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Suggestions needed: Avoiding Il Dracon de Mer [Digging for Lies]
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<blockquote data-quote="al_fredo" data-source="post: 6296048" data-attributes="member: 81597"><p>Right...which is what I'm afraid of. They probably defeat the enemies underwater, but then they have no ship. (BTW...Not sure about the auto death scenario of failing to close the portal. Dashed against the rocks until their dead, reroll characters?)</p><p></p><p>Anyways...they will then surface completely exposed to a crew of 30+ with likely no ability to take a short rest. And they have had to deal with the elemental as well. Their Allied Officers are likely dead. It's almost certain they get captured, don't get a ship, don't get to see Finona's letter, and get - as the module suggests - get ransomed back to Risur months later. Adventure over? Campaign over? </p><p></p><p>Perhaps they swim the half mile to shore. This assumes the Dracon sunk their ship and the Dagger and Inspiration (why would they leave them alone?) I guess Xambria gets captured...and somehow starts eating everyone on the Dracon on the way back to wherever it was going? PC's have to charter passage back to Flint somehow...man, I need to think this out a lot more.</p><p></p><p>My point is that there is a very high chance that catastrophic things happen in this sequence. Auto-TPK, capture and months out of the action, a few set pieces totally circumvented...and a complete miss of the rest of the events of the timeline. Yeah, I know I have control over the story...but I feel like I have to railroad a lot here. My Yerasol Veteran basically drooled the entire time at the "Possible Promotion" encounter (he WILL not get a promotion)...and his date pickpocketed a guest (didn't get caught). My PCs are a special bunch!</p><p></p><p>Looks like I'll be designing a prisoner breakout encounter on the ship...not sure how Xambria will escape, maybe a passing trawler.</p></blockquote><p></p>
[QUOTE="al_fredo, post: 6296048, member: 81597"] Right...which is what I'm afraid of. They probably defeat the enemies underwater, but then they have no ship. (BTW...Not sure about the auto death scenario of failing to close the portal. Dashed against the rocks until their dead, reroll characters?) Anyways...they will then surface completely exposed to a crew of 30+ with likely no ability to take a short rest. And they have had to deal with the elemental as well. Their Allied Officers are likely dead. It's almost certain they get captured, don't get a ship, don't get to see Finona's letter, and get - as the module suggests - get ransomed back to Risur months later. Adventure over? Campaign over? Perhaps they swim the half mile to shore. This assumes the Dracon sunk their ship and the Dagger and Inspiration (why would they leave them alone?) I guess Xambria gets captured...and somehow starts eating everyone on the Dracon on the way back to wherever it was going? PC's have to charter passage back to Flint somehow...man, I need to think this out a lot more. My point is that there is a very high chance that catastrophic things happen in this sequence. Auto-TPK, capture and months out of the action, a few set pieces totally circumvented...and a complete miss of the rest of the events of the timeline. Yeah, I know I have control over the story...but I feel like I have to railroad a lot here. My Yerasol Veteran basically drooled the entire time at the "Possible Promotion" encounter (he WILL not get a promotion)...and his date pickpocketed a guest (didn't get caught). My PCs are a special bunch! Looks like I'll be designing a prisoner breakout encounter on the ship...not sure how Xambria will escape, maybe a passing trawler. [/QUOTE]
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Suggestions needed: Avoiding Il Dracon de Mer [Digging for Lies]
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