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<blockquote data-quote="Andrew Moreton" data-source="post: 8291435" data-attributes="member: 6920268"><p>What you are missing is a Vekeshi mystic and some way to link the players to the history trawl in book 8</p><p><strong>Ekthos</strong></p><p>For book 1 the designer of the Coaltongue is a fellow tiefling from Danor so that could be a connection. If he is interested in Golems and Mecha than the Steamsuit engineer can be fun , there is a lot of amusing rules abuse in mounting cannon on a steam suit. If you want a Bomb there is the BOMB! From book 5 which my players carried around until late in book 12 until they found something they good in good concience blow up. Building smaller or fancier versions could be fun.</p><p>Of course for any technologist links to Tinker and Bourne are fun</p><p></p><p><strong>Phelan</strong></p><p>I missed a skyseer in my campaign there are a lot of good tie ins for a skyseer and tensions with the technologists in the party. Trying to make technology compatible with the Fey is a nice goal for strengthening the link between the Dreaming and Waking</p><p></p><p><strong>Ume</strong></p><p>I think Galleys are a bit backwards for the war, Gun armed sailing ships wiped them from the seas historically and we were heading into armoured steam ships in both wars and definetly in the last one. There is my attempt to write a naval history on this board somewhere. However for Player links El Extrano the greatest Kobold in History has to be linked to him somehow. I had fun messing with the players by having El Extrano turn up disguised as the PC and pass cryptic clues. Could also link him to dragons if he likes them. A spirit medium is very useful early on to pass clues to the players so encourage that</p><p></p><p></p><p><strong>Egberticus</strong></p><p>Decide how the clergy works. It is not clear, my impression is that the clergy worship a bunch of random gods from other settings but without a clear link to them rampant corruption has set in ( Late medieval Catholic church) with clerics drawing power from gods but having very different alignments and ethos compared to a traditional priest.</p><p>An obvious source of Interest is the trapped demoness whose name escapes me, she knew Triegenes and is on the road to reform. Talking to her could change his view of the clergy and let him be one of their great reformers (they need one the clergy is totally screwed by the end of this campaign), in my campaign the reform and ascension of the demon became a major theme. Although a Walrus person is probably not going to marry her,</p><p></p><p><strong>Brakkus</strong></p><p>Big questions How will he get on with the Bruse and Haffen. Next what will he thing of Grandfather thunder the originator of his race</p><p></p><p><strong>DipNip</strong></p><p>noting comes to me</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 8291435, member: 6920268"] What you are missing is a Vekeshi mystic and some way to link the players to the history trawl in book 8 [B]Ekthos[/B] For book 1 the designer of the Coaltongue is a fellow tiefling from Danor so that could be a connection. If he is interested in Golems and Mecha than the Steamsuit engineer can be fun , there is a lot of amusing rules abuse in mounting cannon on a steam suit. If you want a Bomb there is the BOMB! From book 5 which my players carried around until late in book 12 until they found something they good in good concience blow up. Building smaller or fancier versions could be fun. Of course for any technologist links to Tinker and Bourne are fun [B]Phelan[/B] I missed a skyseer in my campaign there are a lot of good tie ins for a skyseer and tensions with the technologists in the party. Trying to make technology compatible with the Fey is a nice goal for strengthening the link between the Dreaming and Waking [B]Ume[/B] I think Galleys are a bit backwards for the war, Gun armed sailing ships wiped them from the seas historically and we were heading into armoured steam ships in both wars and definetly in the last one. There is my attempt to write a naval history on this board somewhere. However for Player links El Extrano the greatest Kobold in History has to be linked to him somehow. I had fun messing with the players by having El Extrano turn up disguised as the PC and pass cryptic clues. Could also link him to dragons if he likes them. A spirit medium is very useful early on to pass clues to the players so encourage that [B]Egberticus[/B] Decide how the clergy works. It is not clear, my impression is that the clergy worship a bunch of random gods from other settings but without a clear link to them rampant corruption has set in ( Late medieval Catholic church) with clerics drawing power from gods but having very different alignments and ethos compared to a traditional priest. An obvious source of Interest is the trapped demoness whose name escapes me, she knew Triegenes and is on the road to reform. Talking to her could change his view of the clergy and let him be one of their great reformers (they need one the clergy is totally screwed by the end of this campaign), in my campaign the reform and ascension of the demon became a major theme. Although a Walrus person is probably not going to marry her, [B]Brakkus[/B] Big questions How will he get on with the Bruse and Haffen. Next what will he thing of Grandfather thunder the originator of his race [B]DipNip[/B] noting comes to me [/QUOTE]
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