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<blockquote data-quote="Baldurs_Underdark" data-source="post: 8060238" data-attributes="member: 6880355"><p>I think DMs just gotta accept that every now and then the PCs pull off something ridiculous that ends a fight in round 1. </p><p></p><p>If you are able to embrace such moments and weave it into the story as an important moment, then it will be memorable and you'll be talking about it years from now. </p><p></p><p>Such a victorious moment shouldn't necessarily come back to the players. Perhaps this aboleth will retreat after being told to F-off, and just sulk in its watery lair? Let some of the Aboleth's minions encounter the players, and let the players know that the Aboleth has dismissed them all, because what's the point?</p><p></p><p>Remember that you are writing a story together, and the players are the main characters and the heroes: Suggestion is not "broken", it is merely a strong spell that can change the storyline that you are creating together with your players. </p><p></p><p>Personally, I hate it when you come up with something smart as a player, and the DM is vengeful and makes it feel like it was a mistake (i.e. you tell the aboleth to f-off, and now you are the aboleth's #1 enemy - really great way to make a victory feel like a loss.).</p></blockquote><p></p>
[QUOTE="Baldurs_Underdark, post: 8060238, member: 6880355"] I think DMs just gotta accept that every now and then the PCs pull off something ridiculous that ends a fight in round 1. If you are able to embrace such moments and weave it into the story as an important moment, then it will be memorable and you'll be talking about it years from now. Such a victorious moment shouldn't necessarily come back to the players. Perhaps this aboleth will retreat after being told to F-off, and just sulk in its watery lair? Let some of the Aboleth's minions encounter the players, and let the players know that the Aboleth has dismissed them all, because what's the point? Remember that you are writing a story together, and the players are the main characters and the heroes: Suggestion is not "broken", it is merely a strong spell that can change the storyline that you are creating together with your players. Personally, I hate it when you come up with something smart as a player, and the DM is vengeful and makes it feel like it was a mistake (i.e. you tell the aboleth to f-off, and now you are the aboleth's #1 enemy - really great way to make a victory feel like a loss.). [/QUOTE]
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