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Suggest Your "Rule of Three" Questions for Next Week (4/17)
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<blockquote data-quote="Dungeonosophy" data-source="post: 5877454" data-attributes="member: 6688049"><p><strong>Deity-level play; real world cultural Backgrounds; low-magic/low-combat fantasy</strong></p><p></p><p>1. The Classic D&D iteration--including BECMI D&D and Rules Cyclopedia/Wrath of the Immortals D&D--featured support for deity-level play that was unequalled in any other edition, with two Deity-level boxed sets, 36 levels of Immortal PC class (for a total of 72 character levels), three published Immortal-level adventures, and rules for then going on to become an Old One overdeity. <strong>Will the edition to unite all editions lop off this branch of D&D, or will an Immortal/Deity/God-level PC rules module be incorporated into D&D Next?</strong></p><p> </p><p>2. Several D&D settings feature nations which are evocative of Real World cultures, for example Amn in the Forgotten Realms and Spain. And the 2e PHB class descriptions mentioned heroes from various Real World civilizations. <strong>Will the D&D Next core rules support Real World-inspired cultural </strong><a href="https://sites.google.com/site/dndphilmont/backgrounds-in-5e" target="_blank"><strong>Backgrounds</strong></a><strong>, including </strong><a href="https://sites.google.com/site/dndphilmont/culture-books" target="_blank"><strong>non-Western cultural archetypes</strong></a><strong>?</strong></p><p> </p><p>3. At Pax East, Mearls mentioned how various non-D&D fantasy novels and worlds color the way different generations play and evolve D&D:</p><p> </p><p></p><p> </p><p>Will D&D Next include rules modules which will clearly evoke and model what might be considered <strong>"non-D&D" fantasy styles</strong>, such as a <strong>low-magic</strong> Middle-earth-style or Narnia-style rules module, or a rules module for campaigns where<strong> combat and combat classes are not a main feature--</strong>stories styled like <em>The Wizard of Oz,</em> Jim Henson's <em>Labyrinth,</em> or<em> The Neverending Story</em>?</p></blockquote><p></p>
[QUOTE="Dungeonosophy, post: 5877454, member: 6688049"] [b]Deity-level play; real world cultural Backgrounds; low-magic/low-combat fantasy[/b] 1. The Classic D&D iteration--including BECMI D&D and Rules Cyclopedia/Wrath of the Immortals D&D--featured support for deity-level play that was unequalled in any other edition, with two Deity-level boxed sets, 36 levels of Immortal PC class (for a total of 72 character levels), three published Immortal-level adventures, and rules for then going on to become an Old One overdeity. [B]Will the edition to unite all editions lop off this branch of D&D, or will an Immortal/Deity/God-level PC rules module be incorporated into D&D Next?[/B] 2. Several D&D settings feature nations which are evocative of Real World cultures, for example Amn in the Forgotten Realms and Spain. And the 2e PHB class descriptions mentioned heroes from various Real World civilizations. [B]Will the D&D Next core rules support Real World-inspired cultural [/B][URL="https://sites.google.com/site/dndphilmont/backgrounds-in-5e"][B]Backgrounds[/B][/URL][B], including [/B][URL="https://sites.google.com/site/dndphilmont/culture-books"][B]non-Western cultural archetypes[/B][/URL][B]?[/B] 3. At Pax East, Mearls mentioned how various non-D&D fantasy novels and worlds color the way different generations play and evolve D&D: Will D&D Next include rules modules which will clearly evoke and model what might be considered [B]"non-D&D" fantasy styles[/B], such as a [B]low-magic[/B] Middle-earth-style or Narnia-style rules module, or a rules module for campaigns where[B] combat and combat classes are not a main feature--[/B]stories styled like [I]The Wizard of Oz,[/I] Jim Henson's [I]Labyrinth,[/I] or[I] The Neverending Story[/I]? [/QUOTE]
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