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<blockquote data-quote="Beefermatic" data-source="post: 9005692" data-attributes="member: 6670757"><p>My friend was joking saying he wanted to play a paragon quokka in my next campaign, so I started it out. Lol, enjoy.</p><p></p><p><strong><span style="font-size: 22px">Paragon Quokka</span></strong></p><p></p><p><em><span style="font-size: 18px">This tiny brown marsupial looks up at you with inquisitive eyes and an outgoing friendly demeanor. It extends its small semi humanoid hands out seeking a treat.</span></em></p><p><span style="font-size: 18px">----------------</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Tiny N Animal (augmented)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">HD 1d8+8+12 (28 hp)</span></p><p><span style="font-size: 18px">AC 52 (10+ 10 dex, 6 nat, +2 size, +12 insight, +12 luck</span></p><p><span style="font-size: 18px">Perception 20 (28 scent), Scent, Low-light Vision </span></p><p><span style="font-size: 18px">Init+21</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Speed 60 base, 60 climb</span></p><p><span style="font-size: 18px">SR 26</span></p><p><span style="font-size: 18px">DR 10/epic</span></p><p><span style="font-size: 18px">Fast Healing 20</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Attack +37 bite</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Damage 1d3+8 +25 luck</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">CMB +29</span></p><p><span style="font-size: 18px">CMD 49</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Str 23 +6</span></p><p><span style="font-size: 18px">Dex 30 +10</span></p><p><span style="font-size: 18px">Con 26 +8</span></p><p><span style="font-size: 18px">Int 17 +3</span></p><p><span style="font-size: 18px">Wis 31 +10</span></p><p><span style="font-size: 18px">Cha 20 +5</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Saves:</span></p><p><span style="font-size: 18px">Fort +18</span></p><p><span style="font-size: 18px">Ref +20</span></p><p><span style="font-size: 18px">Will+20</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Special Abilities: DR 10/epic, SR 26(25+HD), Fire Resistance 10, Cold Resistance 10, Insight Bonus +13</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Spell Like abilities CL 31 all usable 3x per day</span></p><p><span style="font-size: 18px">See Invisibility, Haste, Greater Dispelling </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Feats: Weapon Finesse, Combat Reflexes</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Skills:</span></p><p><span style="font-size: 18px">Climb +29</span></p><p><span style="font-size: 18px">Sleight of Hand +24</span></p><p><span style="font-size: 18px">All other skills at base +10</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Insight Bonus (Ex): Any special ability or roll without an already specified bonus gains a +13 Insight bonus. This applies to it's Initiative check and the DCs of any of its spell like abilities. </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">CR 15</span></p><p><span style="font-size: 18px">Treasure None</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">The Quokka is a small friendly marsupial native to small islands largely devoid of predators. They are shy and nocturnal by nature but outgoing and curious creatures and will quickly befriend humanoids who give them food.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">This particular Quokka happens to be a paragon, a 1 in a million fluke of nature granted nearly otherworldly power. Though it possesses immense strength, it still only wishes to live happily and contented on it's island home happily and lazily eating and sleeping it's days away, looking for an occasional handout.</span></p><p></p><p><u><span style="font-size: 18px">Combat</span></u><span style="font-size: 18px">:</span></p><p><span style="font-size: 18px">Quokkas are non aggressive. This one is no different. </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">However, if this quokka sees others of it's kind being killed, skinned or exploited, it will rise to the occasion in their defense. </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">It will charge directly at enemies and attack with it's bite, relying entirely on it's luck and strength bonus to damage and it's Weapon Finesse and massive luck bonus to attack rolls to deal with attackers. </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">It is fairly nimble and very tough, meaning it will generally rush headlong at foes and begin attacking relentlessly until the threat is subdued. It is intelligent however and will flee from combat especially if faced with multiple ranged critical hits. If severely wounded, it will run briefly, but just long enough to allow it's fast healing to take effect and return at full hp and will use it's spell like abilities when needed. </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">It's fast healing, epic damage reduction, high luck bonus to AC and high Constitution makes it very tough to permanently kill.</span>[ATTACH=full]283136[/ATTACH][ATTACH=full]283137[/ATTACH]</p></blockquote><p></p>
[QUOTE="Beefermatic, post: 9005692, member: 6670757"] My friend was joking saying he wanted to play a paragon quokka in my next campaign, so I started it out. Lol, enjoy. [B][SIZE=6]Paragon Quokka[/SIZE][/B] [I][SIZE=5]This tiny brown marsupial looks up at you with inquisitive eyes and an outgoing friendly demeanor. It extends its small semi humanoid hands out seeking a treat.[/SIZE][/I] [SIZE=5]---------------- Tiny N Animal (augmented) HD 1d8+8+12 (28 hp) AC 52 (10+ 10 dex, 6 nat, +2 size, +12 insight, +12 luck Perception 20 (28 scent), Scent, Low-light Vision Init+21 Speed 60 base, 60 climb SR 26 DR 10/epic Fast Healing 20 Attack +37 bite Damage 1d3+8 +25 luck CMB +29 CMD 49 Str 23 +6 Dex 30 +10 Con 26 +8 Int 17 +3 Wis 31 +10 Cha 20 +5 Saves: Fort +18 Ref +20 Will+20 Special Abilities: DR 10/epic, SR 26(25+HD), Fire Resistance 10, Cold Resistance 10, Insight Bonus +13 Spell Like abilities CL 31 all usable 3x per day See Invisibility, Haste, Greater Dispelling Feats: Weapon Finesse, Combat Reflexes Skills: Climb +29 Sleight of Hand +24 All other skills at base +10 Insight Bonus (Ex): Any special ability or roll without an already specified bonus gains a +13 Insight bonus. This applies to it's Initiative check and the DCs of any of its spell like abilities. CR 15 Treasure None The Quokka is a small friendly marsupial native to small islands largely devoid of predators. They are shy and nocturnal by nature but outgoing and curious creatures and will quickly befriend humanoids who give them food. This particular Quokka happens to be a paragon, a 1 in a million fluke of nature granted nearly otherworldly power. Though it possesses immense strength, it still only wishes to live happily and contented on it's island home happily and lazily eating and sleeping it's days away, looking for an occasional handout.[/SIZE] [U][SIZE=5]Combat[/SIZE][/U][SIZE=5]: Quokkas are non aggressive. This one is no different. However, if this quokka sees others of it's kind being killed, skinned or exploited, it will rise to the occasion in their defense. It will charge directly at enemies and attack with it's bite, relying entirely on it's luck and strength bonus to damage and it's Weapon Finesse and massive luck bonus to attack rolls to deal with attackers. It is fairly nimble and very tough, meaning it will generally rush headlong at foes and begin attacking relentlessly until the threat is subdued. It is intelligent however and will flee from combat especially if faced with multiple ranged critical hits. If severely wounded, it will run briefly, but just long enough to allow it's fast healing to take effect and return at full hp and will use it's spell like abilities when needed. It's fast healing, epic damage reduction, high luck bonus to AC and high Constitution makes it very tough to permanently kill.[/SIZE][ATTACH type="full"]283136[/ATTACH][ATTACH type="full"]283137[/ATTACH] [/QUOTE]
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