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<blockquote data-quote="Kristian Serrano" data-source="post: 3676215" data-attributes="member: 13046"><p>Well, not to sound like I'm an Eberron fanboy, but my reason for choosing it was because of several key reasons.</p><p></p><p>1. I could be a part of it from the ground up.</p><p>2. It is analogous to modern society overlayed on top of medieval society, which makes it easy for DMs and players to perceive how life in the setting feels.</p><p>3. Adventures and plots reflect your favorite pulp, noir, action, adventure, and/or fantasy movies.</p><p>4. The setting is a sort of compilation of some of the best fantasy ideas presented in other settings, which allows for a lot of flexibility and a myriad of campaign ideas. You'll hear a lot of people say that Eberron doesn't present anything new, but what they forget to realize is that it's intended to take many (though not necessarily all) of the ideas you love and bring them together cohesively.</p><p>3. It seems to be more a setting that invokes more socially awareness than conventional settings, meaning that the recent history, current politics, social issues, etc. built into the setting invokes more conscientious roleplaying in terms of how players perceive their socio-political environment. That's not to say that it forces it down anyone's throat, just that it's there for those who enjoy those things.</p><p></p><p>The hardest part is adapting to the differences that Eberron presents when compared to traditional, core D&D. However, as I've noticed with my players, they learn quickly enough and really learn to dig deeper into the setting as they learn more about it.</p></blockquote><p></p>
[QUOTE="Kristian Serrano, post: 3676215, member: 13046"] Well, not to sound like I'm an Eberron fanboy, but my reason for choosing it was because of several key reasons. 1. I could be a part of it from the ground up. 2. It is analogous to modern society overlayed on top of medieval society, which makes it easy for DMs and players to perceive how life in the setting feels. 3. Adventures and plots reflect your favorite pulp, noir, action, adventure, and/or fantasy movies. 4. The setting is a sort of compilation of some of the best fantasy ideas presented in other settings, which allows for a lot of flexibility and a myriad of campaign ideas. You'll hear a lot of people say that Eberron doesn't present anything new, but what they forget to realize is that it's intended to take many (though not necessarily all) of the ideas you love and bring them together cohesively. 3. It seems to be more a setting that invokes more socially awareness than conventional settings, meaning that the recent history, current politics, social issues, etc. built into the setting invokes more conscientious roleplaying in terms of how players perceive their socio-political environment. That's not to say that it forces it down anyone's throat, just that it's there for those who enjoy those things. The hardest part is adapting to the differences that Eberron presents when compared to traditional, core D&D. However, as I've noticed with my players, they learn quickly enough and really learn to dig deeper into the setting as they learn more about it. [/QUOTE]
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