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<blockquote data-quote="Blackbrrd" data-source="post: 5143215" data-attributes="member: 63962"><p>It sounds like he is running the 4e version: "2) Up everyone's defenses by 1 in general (that's basic, but whatever)".</p><p></p><p>Personally I think the encounters, especially the ones in the first module are quite deadly. I pretty much alter every encounter I run though since I have up to 7 players.</p><p></p><p>Offtopic: I ran my third session yesterday and it was a blast. I was a bit nervous because there is a lot to keep track of, but it went very well. Kurycheck the imp was awesome. You should have seen the players faces when he made the girl disable the trap. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> The imp followed them and made a second bargain - otherwise he would have set Shealis upon them. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>The amount of details, interesting NPC's, locations, etc, really makes for some really fun roleplaying. I think it was one of the best sessions I have run in a long time.</p><p></p><p>When I think about it, they actually only had a single combat encounter in a 7 hour long session, but as one of the players said: they had managed to do a lot in those 7 hours. </p><p></p><p>One of my new players noted that 4e is very easy to run as a player, and it's easy to create a new character with the character builder.</p><p></p><p>One thing about Gate Pass is that there are a number of set-pieces that are meant to be played in a certain way, but it's really not required at all. It's really easy to change things round so that it matches what the players have done. Mostly because there actually is quite a bit of logic in how it was created. And I really love all the amount of good role-playing running this module has created in my group. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 5143215, member: 63962"] It sounds like he is running the 4e version: "2) Up everyone's defenses by 1 in general (that's basic, but whatever)". Personally I think the encounters, especially the ones in the first module are quite deadly. I pretty much alter every encounter I run though since I have up to 7 players. Offtopic: I ran my third session yesterday and it was a blast. I was a bit nervous because there is a lot to keep track of, but it went very well. Kurycheck the imp was awesome. You should have seen the players faces when he made the girl disable the trap. :D The imp followed them and made a second bargain - otherwise he would have set Shealis upon them. ;) The amount of details, interesting NPC's, locations, etc, really makes for some really fun roleplaying. I think it was one of the best sessions I have run in a long time. When I think about it, they actually only had a single combat encounter in a 7 hour long session, but as one of the players said: they had managed to do a lot in those 7 hours. One of my new players noted that 4e is very easy to run as a player, and it's easy to create a new character with the character builder. One thing about Gate Pass is that there are a number of set-pieces that are meant to be played in a certain way, but it's really not required at all. It's really easy to change things round so that it matches what the players have done. Mostly because there actually is quite a bit of logic in how it was created. And I really love all the amount of good role-playing running this module has created in my group. :) [/QUOTE]
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