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<blockquote data-quote="Primitive Screwhead" data-source="post: 3252829" data-attributes="member: 20805"><p>I agree with not making the longbow exotic. If you want to keep longbows out of the horseman's hands, just erase the composite longbow from the equipement list... normal longbows cannot be used from horseback as the rules are now.</p><p></p><p> I use bows as listed in the <a href="http://www.community3e.com/dn/optional_rules/DiscussionofBows.pdf" target="_blank">discussion of bows</a> article posted here on Enworld along with the following HRs:</p><p></p><p>The 'bigger dice' option instead of a flat modifier.</p><p></p><p>Firing a bow is standard action.</p><p>Rapid Shot allows two arrows fired as part of the standard action.</p><p></p><p>A full-round action can be spent firing one arrow. The threat range of this attack is widened 1 point per iterative attack the character normally has.</p><p></p><p>This alteration means fewer, but much deadlier attacks. In my last campaign a H-Orc character picked up an powerful bow {STR 20} that could deal 1D20-2 damage...just imagine a Crit on that! </p><p></p><p>{an aside, powerful bows like that don't just lie around, the usually need to be custom made... The one picked up in my game was part of BBEG 'treasure' horde, meaning it had been used against the party first! <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> }</p><p></p><p>I have a stack of house rules, but most of them add complexity to the game, like my falling object rules, or handle nitch cases, like my 'throw a kobold' rules.</p><p>THe third category of HRs are campaign specific...so unless you are running a low level Eberron campain in which the ancient magics are done in the 'Elements of Magic' rules..probably wont help you much <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3252829, member: 20805"] I agree with not making the longbow exotic. If you want to keep longbows out of the horseman's hands, just erase the composite longbow from the equipement list... normal longbows cannot be used from horseback as the rules are now. I use bows as listed in the [URL=http://www.community3e.com/dn/optional_rules/DiscussionofBows.pdf]discussion of bows[/URL] article posted here on Enworld along with the following HRs: The 'bigger dice' option instead of a flat modifier. Firing a bow is standard action. Rapid Shot allows two arrows fired as part of the standard action. A full-round action can be spent firing one arrow. The threat range of this attack is widened 1 point per iterative attack the character normally has. This alteration means fewer, but much deadlier attacks. In my last campaign a H-Orc character picked up an powerful bow {STR 20} that could deal 1D20-2 damage...just imagine a Crit on that! {an aside, powerful bows like that don't just lie around, the usually need to be custom made... The one picked up in my game was part of BBEG 'treasure' horde, meaning it had been used against the party first! :] } I have a stack of house rules, but most of them add complexity to the game, like my falling object rules, or handle nitch cases, like my 'throw a kobold' rules. THe third category of HRs are campaign specific...so unless you are running a low level Eberron campain in which the ancient magics are done in the 'Elements of Magic' rules..probably wont help you much :) [/QUOTE]
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