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Suggestions for speeding up our 4e game
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<blockquote data-quote="jbear" data-source="post: 4809364" data-attributes="member: 75065"><p>My group is large as well (7 or 8 players usually).</p><p> </p><p>Combats are slow. Most of my players are totally new to RPG.</p><p> </p><p>As an incentive to act quickly, even at the risk of making a tactical mistake, I turn a minute sand timer. If the player finishes their turn before the sand runs out they receive a bonus of 2xp. I keep a side note of who aquires the bonus points. The bump in xp in the end is minor but there is an urgency each time someone begins their turn now. </p><p> </p><p>I have also offered personal 'tutorials' to each player outside of play. I go through their characters abilities and I explore how they can make the most of each power tactically in varying situations. I haven't seen the fruit of this as yet. Hopefully as the game continues to progress, their game agility will increase as well.</p></blockquote><p></p>
[QUOTE="jbear, post: 4809364, member: 75065"] My group is large as well (7 or 8 players usually). Combats are slow. Most of my players are totally new to RPG. As an incentive to act quickly, even at the risk of making a tactical mistake, I turn a minute sand timer. If the player finishes their turn before the sand runs out they receive a bonus of 2xp. I keep a side note of who aquires the bonus points. The bump in xp in the end is minor but there is an urgency each time someone begins their turn now. I have also offered personal 'tutorials' to each player outside of play. I go through their characters abilities and I explore how they can make the most of each power tactically in varying situations. I haven't seen the fruit of this as yet. Hopefully as the game continues to progress, their game agility will increase as well. [/QUOTE]
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Suggestions for speeding up our 4e game
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