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<blockquote data-quote="Obly99" data-source="post: 9052746" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Blighter (Druid Archetype)</span></strong></p><p></p><p><strong>Alter </strong>spellcasting, nature bond, wild shape; <strong>Replaces</strong> spontaneous casting, chaotic, evil, good, and lawful spells, wild empathy, woodland stride, resist’s nature lure, venom immunity, a thousand faces</p><p></p><p>-----------------------------------------------------------------------------------------------------------------------</p><p><strong>About Ex-Class Archetypes</strong></p><p>This archetype can be taken by an ex-member of the indicated class immediately upon becoming an ex-member of that class, regardless of character level, replacing some or all of the lost class abilities. If another archetype the character had before she became an ex-member of her class replaces the same ability as the ex-class archetype, she loses the old archetype in favor of the new one; otherwise, she can retain both archetypes as normal. Ex-members of a class with one of the archetypes presented below can gain further levels in the class, even though becoming an ex-member of a class normally prohibits further advancement in the class.</p><p></p><p>While an ex-member of a class can recant her failings and atone for her fall from her original class (typically involving an atonement spell), her acceptance of her ex-class archetype means she must atone both for her initial fall and for further straying from the path. As a result, such a character must be the target of two atonement spells or a similar effect to regain her lost class features. Upon doing so, she immediately loses this archetype and regains her original class (and archetype, if she had one).</p><p></p><p>-----------------------------------------------------------------------------------------------------------------------</p><p>When a druid turns away from the land, the land turns away from her. Some ex-druids make peace with this change; others seek to restore the bond. A few, however, actually embrace their disconnection from nature and become forces of destruction. These few, called blighters, bring desolation wherever they tread. A swath of deforested land always marks her path through the wilderness. Some are grim; others laugh at the destruction they wreak. Almost all, however, are friendless and mad.</p><p></p><p>This is an ex-class archetype and can be taken by a character immediately upon becoming an ex-druid.</p><p></p><p><strong>Weapon and Armor Proficiency</strong></p><p>Blighters can wear metal armor and shields without penalty. This replace spontaneous casting and chaotic, evil, good, and lawful spells.</p><p></p><p><strong>Spellcasting</strong></p><p>Blighters cast spell from the blighter spell list (see below) instead of the druid spell list but for the rest, her spellcasting does not change. The default divine focus for any spell cast by a blighter is a desiccated sprig of holly or mistletoe. Any material component for a blighter’s spell must have been dead for at least a day before use. This alter spellcasting.</p><p></p><p><strong>Blightbond (Ex)</strong></p><p>A blighter has an unholy bond with the blighted earth. She must select the domain option of the nature bond but can only chose between the Death, Destruction, Earth, or Fire (or the Arson, Catastrophe, Hatred, Murder, Radiation, or Undead subdomain) instead of the usual domains of the nature bond. This alter nature bond.</p><p></p><p><strong>Deforestation (Su)</strong></p><p>A blighter can kill all nonsentient plant life within a radius of 20 feet per druid level as a full-round action a number of time per day equal to her Wisdom modifier. If a potentially affected plant is under the control of another (such as a druid’s liveoak or a dryad’s home tree), the controller can make a Will save (DC 10 + ½ the blighter level + blighter’s Wis modifier) to keep it alive. Once a creature make with success the save, he become immune to further use of deforestation from the same blighter for 24 hours. Affected plants immediately cease photosynthesis, root tapping, and all other methods of sustenance. Like picked flowers, they appear vibrant for several hours, but within a day, they turn brown and wither. Except for plants selected by a controller, nothing can grow in a deforested area until it has a hallow spell cast upon it and it is reseeded. This ability works in any terrain, but deforesting a sandy desert, ice floe, or other environment with only sparse vegetation it’s hardly noticeable or useful. This replace wild empathy.</p><p></p><p><strong>Blightfire (Su)</strong></p><p>Starting at 2nd level, as a standard action, a blighter can unleash a scorching blast of fire. This effect deals 1d6 points of fire damage per 2 druid levels to all creatures and unattended objects within 10 feet, with a Reflex save DC 10 + ½ the blighter level + blighter’s Wis modifier for half the damage, and ignites flammable objects and substances it touches. Blighters often use this ability to starting wildfires. Blighters can use this ability a number of times per day equal to 3 + their Wisdom modifier. This replace woodland stride.</p><p></p><p><strong>Sustenance (Ex)</strong></p><p>At 4th level and higher, a blighter no longer needs food or water to survive. This replace resist’s nature lure.</p><p></p><p><strong>Undead Wild Shape (Su)</strong></p><p>Starting at 4th level, a blighter can use wild shape to transform into a Small or Medium corporeal creature of the undead type. This ability functions like the undead anatomy I spell except as noted here. A blighter retains her ability to speak while in undead form—she is not limited to the sounds a normal undead can make. At 7th level, she can transform into a Tiny or Large corporeal creature of the undead type and her wild shape functions as undead anatomy II with the difference she gain immunity to disease and poison. At 10th level, she can transform into a Diminutive or Huge corporeal creature of the undead type and her wild shape functions as undead anatomy III with the difference she gain immunity to death effects, sleep and stunning. At 14th level her wild shape functions as undead anatomy IV, with the difference she gain all the immunity and defensive ability of the undead type, although for every 1 minute she spends in an incorporeal form, the duration of her undead wild shape is reduced by 1 hour (each use of this ability used to turn into an incorporeal form costs 1 minute, regardless of how long she spends in this form). A blighter cannot use wild shape to change into a creature with the animal, elemental, or plant type or subtype. This ability alter wild shape.</p><p></p><p><strong>Speak with Dead Animal (Sp)</strong></p><p>Starting at 7th level, a blighter can converse with dead animals. The blighter can cast speak with dead three times per day as a spell-like ability with caster level equal to her druid level, except that it affects only corpses of animal creatures.</p><p></p><p><strong>Contagious Touch (Sp)</strong></p><p>At 9th level and higher, a blighter can cast contagion once per day as a spell-like ability with caster level equal to her druid level. She gains one extra use per day of this ability for every three druid levels after the 9th. This replace venom immunity.</p><p></p><p><strong>Animate Dead Animal (Sp)</strong></p><p>Starting at 13th level, the blighter can cast animate dead once per day as a spell-like ability with caster level equal to her druid level, except that it affects only corpses of animal creatures. It is usable once per day. This replace a thousand faces.</p><p></p><p><strong>Plague (Sp)</strong></p><p>Starting at 15th level, the blighter can cast plague storm once per day as a spell-like ability with caster level equal to her druid level. This replace timeless body.</p><p></p><p><strong>Withering Curse (Su)</strong></p><p>At 18th level, the blighter can make a special melee touch attack a number of times per day equal to her Wisdom modifier. Any living creature struck by this touch attack must succeed a Fortitude save DC 10 + ½ the blighter level + blighter’s Wis modifier or be stricken by a wasting curse that drains its life essence. Thereafter, victim continues to wither away at the rate of 1d4 points of Strength damage (or 1d4 points of Constitution damage for plants) per round. The afflicted victim can attempt a new Fortitude save each round to negate damage for that round, however the withering continues until the victim is either cured or her ability score drops below 0. If the ability score drops below 0, the victim turns to dust as per a disintegrate spell. Ability scores damage can be healed, however simply healing ability score damage doesn't end the withering curse, and on the following round the withering begins anew. Withering curse can be permanently removed with remove curse or break enchantment.</p><p></p><p><strong>BLIGHTER SPELL LIST</strong></p><p></p><p>Blighters choose their spells from the following list.</p><p></p><p><strong>0 Level:</strong> bleed, detect magic, detect poison, flare, ghost sound, read magic, touch of fatigue.</p><p></p><p><strong>1st Level:</strong> bane, burning hands, charm animal, curse water, detect undead, doom, endure elements, entangle, hide from animals, inflict light wounds, longstrider, negate aroma, ray of enfeeblement.</p><p></p><p><strong>2nd Level:</strong> chill metal, chill touch, command undead, curse terrain (lesser), darkness, death knell, defoliate, feast of ashes, fire trap, flaming sphere, heat metal, inflict moderate wounds, produce flame, resist elements, shatter, spider climb, spore burst, warp wood.</p><p></p><p><strong>3rd Level:</strong> aggravate affliction, call lightning, contagion, cup of dust, deeper darkness, desecrate, diminish plants, dispel magic, dominate animal, endure elements (communal), fireball, fungal infestation, hide campsite, inflict serious wounds, nature’s ravage, poison, produce flame, protection from elements, rage, rain of frog, stinking cloud, vampiric touch.</p><p></p><p><strong>4th Level:</strong> animate dead, antiplant shell, blight, curse terrain, death ward, earth glide, explosion of rot, flame strike, hunger for flesh, inflict critical wounds, giant vermin, ice storm, plague carrier, repel vermin, rusting grasp, transmute mud to rock, transmute rock to mud, unhallow, wall of fire.</p><p></p><p><strong>5th Level:</strong> antilife shell, cave fangs, contagion (greater), control winds, create undead, fire shield, harm, forbiddance, ghoul army, hungry earth, hungry pit, inflict light wounds (mass), insect plague, repel wood, shout, slay living, slough, waves of fatigue, whip of centipedes.</p><p></p><p><strong>6th Level:</strong> acid fog, antipathy, circle of death, curse terrain (greater), disintegrate, dispel magic (greater), dust form, epidemic, fire seeds, harm, inflict moderate wounds (mass), plague storm, undeath to death, wind walk, wither limb.</p><p></p><p><strong>7th Level: </strong>control undead, control weather, delayed blast fireball, destruction, earthquake, finger of death, fire storm, hunger for flesh (mass), hungry darkness, inflict serious wounds (mass), nature’s ravage (greater), repel metal or stone, repulsion, vision of doom.</p><p></p><p><strong>8th Level:</strong> create undead (greater), curse of night, curse terrain (supreme), death clutch, earthquake, frightful aspect, horrid wilting, mind blank, incendiary cloud, inflict critical wounds (mass), orb of the void, rift of ruin, waves of exhaustion, whirlwind.</p><p></p><p><strong>9th Level:</strong> antipathy, canopic conversion, curse of fell seasons, cursed earth, elemental swarm (fire spell only), energy drain, foresight, implosion, sea of dust, shambler, soul bind, storm of vengeance, tsunami, world wave.</p></blockquote><p></p>
[QUOTE="Obly99, post: 9052746, member: 7035194"] [CENTER][B][SIZE=7]Blighter (Druid Archetype)[/SIZE][/B][/CENTER] [B]Alter [/B]spellcasting, nature bond, wild shape; [B]Replaces[/B] spontaneous casting, chaotic, evil, good, and lawful spells, wild empathy, woodland stride, resist’s nature lure, venom immunity, a thousand faces ----------------------------------------------------------------------------------------------------------------------- [B]About Ex-Class Archetypes[/B] This archetype can be taken by an ex-member of the indicated class immediately upon becoming an ex-member of that class, regardless of character level, replacing some or all of the lost class abilities. If another archetype the character had before she became an ex-member of her class replaces the same ability as the ex-class archetype, she loses the old archetype in favor of the new one; otherwise, she can retain both archetypes as normal. Ex-members of a class with one of the archetypes presented below can gain further levels in the class, even though becoming an ex-member of a class normally prohibits further advancement in the class. While an ex-member of a class can recant her failings and atone for her fall from her original class (typically involving an atonement spell), her acceptance of her ex-class archetype means she must atone both for her initial fall and for further straying from the path. As a result, such a character must be the target of two atonement spells or a similar effect to regain her lost class features. Upon doing so, she immediately loses this archetype and regains her original class (and archetype, if she had one). ----------------------------------------------------------------------------------------------------------------------- When a druid turns away from the land, the land turns away from her. Some ex-druids make peace with this change; others seek to restore the bond. A few, however, actually embrace their disconnection from nature and become forces of destruction. These few, called blighters, bring desolation wherever they tread. A swath of deforested land always marks her path through the wilderness. Some are grim; others laugh at the destruction they wreak. Almost all, however, are friendless and mad. This is an ex-class archetype and can be taken by a character immediately upon becoming an ex-druid. [B]Weapon and Armor Proficiency[/B] Blighters can wear metal armor and shields without penalty. This replace spontaneous casting and chaotic, evil, good, and lawful spells. [B]Spellcasting[/B] Blighters cast spell from the blighter spell list (see below) instead of the druid spell list but for the rest, her spellcasting does not change. The default divine focus for any spell cast by a blighter is a desiccated sprig of holly or mistletoe. Any material component for a blighter’s spell must have been dead for at least a day before use. This alter spellcasting. [B]Blightbond (Ex)[/B] A blighter has an unholy bond with the blighted earth. She must select the domain option of the nature bond but can only chose between the Death, Destruction, Earth, or Fire (or the Arson, Catastrophe, Hatred, Murder, Radiation, or Undead subdomain) instead of the usual domains of the nature bond. This alter nature bond. [B]Deforestation (Su)[/B] A blighter can kill all nonsentient plant life within a radius of 20 feet per druid level as a full-round action a number of time per day equal to her Wisdom modifier. If a potentially affected plant is under the control of another (such as a druid’s liveoak or a dryad’s home tree), the controller can make a Will save (DC 10 + ½ the blighter level + blighter’s Wis modifier) to keep it alive. Once a creature make with success the save, he become immune to further use of deforestation from the same blighter for 24 hours. Affected plants immediately cease photosynthesis, root tapping, and all other methods of sustenance. Like picked flowers, they appear vibrant for several hours, but within a day, they turn brown and wither. Except for plants selected by a controller, nothing can grow in a deforested area until it has a hallow spell cast upon it and it is reseeded. This ability works in any terrain, but deforesting a sandy desert, ice floe, or other environment with only sparse vegetation it’s hardly noticeable or useful. This replace wild empathy. [B]Blightfire (Su)[/B] Starting at 2nd level, as a standard action, a blighter can unleash a scorching blast of fire. This effect deals 1d6 points of fire damage per 2 druid levels to all creatures and unattended objects within 10 feet, with a Reflex save DC 10 + ½ the blighter level + blighter’s Wis modifier for half the damage, and ignites flammable objects and substances it touches. Blighters often use this ability to starting wildfires. Blighters can use this ability a number of times per day equal to 3 + their Wisdom modifier. This replace woodland stride. [B]Sustenance (Ex)[/B] At 4th level and higher, a blighter no longer needs food or water to survive. This replace resist’s nature lure. [B]Undead Wild Shape (Su)[/B] Starting at 4th level, a blighter can use wild shape to transform into a Small or Medium corporeal creature of the undead type. This ability functions like the undead anatomy I spell except as noted here. A blighter retains her ability to speak while in undead form—she is not limited to the sounds a normal undead can make. At 7th level, she can transform into a Tiny or Large corporeal creature of the undead type and her wild shape functions as undead anatomy II with the difference she gain immunity to disease and poison. At 10th level, she can transform into a Diminutive or Huge corporeal creature of the undead type and her wild shape functions as undead anatomy III with the difference she gain immunity to death effects, sleep and stunning. At 14th level her wild shape functions as undead anatomy IV, with the difference she gain all the immunity and defensive ability of the undead type, although for every 1 minute she spends in an incorporeal form, the duration of her undead wild shape is reduced by 1 hour (each use of this ability used to turn into an incorporeal form costs 1 minute, regardless of how long she spends in this form). A blighter cannot use wild shape to change into a creature with the animal, elemental, or plant type or subtype. This ability alter wild shape. [B]Speak with Dead Animal (Sp)[/B] Starting at 7th level, a blighter can converse with dead animals. The blighter can cast speak with dead three times per day as a spell-like ability with caster level equal to her druid level, except that it affects only corpses of animal creatures. [B]Contagious Touch (Sp)[/B] At 9th level and higher, a blighter can cast contagion once per day as a spell-like ability with caster level equal to her druid level. She gains one extra use per day of this ability for every three druid levels after the 9th. This replace venom immunity. [B]Animate Dead Animal (Sp)[/B] Starting at 13th level, the blighter can cast animate dead once per day as a spell-like ability with caster level equal to her druid level, except that it affects only corpses of animal creatures. It is usable once per day. This replace a thousand faces. [B]Plague (Sp)[/B] Starting at 15th level, the blighter can cast plague storm once per day as a spell-like ability with caster level equal to her druid level. This replace timeless body. [B]Withering Curse (Su)[/B] At 18th level, the blighter can make a special melee touch attack a number of times per day equal to her Wisdom modifier. Any living creature struck by this touch attack must succeed a Fortitude save DC 10 + ½ the blighter level + blighter’s Wis modifier or be stricken by a wasting curse that drains its life essence. Thereafter, victim continues to wither away at the rate of 1d4 points of Strength damage (or 1d4 points of Constitution damage for plants) per round. The afflicted victim can attempt a new Fortitude save each round to negate damage for that round, however the withering continues until the victim is either cured or her ability score drops below 0. If the ability score drops below 0, the victim turns to dust as per a disintegrate spell. Ability scores damage can be healed, however simply healing ability score damage doesn't end the withering curse, and on the following round the withering begins anew. Withering curse can be permanently removed with remove curse or break enchantment. [B]BLIGHTER SPELL LIST[/B] Blighters choose their spells from the following list. [B]0 Level:[/B] bleed, detect magic, detect poison, flare, ghost sound, read magic, touch of fatigue. [B]1st Level:[/B] bane, burning hands, charm animal, curse water, detect undead, doom, endure elements, entangle, hide from animals, inflict light wounds, longstrider, negate aroma, ray of enfeeblement. [B]2nd Level:[/B] chill metal, chill touch, command undead, curse terrain (lesser), darkness, death knell, defoliate, feast of ashes, fire trap, flaming sphere, heat metal, inflict moderate wounds, produce flame, resist elements, shatter, spider climb, spore burst, warp wood. [B]3rd Level:[/B] aggravate affliction, call lightning, contagion, cup of dust, deeper darkness, desecrate, diminish plants, dispel magic, dominate animal, endure elements (communal), fireball, fungal infestation, hide campsite, inflict serious wounds, nature’s ravage, poison, produce flame, protection from elements, rage, rain of frog, stinking cloud, vampiric touch. [B]4th Level:[/B] animate dead, antiplant shell, blight, curse terrain, death ward, earth glide, explosion of rot, flame strike, hunger for flesh, inflict critical wounds, giant vermin, ice storm, plague carrier, repel vermin, rusting grasp, transmute mud to rock, transmute rock to mud, unhallow, wall of fire. [B]5th Level:[/B] antilife shell, cave fangs, contagion (greater), control winds, create undead, fire shield, harm, forbiddance, ghoul army, hungry earth, hungry pit, inflict light wounds (mass), insect plague, repel wood, shout, slay living, slough, waves of fatigue, whip of centipedes. [B]6th Level:[/B] acid fog, antipathy, circle of death, curse terrain (greater), disintegrate, dispel magic (greater), dust form, epidemic, fire seeds, harm, inflict moderate wounds (mass), plague storm, undeath to death, wind walk, wither limb. [B]7th Level: [/B]control undead, control weather, delayed blast fireball, destruction, earthquake, finger of death, fire storm, hunger for flesh (mass), hungry darkness, inflict serious wounds (mass), nature’s ravage (greater), repel metal or stone, repulsion, vision of doom. [B]8th Level:[/B] create undead (greater), curse of night, curse terrain (supreme), death clutch, earthquake, frightful aspect, horrid wilting, mind blank, incendiary cloud, inflict critical wounds (mass), orb of the void, rift of ruin, waves of exhaustion, whirlwind. [B]9th Level:[/B] antipathy, canopic conversion, curse of fell seasons, cursed earth, elemental swarm (fire spell only), energy drain, foresight, implosion, sea of dust, shambler, soul bind, storm of vengeance, tsunami, world wave. [/QUOTE]
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