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Suggestions needed: Avoiding Il Dracon de Mer [Digging for Lies]
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<blockquote data-quote="Elfshire" data-source="post: 6296081" data-attributes="member: 77291"><p>I just ran the Dracon encounter with my group, and I have to say that the thirty or so minions are really not all that lethal if you have any area-of-effects on your team at all. </p><p></p><p>After they've cleaned up underwater, they can have a short rest by the lanterns (endless air supply), then swim up to the surface and storm the ship. Even climbing up the side, it's not like the mercenaries have a plethora of ranged weapons to pick them off with, and the cannons will be useless.</p><p></p><p>PCs kick ass, find Finona's letter, and are sailing a huge impressive ship back to Risur (or possibly hitching a ride on the Dagger, or paying a mage in Ber to teleport them back).</p><p></p><p>And the "dashed against rocks until they're dead" should really only happen if the PCs are cowardly enough to turn tail and run during the encounter, I don't think there's actually a time limit. If they *try* to run, just tell them the swirling vortex will almost certainly kill them, and I'll bet they'll turn around.</p><p></p><p>TL;DR. The whole "seal of Mavisha" thing should in no way result in a campaign-ending situation unless you let it, or unless your PCs are hell-bent on killing themselves.</p></blockquote><p></p>
[QUOTE="Elfshire, post: 6296081, member: 77291"] I just ran the Dracon encounter with my group, and I have to say that the thirty or so minions are really not all that lethal if you have any area-of-effects on your team at all. After they've cleaned up underwater, they can have a short rest by the lanterns (endless air supply), then swim up to the surface and storm the ship. Even climbing up the side, it's not like the mercenaries have a plethora of ranged weapons to pick them off with, and the cannons will be useless. PCs kick ass, find Finona's letter, and are sailing a huge impressive ship back to Risur (or possibly hitching a ride on the Dagger, or paying a mage in Ber to teleport them back). And the "dashed against rocks until they're dead" should really only happen if the PCs are cowardly enough to turn tail and run during the encounter, I don't think there's actually a time limit. If they *try* to run, just tell them the swirling vortex will almost certainly kill them, and I'll bet they'll turn around. TL;DR. The whole "seal of Mavisha" thing should in no way result in a campaign-ending situation unless you let it, or unless your PCs are hell-bent on killing themselves. [/QUOTE]
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Suggestions needed: Avoiding Il Dracon de Mer [Digging for Lies]
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