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<blockquote data-quote="hopeless" data-source="post: 8291517" data-attributes="member: 36349"><p>I apologise if I mangle this post somewhat, but what if the military uncover an ancient archive including a golem that appears to be a very advanced, but ancient form of steel defender?</p><p></p><p>Trying to keep the discovery a secret a group is recruited with the necessary skills they need and are sent to investigate.</p><p>The artificier quickly recognises the golem as a variation of the steel defender but the others through helping to sort through the gathered parts, debris and unrecognised artefacts discover they're mostly the remains of a crashed airship one employing an unknown form of drive and engine unrelated to anything they know about or recognise (think rocketship).</p><p></p><p>The officer in charge of the dig keeps trying to get them to finish their job as fast as possible unwilling to explain where these were found or any more details about them, BUT the deva gets a feeling of deja vu about a portion of the debris that reminds them of the day they first vanished.</p><p></p><p>A little wary as this might prove deadly to the others they have to decide whether to tell them or guide them away from it just in case before the site is attacked and the guards within reacting to the overzealous officer in charge who decides one of them is working for the enemy (what enemy depends on whether the players gave any details of being part of a rival group, but if not the officer is paranoid and uses the disturbance to eliminate the group thinking they're an unnecessary security risk).</p><p></p><p>This leads to the deva activating that apparatus which due to them being a deva simply teleports the group to another shelter one yet to be discovered deep underground.</p><p></p><p>Depending on what the players did before this happened they might have succeeded in reactivating the badly rusted bronze defender who begins to guide them through the shelter to an exit as the automatons within the shelter begin to activate making their escape much more urgent.</p><p></p><p>Perhaps they find a working airship to escape upon, but their bronze defender is left behind buying them time to board and activate the airship launching it before the automaton defences start to close the shelter launchbay again.</p><p></p><p>Not sure if that helps though!</p></blockquote><p></p>
[QUOTE="hopeless, post: 8291517, member: 36349"] I apologise if I mangle this post somewhat, but what if the military uncover an ancient archive including a golem that appears to be a very advanced, but ancient form of steel defender? Trying to keep the discovery a secret a group is recruited with the necessary skills they need and are sent to investigate. The artificier quickly recognises the golem as a variation of the steel defender but the others through helping to sort through the gathered parts, debris and unrecognised artefacts discover they're mostly the remains of a crashed airship one employing an unknown form of drive and engine unrelated to anything they know about or recognise (think rocketship). The officer in charge of the dig keeps trying to get them to finish their job as fast as possible unwilling to explain where these were found or any more details about them, BUT the deva gets a feeling of deja vu about a portion of the debris that reminds them of the day they first vanished. A little wary as this might prove deadly to the others they have to decide whether to tell them or guide them away from it just in case before the site is attacked and the guards within reacting to the overzealous officer in charge who decides one of them is working for the enemy (what enemy depends on whether the players gave any details of being part of a rival group, but if not the officer is paranoid and uses the disturbance to eliminate the group thinking they're an unnecessary security risk). This leads to the deva activating that apparatus which due to them being a deva simply teleports the group to another shelter one yet to be discovered deep underground. Depending on what the players did before this happened they might have succeeded in reactivating the badly rusted bronze defender who begins to guide them through the shelter to an exit as the automatons within the shelter begin to activate making their escape much more urgent. Perhaps they find a working airship to escape upon, but their bronze defender is left behind buying them time to board and activate the airship launching it before the automaton defences start to close the shelter launchbay again. Not sure if that helps though! [/QUOTE]
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