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Succubus Boss Fight - Finished(?) Product!
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<blockquote data-quote="Trit One-Ear" data-source="post: 6222944" data-attributes="member: 6678017"><p><strong>Stage 2</strong></p><p>Seeing the heroes will evade the attempted arrest, the Succubus reveals her true form, thinking she's playing her trump card. The tapestries on the walls all burn up, revealing portals to four of the different Hells. From the portals, a stream 3 appropriately themed minions emerges. A blast 5 zone in front of each portal also becomes afflicted with some bleedoff of the Hell's specific energy. The Succubus disappears into one portal, and emerges every other turn afterwards to strike at heroes within range of them. Any successful attacks against her reward one success towards closing the portal she just emerged from (2 successes on a substantial hit or a crit). Heroes can make skill checks/attacks/spend surges to attempt to close each portal, 3 successes needed to close one. This stage completes when the heroes have closed 3 of the 4 portals.</p><p style="text-align: left"><span style="color: #000000">I'll spare you the minions' stat blocks because they're simple, but here's the basics:</span></p> <p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000">Avernus Portal - Blast 5 zone: Healing surge values are reduced by half.</span></p> <p style="text-align: left"><span style="color: #000000"> Devils: Legion Devil Grunts (basic damaging minion with short range teleport).</span></p> <p style="text-align: left"><span style="color: #000000">Stygian Portal - Blast 5 zone: Difficult terrain (does not affect the devils)</span></p> <p style="text-align: left"><span style="color: #000000"> Devils: Stygian Skulkers (-2 to attacks next round after killing one in melee).</span></p> <p style="text-align: left"><span style="color: #000000">Phlegethos Portal - Blast 5 zone: 1d6 fire damage starting your turn in the zone (again, does not affect the devils).</span></p> <p style="text-align: left"><span style="color: #000000"> Devils: Burning Devils (5 fire damage explosion on death).</span></p> <p style="text-align: left"><span style="color: #000000">Malbolge Portal - Blast 5 zone: -2 to AC while in the zone (corrosive cloud).</span></p> <p style="text-align: left"><span style="color: #000000"> Devils: Bats of Malbolge (simple flying minions, hard to lock down).</span></p> <p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000"></span></p></blockquote><p></p>
[QUOTE="Trit One-Ear, post: 6222944, member: 6678017"] [B]Stage 2[/B] Seeing the heroes will evade the attempted arrest, the Succubus reveals her true form, thinking she's playing her trump card. The tapestries on the walls all burn up, revealing portals to four of the different Hells. From the portals, a stream 3 appropriately themed minions emerges. A blast 5 zone in front of each portal also becomes afflicted with some bleedoff of the Hell's specific energy. The Succubus disappears into one portal, and emerges every other turn afterwards to strike at heroes within range of them. Any successful attacks against her reward one success towards closing the portal she just emerged from (2 successes on a substantial hit or a crit). Heroes can make skill checks/attacks/spend surges to attempt to close each portal, 3 successes needed to close one. This stage completes when the heroes have closed 3 of the 4 portals. [LEFT][COLOR=#000000]I'll spare you the minions' stat blocks because they're simple, but here's the basics: Avernus Portal - Blast 5 zone: Healing surge values are reduced by half. Devils: Legion Devil Grunts (basic damaging minion with short range teleport). Stygian Portal - Blast 5 zone: Difficult terrain (does not affect the devils) Devils: Stygian Skulkers (-2 to attacks next round after killing one in melee). Phlegethos Portal - Blast 5 zone: 1d6 fire damage starting your turn in the zone (again, does not affect the devils). Devils: Burning Devils (5 fire damage explosion on death). Malbolge Portal - Blast 5 zone: -2 to AC while in the zone (corrosive cloud). Devils: Bats of Malbolge (simple flying minions, hard to lock down). [/COLOR][/LEFT] [/QUOTE]
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