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Sudden changes to the party dynamic
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<blockquote data-quote="zymurgy65" data-source="post: 7115989" data-attributes="member: 6864027"><p>Just FYI:</p><p></p><p>The player in question tends to treat her characters as walking stat blocks (not just my opinion, players from other campaigns confirm this), and only really seem interested in hurting people. On more than one occasion we've had to restrain her from beating up random NPCs for information (or setting her "torture rat" on them!), which highlights the problems caused by an evil character in a otherwise good-aligned group. The new character is also evil, which is likely to mean more of the same.</p><p></p><p>In our last session our group converted a beached ship into a school-cum-orphanage for the kids we rescued from the rakshasa. She missed that session, but it made no difference because she has no interest in helping out NPCs. From what I've seen of the halfling gunlinger, he's going to be an obnoxious know-it-all, which should at least give me the opportunity to roleplay one of my character's flaws (doesn't suffer fools).</p><p></p><p>My main concern is that with four characters who rely largely on ranged attacks our cleric is going to suffer a disproportionate number of melee attacks. Should've mentioned that before, sorry.</p><p></p><p>Looking at the replies (I really wasn't expecting so many!) I think the best thing I can do is play it by ear and see how the campaign develops. I have a good relationship with our cleric and sorceress players, so hopefully we can negotiate this little minefield together.</p></blockquote><p></p>
[QUOTE="zymurgy65, post: 7115989, member: 6864027"] Just FYI: The player in question tends to treat her characters as walking stat blocks (not just my opinion, players from other campaigns confirm this), and only really seem interested in hurting people. On more than one occasion we've had to restrain her from beating up random NPCs for information (or setting her "torture rat" on them!), which highlights the problems caused by an evil character in a otherwise good-aligned group. The new character is also evil, which is likely to mean more of the same. In our last session our group converted a beached ship into a school-cum-orphanage for the kids we rescued from the rakshasa. She missed that session, but it made no difference because she has no interest in helping out NPCs. From what I've seen of the halfling gunlinger, he's going to be an obnoxious know-it-all, which should at least give me the opportunity to roleplay one of my character's flaws (doesn't suffer fools). My main concern is that with four characters who rely largely on ranged attacks our cleric is going to suffer a disproportionate number of melee attacks. Should've mentioned that before, sorry. Looking at the replies (I really wasn't expecting so many!) I think the best thing I can do is play it by ear and see how the campaign develops. I have a good relationship with our cleric and sorceress players, so hopefully we can negotiate this little minefield together. [/QUOTE]
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