Surge Bond: Raging Surge, Speed Reduction -10, Reduced Concentration -10</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><u>Ecology</u></span></p><p><span style="font-size: 18px"><strong>Environment:</strong> Urban</span></p><p><span style="font-size: 18px"><strong>Organization:</strong> Unique</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Treasure: </strong>NPC Gear, 1d10 Gold</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong><u>Special Abilities:</u></strong></span></p><p><span style="font-size: 18px"><strong></strong></span></p><p><span style="font-size: 18px"><strong></strong></span></p><p><span style="font-size: 18px"><strong>Psionics (Sp): </strong></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">128 Power Points per Day, Carrie cannot use more than 11 power points per manifestation, DCs 10+ Manifestation Level + Charisma Bonus</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Carrie can manifest 6 Psionic Manifestations, these are like spells but use Power Points instead of Spell Slots and do not incur Spell Resistance. She can manifest up to 5th Level Manifestations and may use no more than 11 Power Points for single ability. Her Manifestations are as follows:</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em>Force Screen, Mind Thrust, Concussive Blast, Concussive Onslaught, Telekinetic Force, Telekinetic Maneuver </em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em><u><strong>-Force Screen:</strong></u> </em> Level 1 Manifestation, Power Point cost 1</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Carrie gains +4 Shield bonus to AC for 11 minutes. For every 4 additional Power Points she uses she can gain an additional point of AC.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em><u><strong>-Mind Thrust:</strong> </u></em>Level 1 Manifestation, Power Point cost 1</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Carrie can make a ranged touch attack on one creature within 55 feet, if she is successful, the opponent must make a Will Save if successful the damage is negated, if failed the opponent takes 1d10 points of Phrenic Damage per Power Point used, for every additional point, the damage is increased by 1d10 and for every 2 Power Points used the Will Save DC is increased by +1 Base DC 15 (11 Power Points 11d10 DC 20 Will)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em><u><strong>-Concussion Blast:</strong> </u></em>Level 2 Manifestation, Power Point cost 3</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Range 210 Feet (Medium)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Carrie Creates a blast of Telekinetic Energy that deals 2d6 points of damage without save, cover and concealment are ineffective at blocking this ability</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">For every 2 power points increase base dice damage dealt by +1 or choose an additional target to affect</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">(11 Power Points, 5d6 Phrenic, or 4 targets take 1d6)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em><u><strong>-Concussive Onslaught:</strong></u></em> Level 3 Manifestation, Power Point cost 5</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Range 840 Feet (Long) 30 ft Radius Burst</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Carrie can pummel an area with psychic force dealing 3d6 Phrenic Damage for 11 rounds. As a Standard action that does not provoke attacks of opportunity Carrie can move this effect to any other area within range costing 4 Power Points. For every 2 Power Points she adds to the Manifestation, she can deal an additional 1d6 damage per round and increase the DC by 1. Fort Save DC 17 for half damage (11 Power Points 6d6 Damage DC 20)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em><u><strong>-Telekinetic Force: </strong></u></em>Level 3 Manifestation, Power Point cost 5</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Range 210 Feet (Medium)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Carrie can lift objects or people and move them around as she pleases up to 250 lbs and with a Will Save negating the effect. Once she has a person or object telekinetically controlled she can maintain the power as a concentration check for up to 11 rounds. If an opponent makes it’s save she must remanifest the power to attempt to reestablish telekinetic control. She can drop an opponent or object and grap another every round as a free action.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Alternatively She can grasp multiple objects and send them with a hail of telekinetic force blasting up to 15 foes within 10 feet of one another for basic damage (1 point for light objects, 1d6 points for heavy objects or standard weapon damage for weapons) and by making a ranged attack roll on each target, each object used in such a way has a range of 110 feet and must be grasped from within the manifestation’s range though can be thrown out of it.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Creatures can also be thrown into each other or simply tossed this way and take falling damage in addition to 1d6 damage but get a Will Save to negate the affect.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Unless otherwise noted, the DC for this ability is Will DC 17, for every additional power point added the weight of objects within the field is increased by 25 lbs (400 lbs for 11 Power Points)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em><u><strong>-Telekinetic Maneuver:</strong></u></em> Level 4 Manifestation, Power Point cost 7</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Range 210 feet (Medium)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Carrie can attempt to trip, bull rush, disarm, and grapple/ pin foes from a distance for up to 11 rounds. These are resolved normally except the opponent gets no attacks of opportunity or chance to counter and she uses her Manifester level (11) instead of her attack bonus and her Charisma instead of her Strength. No save is allowed on this ability and for every 2 additional Power Points spent she may increase her CMB (or Check) by +1 (+17 for 11 Power Points)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Agonized Wail (Su): </strong>As a standard action Carrie can emit an agonized wail that inspires terror in those who hear it. All creatures within 120 feet must succeed at a Will save DC 19 or become Shaken for as long as they remain within 120 feet of Carrie. A successful save renders a creature immune to Carrie’s agonized wail for 24 hours. This is a Sonic Mind affecting Fear effect.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Baleful Gaze (Su):</strong> Any creature within 60 feet of a Carrie must succeed at a Fortitude save DC 19 or take 1d4 points of Strength, Constitution, and Dexterity Drain. Whatever the result of the saving throw, the creature cannot be affected by Carrie’s baleful gaze again for 1 minute.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Torturous Touch (Su):</strong> Carrie can make a Touch Attack to cause hideous, painful wounds to rip open in the target’s body. This Touch deals 2d6 points of slashing damage and 1d6 points of Dexterity Damage and causes the touched creature to fall prone in a fit of convulsions and be Dazed for 1d4 rounds. A Fortitude save DC19 negates the Dexterity Damage and the convulsive fit.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Elude Attacks (Ex):</strong> Carrie can sense incoming attacks and gains a +3 Dodge Bonus to AC</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Psionic Focus (Ex):</strong> Merely having the ability to hold a reservoir of psionic power points in mind gives psionic characters a special energy. Psionic characters can put that energy to work without actually paying a power point cost—they can become psionically focused.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">If Carrie has a power point pool or the ability to manifest psi-like abilities, she can meditate to become psionically focused. Meditating is a full-round action that provokes Attacks of Opportunity.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">When she is psionically focused, she can expend her focus on any single Concentration check she makes thereafter. When she expend her focus in this manner, her Concentration check is treated as if she rolled a 15. She can also expend her focus to gain the benefit of certain psionic feats and her Surge Blast power.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Once she is psionically focused, she remain focused until she expends her focus, become unconscious or goes to sleep.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">She may still gain psionic focus even if she has depleted all of her power points.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Wild Surge (Su): </strong>While Raging Carrie can increase her manifester level by +4 at the cost of a 15% chance to experience Psychic Enervation, she can also expend her Psionic Focus to manifest any psionic manifestation without Power Point cost and with +4 points of free augmentation at the cost of 30% chance of Psychic Enervation</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Deep Focus (Su):</strong> Carrie can maintain Psionic Focus even while using Psionic Focus based abilities but must replenish her Deep Focus as she would a normal Psionic Focus.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Psychic Enervation (Su): </strong>If suffering psychic enervation, Carrie loses the normal amount of power points for manifesting plus an additional 11 Power Points and is Dazed for 1 round without save.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Surge Blast (Su): </strong>By expending her Psionic Focus, Carrie may make a ranged touch attack on one opponent within 30 feet dealing 5d6 points of Phrenic Damage. This is a standard action and uses no power points. She may modify her blast in the following ways by also using Power Points. All DCs are 19</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">1. If She Spends 2 additional power points, her surge blast deals Splash damage, dealing minimum damage to all foes within 5 ft of the initial target.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">2. If She Spends 3 additional power points, her surge blast is instead a 5 ft. emanation centered on you and creatures in the affected area gain a Reflex save to take half damage.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">3. If She Spends 4 additional power points, her surge blast deals half damage, but damages all creatures in a 30 ft. line without a save.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">4. If She Spends 4 additional power points, her surge blast is empowered, dealing 50% additional damage.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">5. If She Spends 4 additional power points, her surge blast is a 15 ft. cone effect instead of a ranged Touch Attack and creatures in the affected area gain a Reflex save to take half damage.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">6. If She Spends 4 additional power points, her surge blast affects all creatures within a 10 ft. radius of the targeted creature and creatures in the affected area gain a Reflex save to take half damage.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">7. If She Spends 6 additional power points, her surge blast is instead a 10 ft. emanation centered on you and creatures in the affected area gain a Reflex save to take half damage.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">She can additionally use her Wild Surge to alter her Surge Blast without Power Point cost but with a 15% chance of suffering Psychic Enervation.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Surge Bond: Raging Surge (Ex):</strong></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Carrie can Rage as a Barbarian for 18 rounds per day but can only use her Wild Surge ability while Raging, She also gains Fearless Rage and Fueled by Vengeance Rage Powers while Raging making her gain additional rounds to her Rage any time she deals damage to any foe while Raging and making her Immune to the Shaken and Frightened conditions.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Surging Euphoria (Ex): </strong></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">While using Wild Surge Carrie gains +1 to attack and damage rolls, if she suffers Psychic Enervation, she loses these bonuses until the following round.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Reduced Speed (Ex):</strong> Carrie is wracked with torturous anguish leaving her in a state of constant shell shock. She loses 10 feet to all movement speeds</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Reduced Concentation (Ex):</strong> Wracked with blinding rage and mental pain Carrie loses -10 to all Concentration Checks</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong><u>Combat:</u></strong></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Carrie is a beautiful misunderstood girl who manifested psionic powers at a young age. Her terrible upbringing and the viciousness of her classmates have made her into the tortured soul you see here.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Carrie relies on her potent psionic abilities to stomp out all would be foes.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">She keeps herself safe with Force Screen and relies mainly on her Telekinetic Force ability to simply lift foes and drop them or throw them off cliffs but doesn’t hesitate to unleash Mind Thrust on tougher foes.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Against those who try to hide or flee she uses Concussion Blast to smoke them out and Concussive Onslaught and Telekinetic Maneuver against groups of tougher opponents disarming them and if possible grappling and pinning foes within the vicinity of her Concussive Onslaught.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">She feeds off of her rage, generally staying in a rage and using her free manifestation levels with Wild Surge to hurt any opponent within range with her various abilities keeping her rage fueled.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">If out of Power Points or she doesn’t feel the need to use her rage, she uses Surge Blast. If interrupted or injured she will unleash her Broken Soul abilities blasting foes with Agonized Wail ability and always makes good use of her Baleful Gaze ability. If pressed into melee she relies on her Torturous Touch ability and only uses her Knife as a last resort and relies on her albeit meager damage reduction and energy resistance to keep her somewhat safe.</span></p></blockquote><p></p>
[QUOTE="Beefermatic, post: 8646626, member: 6670757"] Hey All, a friend requested that I make Carrie from the movie franchise. Here you all go, hope you enjoy. :) ------------------------ [B][SIZE=6]Carrie, CR 13[/SIZE][/B] [SIZE=5][I]This young woman is dressed in a gown and would be beautiful if it weren’t for the fact that she’s covered in blood and has a maddened wild look in her eyes. Objects levitate around her and she holds a bloody knife in her hand.[/I] [B]XP[/B]: 800 [B]CN[/B] Medium Humanoid (Broken Soul) [B]Init[/B] +4, [B]Senses:[/B] Perception +11 [U]Defense[/U] [B]AC:[/B] 25 ( +1 Dex, +4 Natural, +4 Dodge, +4 Force Screen) Touch: 15, Flat Footed: 18 (23 Rage) [B]Hit Dice[/B]: 11d6 Wilder, +11 Favored Class, +11 Toughness ( 99 hp 120 in Rage) [B]Fort [/B]+7,[B] Ref[/B] +4, [B]Will[/B] +11 (12 in Rage) [B]Immune:[/B] Shaken and Frightened while in Rage [B]Defensive Abilities:[/B] Damage Reduction 5/-, Elemental Resistance 5, Elude Attack +3 [U]Offense[/U] [B]Speed [/B]20ft [B]Melee:[/B] Tortuous Touch 2d6 Slashing, 1d6 Dex, Dazed 1d4 rounds (Fort Save negates dex damage and daze)(+9 Touch), or knife 1d3-1 x2 Crit (+7/+2) (1d3+1 (+9/+4) Rage) [B]Ranged:[/B] Psionics or Surge Blast 5d6 (Ranged Touch +9) [B]Special Attacks:[/B] Psionics, Torturous Touch, Agonized Wail, Baleful Gaze, Surge Blast [U]Statistics[/U] [B]Str[/B] 8 -1 (13 (+1) while Raging) [B]Dex[/B] 12 +1 [B]Con[/B] 19 +4 (23 (+6) while Raging) [B]Int [/B]12 +1 [B]Wis[/B] 7 -2 [B]Cha[/B] 18 +4 [B]Base attack[/B]+5;[B] CMB[/B] +5; [B]CMD[/B] 15 [B]Feats:[/B] Toughness, Dodge, Improved Initiative, Psionic Meditation, Modified Blast, Deep Focus [B]Skills:[/B] Acrobatics +5, Autohypnosis +11, Bluff +8, Climb +5, Diplomacy +8, Escape Artist +5, Intimidate +18, Knowledge Psionics +5, Perception +11, Profession Student +5, Sense Motive +11, Spellcraft +5, Swim +5, and Use Magic Device +5 [B]Languages:[/B] Common [B]Special Qualities:[/B] Psionic Focus, Wild Surge, Psychic Enervation, Surging Euphoria +1, Surge Bond, Improved Surge Bond: Raging Surge, Speed Reduction -10, Reduced Concentration -10 [U]Ecology[/U] [B]Environment:[/B] Urban [B]Organization:[/B] Unique [B]Treasure: [/B]NPC Gear, 1d10 Gold [B][U]Special Abilities:[/U] Psionics (Sp): [/B] 128 Power Points per Day, Carrie cannot use more than 11 power points per manifestation, DCs 10+ Manifestation Level + Charisma Bonus Carrie can manifest 6 Psionic Manifestations, these are like spells but use Power Points instead of Spell Slots and do not incur Spell Resistance. She can manifest up to 5th Level Manifestations and may use no more than 11 Power Points for single ability. Her Manifestations are as follows: [I]Force Screen, Mind Thrust, Concussive Blast, Concussive Onslaught, Telekinetic Force, Telekinetic Maneuver [U][B]-Force Screen:[/B][/U] [/I] Level 1 Manifestation, Power Point cost 1 Carrie gains +4 Shield bonus to AC for 11 minutes. For every 4 additional Power Points she uses she can gain an additional point of AC. [I][U][B]-Mind Thrust:[/B] [/U][/I]Level 1 Manifestation, Power Point cost 1 Carrie can make a ranged touch attack on one creature within 55 feet, if she is successful, the opponent must make a Will Save if successful the damage is negated, if failed the opponent takes 1d10 points of Phrenic Damage per Power Point used, for every additional point, the damage is increased by 1d10 and for every 2 Power Points used the Will Save DC is increased by +1 Base DC 15 (11 Power Points 11d10 DC 20 Will) [I][U][B]-Concussion Blast:[/B] [/U][/I]Level 2 Manifestation, Power Point cost 3 Range 210 Feet (Medium) Carrie Creates a blast of Telekinetic Energy that deals 2d6 points of damage without save, cover and concealment are ineffective at blocking this ability For every 2 power points increase base dice damage dealt by +1 or choose an additional target to affect (11 Power Points, 5d6 Phrenic, or 4 targets take 1d6) [I][U][B]-Concussive Onslaught:[/B][/U][/I] Level 3 Manifestation, Power Point cost 5 Range 840 Feet (Long) 30 ft Radius Burst Carrie can pummel an area with psychic force dealing 3d6 Phrenic Damage for 11 rounds. As a Standard action that does not provoke attacks of opportunity Carrie can move this effect to any other area within range costing 4 Power Points. For every 2 Power Points she adds to the Manifestation, she can deal an additional 1d6 damage per round and increase the DC by 1. Fort Save DC 17 for half damage (11 Power Points 6d6 Damage DC 20) [I][U][B]-Telekinetic Force: [/B][/U][/I]Level 3 Manifestation, Power Point cost 5 Range 210 Feet (Medium) Carrie can lift objects or people and move them around as she pleases up to 250 lbs and with a Will Save negating the effect. Once she has a person or object telekinetically controlled she can maintain the power as a concentration check for up to 11 rounds. If an opponent makes it’s save she must remanifest the power to attempt to reestablish telekinetic control. She can drop an opponent or object and grap another every round as a free action. Alternatively She can grasp multiple objects and send them with a hail of telekinetic force blasting up to 15 foes within 10 feet of one another for basic damage (1 point for light objects, 1d6 points for heavy objects or standard weapon damage for weapons) and by making a ranged attack roll on each target, each object used in such a way has a range of 110 feet and must be grasped from within the manifestation’s range though can be thrown out of it. Creatures can also be thrown into each other or simply tossed this way and take falling damage in addition to 1d6 damage but get a Will Save to negate the affect. Unless otherwise noted, the DC for this ability is Will DC 17, for every additional power point added the weight of objects within the field is increased by 25 lbs (400 lbs for 11 Power Points) [I][U][B]-Telekinetic Maneuver:[/B][/U][/I] Level 4 Manifestation, Power Point cost 7 Range 210 feet (Medium) Carrie can attempt to trip, bull rush, disarm, and grapple/ pin foes from a distance for up to 11 rounds. These are resolved normally except the opponent gets no attacks of opportunity or chance to counter and she uses her Manifester level (11) instead of her attack bonus and her Charisma instead of her Strength. No save is allowed on this ability and for every 2 additional Power Points spent she may increase her CMB (or Check) by +1 (+17 for 11 Power Points) [B]Agonized Wail (Su): [/B]As a standard action Carrie can emit an agonized wail that inspires terror in those who hear it. All creatures within 120 feet must succeed at a Will save DC 19 or become Shaken for as long as they remain within 120 feet of Carrie. A successful save renders a creature immune to Carrie’s agonized wail for 24 hours. This is a Sonic Mind affecting Fear effect. [B]Baleful Gaze (Su):[/B] Any creature within 60 feet of a Carrie must succeed at a Fortitude save DC 19 or take 1d4 points of Strength, Constitution, and Dexterity Drain. Whatever the result of the saving throw, the creature cannot be affected by Carrie’s baleful gaze again for 1 minute. [B]Torturous Touch (Su):[/B] Carrie can make a Touch Attack to cause hideous, painful wounds to rip open in the target’s body. This Touch deals 2d6 points of slashing damage and 1d6 points of Dexterity Damage and causes the touched creature to fall prone in a fit of convulsions and be Dazed for 1d4 rounds. A Fortitude save DC19 negates the Dexterity Damage and the convulsive fit. [B]Elude Attacks (Ex):[/B] Carrie can sense incoming attacks and gains a +3 Dodge Bonus to AC [B]Psionic Focus (Ex):[/B] Merely having the ability to hold a reservoir of psionic power points in mind gives psionic characters a special energy. Psionic characters can put that energy to work without actually paying a power point cost—they can become psionically focused. If Carrie has a power point pool or the ability to manifest psi-like abilities, she can meditate to become psionically focused. Meditating is a full-round action that provokes Attacks of Opportunity. When she is psionically focused, she can expend her focus on any single Concentration check she makes thereafter. When she expend her focus in this manner, her Concentration check is treated as if she rolled a 15. She can also expend her focus to gain the benefit of certain psionic feats and her Surge Blast power. Once she is psionically focused, she remain focused until she expends her focus, become unconscious or goes to sleep. She may still gain psionic focus even if she has depleted all of her power points. [B]Wild Surge (Su): [/B]While Raging Carrie can increase her manifester level by +4 at the cost of a 15% chance to experience Psychic Enervation, she can also expend her Psionic Focus to manifest any psionic manifestation without Power Point cost and with +4 points of free augmentation at the cost of 30% chance of Psychic Enervation [B]Deep Focus (Su):[/B] Carrie can maintain Psionic Focus even while using Psionic Focus based abilities but must replenish her Deep Focus as she would a normal Psionic Focus. [B]Psychic Enervation (Su): [/B]If suffering psychic enervation, Carrie loses the normal amount of power points for manifesting plus an additional 11 Power Points and is Dazed for 1 round without save. [B]Surge Blast (Su): [/B]By expending her Psionic Focus, Carrie may make a ranged touch attack on one opponent within 30 feet dealing 5d6 points of Phrenic Damage. This is a standard action and uses no power points. She may modify her blast in the following ways by also using Power Points. All DCs are 19 1. If She Spends 2 additional power points, her surge blast deals Splash damage, dealing minimum damage to all foes within 5 ft of the initial target. 2. If She Spends 3 additional power points, her surge blast is instead a 5 ft. emanation centered on you and creatures in the affected area gain a Reflex save to take half damage. 3. If She Spends 4 additional power points, her surge blast deals half damage, but damages all creatures in a 30 ft. line without a save. 4. If She Spends 4 additional power points, her surge blast is empowered, dealing 50% additional damage. 5. If She Spends 4 additional power points, her surge blast is a 15 ft. cone effect instead of a ranged Touch Attack and creatures in the affected area gain a Reflex save to take half damage. 6. If She Spends 4 additional power points, her surge blast affects all creatures within a 10 ft. radius of the targeted creature and creatures in the affected area gain a Reflex save to take half damage. 7. If She Spends 6 additional power points, her surge blast is instead a 10 ft. emanation centered on you and creatures in the affected area gain a Reflex save to take half damage. She can additionally use her Wild Surge to alter her Surge Blast without Power Point cost but with a 15% chance of suffering Psychic Enervation. [B]Surge Bond: Raging Surge (Ex):[/B] Carrie can Rage as a Barbarian for 18 rounds per day but can only use her Wild Surge ability while Raging, She also gains Fearless Rage and Fueled by Vengeance Rage Powers while Raging making her gain additional rounds to her Rage any time she deals damage to any foe while Raging and making her Immune to the Shaken and Frightened conditions. [B]Surging Euphoria (Ex): [/B] While using Wild Surge Carrie gains +1 to attack and damage rolls, if she suffers Psychic Enervation, she loses these bonuses until the following round. [B]Reduced Speed (Ex):[/B] Carrie is wracked with torturous anguish leaving her in a state of constant shell shock. She loses 10 feet to all movement speeds [B]Reduced Concentation (Ex):[/B] Wracked with blinding rage and mental pain Carrie loses -10 to all Concentration Checks [B][U]Combat:[/U][/B] Carrie is a beautiful misunderstood girl who manifested psionic powers at a young age. Her terrible upbringing and the viciousness of her classmates have made her into the tortured soul you see here. Carrie relies on her potent psionic abilities to stomp out all would be foes. She keeps herself safe with Force Screen and relies mainly on her Telekinetic Force ability to simply lift foes and drop them or throw them off cliffs but doesn’t hesitate to unleash Mind Thrust on tougher foes. Against those who try to hide or flee she uses Concussion Blast to smoke them out and Concussive Onslaught and Telekinetic Maneuver against groups of tougher opponents disarming them and if possible grappling and pinning foes within the vicinity of her Concussive Onslaught. She feeds off of her rage, generally staying in a rage and using her free manifestation levels with Wild Surge to hurt any opponent within range with her various abilities keeping her rage fueled. If out of Power Points or she doesn’t feel the need to use her rage, she uses Surge Blast. If interrupted or injured she will unleash her Broken Soul abilities blasting foes with Agonized Wail ability and always makes good use of her Baleful Gaze ability. If pressed into melee she relies on her Torturous Touch ability and only uses her Knife as a last resort and relies on her albeit meager damage reduction and energy resistance to keep her somewhat safe.[/SIZE] [/QUOTE]
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