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Suggestion for 3.5/Pathfinder Campaign?
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<blockquote data-quote="kbowen0188" data-source="post: 4990512" data-attributes="member: 86118"><p>-nods- I play Meepo off as a very fiesty, humorous kind of character, who pulls items out of nowhere. In several of the encounters, Meepo has vanished for a few rounds, only to come running (kinda) out of a nearby door, dragging along a greatsword, attempting to get it over his head in a swing of sorts in time to be of some help. He also drank the firebreathing potion that was generated from a dragon statue in the Sunless Citadel, leading to some very interesting roleplay moments. </p><p> </p><p>But thank all of you for the responses. The Forge of Fury seems to be a good one to try, as I enjoy working with dungeon crawls and making them as exciting as possible. I like the idea of finding the weapons as sort of a quest sent down by the Order, and perhaps also using the hook of Orc attacks. </p><p> </p><p>Also, the "fireworks vendor" they are currently travelling with, a member of the Order, is actually a prophet. He has foreseen the Red Hand and the invasion, however, he has never actually TOLD anyone he can foresee things. As the visions grow increasingly clear, bloody, and urgent, he is getting a bit panicked. He knows no-one will believe him, but his sense of good feels he must save all the villages that would be sacked by the Red Hand, and all the lives. </p><p> </p><p>I thought about him simply leading them into the Forge of Fury, there being a cave-in or a trap set, of sorts, and them having to get out the other side. In his mind, "strengthing" the adventurers for the task ahead. </p><p> </p><p>Or something. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p> </p><p>I like all the plot hooks. :O</p></blockquote><p></p>
[QUOTE="kbowen0188, post: 4990512, member: 86118"] -nods- I play Meepo off as a very fiesty, humorous kind of character, who pulls items out of nowhere. In several of the encounters, Meepo has vanished for a few rounds, only to come running (kinda) out of a nearby door, dragging along a greatsword, attempting to get it over his head in a swing of sorts in time to be of some help. He also drank the firebreathing potion that was generated from a dragon statue in the Sunless Citadel, leading to some very interesting roleplay moments. But thank all of you for the responses. The Forge of Fury seems to be a good one to try, as I enjoy working with dungeon crawls and making them as exciting as possible. I like the idea of finding the weapons as sort of a quest sent down by the Order, and perhaps also using the hook of Orc attacks. Also, the "fireworks vendor" they are currently travelling with, a member of the Order, is actually a prophet. He has foreseen the Red Hand and the invasion, however, he has never actually TOLD anyone he can foresee things. As the visions grow increasingly clear, bloody, and urgent, he is getting a bit panicked. He knows no-one will believe him, but his sense of good feels he must save all the villages that would be sacked by the Red Hand, and all the lives. I thought about him simply leading them into the Forge of Fury, there being a cave-in or a trap set, of sorts, and them having to get out the other side. In his mind, "strengthing" the adventurers for the task ahead. Or something. :] I like all the plot hooks. :O [/QUOTE]
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