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<blockquote data-quote="evilbob" data-source="post: 5291323" data-attributes="member: 9789"><p>Well, first off, it may be worth reminding the viewers at home that KD and I tend to have polar opposite views on how we process D&D. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> For the most part, my response to his concerns - which are totally valid - is that things that bother him just don't bother me.</p><p></p><p>Coming from the perspective that some DMs post complete stat blocks (without a check), I was playing a bit more conservative than that, and allowing for information only based on checks - checks designed to reward what I believe are under-utilized skills. How much or how little information is certainly still up to the DM, and can run the gamut from very basic information to ...complete stat blocks.</p><p></p><p>The +2 bonuses were there to continue to reward PCs for their efforts in these skills; it seemed silly to just go off the best history check every time, for example, and make those other two guys who trained history think, "why did I bother?" At least this way they would give a solid contribution, and frankly I think it role plays well, too - everyone is contributing tidbits and helping to identify their foe.</p><p></p><p>Ultimately, I don't think one should worry about skill rolls going too high or giving out too much information: <em>you're still the DM</em>, you can still choose how much information you wish to distribute based on the check, or how difficult the check might be (+2 circumstance to DC because it's half in shadow, etc.). And if you don't like part of this idea: leave it out. As the title of the post implies, this is a suggestion, not a proposed rule change.</p></blockquote><p></p>
[QUOTE="evilbob, post: 5291323, member: 9789"] Well, first off, it may be worth reminding the viewers at home that KD and I tend to have polar opposite views on how we process D&D. :) For the most part, my response to his concerns - which are totally valid - is that things that bother him just don't bother me. Coming from the perspective that some DMs post complete stat blocks (without a check), I was playing a bit more conservative than that, and allowing for information only based on checks - checks designed to reward what I believe are under-utilized skills. How much or how little information is certainly still up to the DM, and can run the gamut from very basic information to ...complete stat blocks. The +2 bonuses were there to continue to reward PCs for their efforts in these skills; it seemed silly to just go off the best history check every time, for example, and make those other two guys who trained history think, "why did I bother?" At least this way they would give a solid contribution, and frankly I think it role plays well, too - everyone is contributing tidbits and helping to identify their foe. Ultimately, I don't think one should worry about skill rolls going too high or giving out too much information: [I]you're still the DM[/I], you can still choose how much information you wish to distribute based on the check, or how difficult the check might be (+2 circumstance to DC because it's half in shadow, etc.). And if you don't like part of this idea: leave it out. As the title of the post implies, this is a suggestion, not a proposed rule change. [/QUOTE]
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