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General Tabletop Discussion
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Suggestions on modifying 5e to give characters more bonuses
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<blockquote data-quote="Shiroiken" data-source="post: 6596430" data-attributes="member: 6775477"><p>No it isn't. 5E IS a great system, but it's not great for everyone. Having talked with a lot of people who favor different editions, I've found that 3E/Pathfinder players have the hardest time enjoying 5E. That is because 3E/Pathfinder rewards system mastery and provides players a plethora of options and abilities at almost every level, leading to numerous "builds."</p><p></p><p>Players who are more interested in their "build" than in their character as characters (i.e. more than just numbers on paper), will find 5E wanting. In addition to the shortage of options (normal in all new editions), 5E is slated to have much fewer "crunch" options than previous editions. 5E is much more about the characters as CHARACTERS than "builds," but not everyone enjoys this. And that's OK. If your players prefer 3E/Pathfinder, they are better off playing that than staying with 5E and being unhappy.</p><p></p><p>If you want to spice things up, the Proficiency Die variant from the DMG is very good for this, and will show the difference in power between apprentice (1d4) and master (1d12) quite well.</p><p></p><p>Something else to consider is that ability scores are far more powerful now, so the "need" to have an 18 in an ability score is quite minor (best analogy would be "16 is the new 18"). If you use the correct DCs for ability checks, characters with 18s and 20s will succeed far more often than most (with 14s and 16s). Sometimes this has the opposite effect of course, where players demand that they "need" 20s because then they're the "best."</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 6596430, member: 6775477"] No it isn't. 5E IS a great system, but it's not great for everyone. Having talked with a lot of people who favor different editions, I've found that 3E/Pathfinder players have the hardest time enjoying 5E. That is because 3E/Pathfinder rewards system mastery and provides players a plethora of options and abilities at almost every level, leading to numerous "builds." Players who are more interested in their "build" than in their character as characters (i.e. more than just numbers on paper), will find 5E wanting. In addition to the shortage of options (normal in all new editions), 5E is slated to have much fewer "crunch" options than previous editions. 5E is much more about the characters as CHARACTERS than "builds," but not everyone enjoys this. And that's OK. If your players prefer 3E/Pathfinder, they are better off playing that than staying with 5E and being unhappy. If you want to spice things up, the Proficiency Die variant from the DMG is very good for this, and will show the difference in power between apprentice (1d4) and master (1d12) quite well. Something else to consider is that ability scores are far more powerful now, so the "need" to have an 18 in an ability score is quite minor (best analogy would be "16 is the new 18"). If you use the correct DCs for ability checks, characters with 18s and 20s will succeed far more often than most (with 14s and 16s). Sometimes this has the opposite effect of course, where players demand that they "need" 20s because then they're the "best." [/QUOTE]
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