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Suggest the enemy for my 5E war campaign?
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<blockquote data-quote="OGIHR" data-source="post: 7309250" data-attributes="member: 6879245"><p>First, let me thank you all for being so helpful.</p><p></p><p>As I said in my original post, I'm feeling a need for villains rather than monsters, so the various underdark races (drow, illithid, kuo-toa, aboleths, yuan-ti, etcetera) don't really fit with what I have in mind...</p><p></p><p>I want villains who need to be stopped, not because they've got inhuman shapes and colorations and languages and eating habits, but because of the inhuman agenda which their nation is pursuing. People first, monstrosity second. I hope that I'm making sense.</p><p></p><p>The evil necromancer with an army of undead is similarly a framework for a campaign of monstrosity-bashing, plus I do still intend to run the 5E Ravenloft book one of these days, so I definitely don't want to put myself into a position to get sick of using undead as antagonists.</p><p></p><p>Which means that the first answer (from Vincegetorix) is the one that best fits my desired flavor. A Wild Hunt drawing reinforcements directly from the Feywild, on a crusade for dominion over the entire (prime material) world, and considering any culture that speaks a language other than Elvish to be filthy animals undeserving of the basic rights of sapient beings.</p><p></p><p>And Lowkey13's gnomish paladins... I've got to work that in somehow. That's just too bonkers not to be included in one of my games.</p><p></p><p>Again, thank you all. And please feel free to continue suggesting things, if anyone desires. Until the first session is actually underway, I'm always open to changing every step of my GMing plan.</p></blockquote><p></p>
[QUOTE="OGIHR, post: 7309250, member: 6879245"] First, let me thank you all for being so helpful. As I said in my original post, I'm feeling a need for villains rather than monsters, so the various underdark races (drow, illithid, kuo-toa, aboleths, yuan-ti, etcetera) don't really fit with what I have in mind... I want villains who need to be stopped, not because they've got inhuman shapes and colorations and languages and eating habits, but because of the inhuman agenda which their nation is pursuing. People first, monstrosity second. I hope that I'm making sense. The evil necromancer with an army of undead is similarly a framework for a campaign of monstrosity-bashing, plus I do still intend to run the 5E Ravenloft book one of these days, so I definitely don't want to put myself into a position to get sick of using undead as antagonists. Which means that the first answer (from Vincegetorix) is the one that best fits my desired flavor. A Wild Hunt drawing reinforcements directly from the Feywild, on a crusade for dominion over the entire (prime material) world, and considering any culture that speaks a language other than Elvish to be filthy animals undeserving of the basic rights of sapient beings. And Lowkey13's gnomish paladins... I've got to work that in somehow. That's just too bonkers not to be included in one of my games. Again, thank you all. And please feel free to continue suggesting things, if anyone desires. Until the first session is actually underway, I'm always open to changing every step of my GMing plan. [/QUOTE]
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