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Sudden Death Combat
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<blockquote data-quote="Omnifarious Grey" data-source="post: 4722795" data-attributes="member: 81454"><p>I think you need to start using more tactical advantages in combat towards the end. This could be as simple as monster reinforcements or having creatures with bonus damage once they get bloodied.</p><p></p><p>Another approach to pose more of a challenge is to ambush your party with a harder encounter early on, such as zombie dogs who knock prone and once that happens trigger the ghouls who may have been hiding on the ceiling to drop down and gain combat advantage for some quick big hits. If you pose more of a challenge in the beginning your players may find that the end of combat is not boring, but rather a welcomed sigh of relief.</p><p></p><p></p><p>However, your party may have a special stylistic play and function well in a different way so its hard to judge from afar.</p><p></p><p></p><p></p><p>Speaking about your ruling I find that this would lead to a big disadvantage to the players in that these monsters are only throw away villains who are almost supposed to die while your players are now at a much bigger risk of dying and causing a party wipe. If you plan to use this to challenge them then it may work, but I could foresee if the players all getting killed off, or they simple nova during the sudden death round and finish off enemies that much quicker.</p></blockquote><p></p>
[QUOTE="Omnifarious Grey, post: 4722795, member: 81454"] I think you need to start using more tactical advantages in combat towards the end. This could be as simple as monster reinforcements or having creatures with bonus damage once they get bloodied. Another approach to pose more of a challenge is to ambush your party with a harder encounter early on, such as zombie dogs who knock prone and once that happens trigger the ghouls who may have been hiding on the ceiling to drop down and gain combat advantage for some quick big hits. If you pose more of a challenge in the beginning your players may find that the end of combat is not boring, but rather a welcomed sigh of relief. However, your party may have a special stylistic play and function well in a different way so its hard to judge from afar. Speaking about your ruling I find that this would lead to a big disadvantage to the players in that these monsters are only throw away villains who are almost supposed to die while your players are now at a much bigger risk of dying and causing a party wipe. If you plan to use this to challenge them then it may work, but I could foresee if the players all getting killed off, or they simple nova during the sudden death round and finish off enemies that much quicker. [/QUOTE]
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