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Suggestions for speeding up our 4e game
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<blockquote data-quote="Pickles JG" data-source="post: 4809448" data-attributes="member: 61501"><p>It makes a very noticeable difference going from 5 to 6 players so 7 will kill you. (er would kill me - you do need to really speed things up with 7)</p><p> </p><p>Everyone is obviously aware of the issue so should be on board with the game-speeding tips suggested before. </p><p> </p><p>Having some bossy player manage initiative is good as they can chivvy everyone including the DM along. They also need to be able to decide what they do themselves - a friend of mine used to be very good at running initiative but never thought about his own character so slowed everything back down. I was the other way round & stuck my oar in everywhere but in actually running the tracker (I am better now though probably still a bit too ready to advise...)</p><p> </p><p>Other DM centric tips are fudging things:-</p><p>Play fast rather than trying to come up with the very best plan ever. </p><p>Call out whether PCs hit or miss on their dice rolls if they start adding +11 to the 17 they rolled - 17s always hit <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>Don't sweat if you get the odd monster rule wrong - reusing an encounter power or "choosing" your reroll dice this will balance the ones oyu foget to use.</p><p>Take approximate monster HP - if a player gets a big hit on a bloodied enemy remove it. </p><p>Close the fight down once the PCs are down to a couple of monsters & the tension is gone. </p><p>Help the players focus fire (this is the best most basic tactic - so the monsters can do it a bit & emphasise they are doing it so the PCs may pick up on it.</p></blockquote><p></p>
[QUOTE="Pickles JG, post: 4809448, member: 61501"] It makes a very noticeable difference going from 5 to 6 players so 7 will kill you. (er would kill me - you do need to really speed things up with 7) Everyone is obviously aware of the issue so should be on board with the game-speeding tips suggested before. Having some bossy player manage initiative is good as they can chivvy everyone including the DM along. They also need to be able to decide what they do themselves - a friend of mine used to be very good at running initiative but never thought about his own character so slowed everything back down. I was the other way round & stuck my oar in everywhere but in actually running the tracker (I am better now though probably still a bit too ready to advise...) Other DM centric tips are fudging things:- Play fast rather than trying to come up with the very best plan ever. Call out whether PCs hit or miss on their dice rolls if they start adding +11 to the 17 they rolled - 17s always hit :) Don't sweat if you get the odd monster rule wrong - reusing an encounter power or "choosing" your reroll dice this will balance the ones oyu foget to use. Take approximate monster HP - if a player gets a big hit on a bloodied enemy remove it. Close the fight down once the PCs are down to a couple of monsters & the tension is gone. Help the players focus fire (this is the best most basic tactic - so the monsters can do it a bit & emphasise they are doing it so the PCs may pick up on it. [/QUOTE]
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