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Sudden Death Skill Challenge System
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<blockquote data-quote="Starfox" data-source="post: 4928561" data-attributes="member: 2303"><p><strong>Original Sudden Death Skill Challenge System</strong></p><p><em>I reposted the original system here in case it becomes interesting later</em>.</p><p></p><p>In this system, a skill challenge consists of only a few steps, but each step is difficult. The idea is to reward success rather than penalize failure. The overall chance of success is about the same as in combat of a similar level - that is you are almost assured of success, but there is some excitement on the way there. The prohibition against repetitive skill use forces characters to diversify.</p><ul> <li data-xf-list-type="ul"> <strong>Skills to Use</strong>: The skill challenge should have a few recommended skills that can be used, but if a player comes with a good explanation of how they use a different skill this should be allowed. It is also possible to use other values, such as attack rolls, where appropriate.</li> <li data-xf-list-type="ul"> <strong>Original DCs</strong>: The DCs are those given in the original unpatched skill challenge rules in the DMG. All skills have the same difficulty, with the usual +/-2 skill modifier based on DM judgment.</li> <li data-xf-list-type="ul"> <strong>Accumulate Only Successes</strong>: To succeed at the skill challenge, the team needs a number of successes equal to the complexity of the task. Failures are not accumulated; instead failing to achieve a success during a round causes the skill challenge to fail.</li> <li data-xf-list-type="ul"> <strong>One Success Per Round</strong>: A group can only score one success at a skill challenge each round. There is thus a minimum time to complete the skill challenge of 1 round per point of complexity.<ul> <li data-xf-list-type="ul"> The skill challenge runs over complete rounds; announce the challenge at the beginning of a round and calculate failure at the end of each round.</li> <li data-xf-list-type="ul"> <strong>Desperate Effort</strong>: At the end of a round, just before the skill challenge is about to fail, characters can spend action points to make additional skill rolls to complete the challenge.</li> </ul></li> <li data-xf-list-type="ul"> <strong>One Success Per Skill Per Character</strong>: One character can only contribute one success using a particular skill. A skill that has already contributed a success can still be used to Aid Other.</li> <li data-xf-list-type="ul"> <strong>Aid Other</strong>: An attempt to succeed that fails but beats DC 10 (15 at paragon level, 20 at epic level) counts as an attempt to aid other, giving a cumulative +2 to later attempts to complete the task. This bonus resets each time a success is scored. You can perform the aid other action in a round where someone else has already scored a success; the bonus applies to the next round.</li> <li data-xf-list-type="ul"> <strong>Complications</strong> There should be some additional complication involved in the skill challenge. Maybe it attacks each round, or there is an ongoing combat. This is especially true if the skill challenge is of a level where the DC of the skill roll does not increase compared to lower levels.</li> </ul><p></p><p><strong>Closing Comments</strong></p><p>So far, I've only done some basic testing of this system. Maybe the DCs are too low - since only a single success is required from a team of five and Aid Other is almost guaranteed to give a +4 bonus on the last roll, success is more or less a given.</p></blockquote><p></p>
[QUOTE="Starfox, post: 4928561, member: 2303"] [b]Original Sudden Death Skill Challenge System[/b] [i]I reposted the original system here in case it becomes interesting later[/i]. In this system, a skill challenge consists of only a few steps, but each step is difficult. The idea is to reward success rather than penalize failure. The overall chance of success is about the same as in combat of a similar level - that is you are almost assured of success, but there is some excitement on the way there. The prohibition against repetitive skill use forces characters to diversify. [list] [*] [b]Skills to Use[/b]: The skill challenge should have a few recommended skills that can be used, but if a player comes with a good explanation of how they use a different skill this should be allowed. It is also possible to use other values, such as attack rolls, where appropriate. [*] [b]Original DCs[/b]: The DCs are those given in the original unpatched skill challenge rules in the DMG. All skills have the same difficulty, with the usual +/-2 skill modifier based on DM judgment. [*] [b]Accumulate Only Successes[/b]: To succeed at the skill challenge, the team needs a number of successes equal to the complexity of the task. Failures are not accumulated; instead failing to achieve a success during a round causes the skill challenge to fail. [*] [b]One Success Per Round[/b]: A group can only score one success at a skill challenge each round. There is thus a minimum time to complete the skill challenge of 1 round per point of complexity. [list] [*] The skill challenge runs over complete rounds; announce the challenge at the beginning of a round and calculate failure at the end of each round. [*] [b]Desperate Effort[/b]: At the end of a round, just before the skill challenge is about to fail, characters can spend action points to make additional skill rolls to complete the challenge.[/list] [*] [b]One Success Per Skill Per Character[/b]: One character can only contribute one success using a particular skill. A skill that has already contributed a success can still be used to Aid Other. [*] [b]Aid Other[/b]: An attempt to succeed that fails but beats DC 10 (15 at paragon level, 20 at epic level) counts as an attempt to aid other, giving a cumulative +2 to later attempts to complete the task. This bonus resets each time a success is scored. You can perform the aid other action in a round where someone else has already scored a success; the bonus applies to the next round. [*] [b]Complications[/b] There should be some additional complication involved in the skill challenge. Maybe it attacks each round, or there is an ongoing combat. This is especially true if the skill challenge is of a level where the DC of the skill roll does not increase compared to lower levels. [/list] [b]Closing Comments[/b] So far, I've only done some basic testing of this system. Maybe the DCs are too low - since only a single success is required from a team of five and Aid Other is almost guaranteed to give a +4 bonus on the last roll, success is more or less a given. [/QUOTE]
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