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Suggestions on modifying 5e to give characters more bonuses
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<blockquote data-quote="Mephista" data-source="post: 6596541" data-attributes="member: 6786252"><p>The Arcane Trickster and Chain Pact might be the issue. The Eldritch Knight and Arcane Trickster get spells -really- slowly, and thinking they might be half (or better) casters part of subconscious draw to those classes. Chain pact is a lot like the Beastmaster Ranger, riddled with some flaws in the execution of a 4e "binder" type class. Warlock also has issues with few spells a day, falling back onto eldritch blast a lot. </p><p></p><p></p><p> Give him the Rod of the Pact Bearer, in the DMG. Its literally made for warlocks to be bigger and badder. Ring of Spell Storing is awesome, since it effectively gives more spells a short rest. After? Don't mess with the bonuses - bounded accuracy is kinda critical to the game. If he wants more accuracy, then he needs to start talking about ways to find Advantage.</p><p></p><p> The Arcane Trickster is primarily a rogue. Does he like primarily physical characters? I think the real complaint here may be hidden. 5e is a very simple game, deliberately stepping away from the complexity of 3e/pathfinder. Some people hate that.</p><p></p><p></p><p></p><p></p><p>I don't think adding more power is the answer to your problems. There are easily ways to do that with magic items in the DMG. The question I have to ask is what are they looking for in the game? Are they min-maxers? Is tweaking out the biggest and baddest character, where every level you have to make significant choices to add to the character sheet? If so, then I suspect the real problem is "number of choices made at each level," not the bonuses.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6596541, member: 6786252"] The Arcane Trickster and Chain Pact might be the issue. The Eldritch Knight and Arcane Trickster get spells -really- slowly, and thinking they might be half (or better) casters part of subconscious draw to those classes. Chain pact is a lot like the Beastmaster Ranger, riddled with some flaws in the execution of a 4e "binder" type class. Warlock also has issues with few spells a day, falling back onto eldritch blast a lot. Give him the Rod of the Pact Bearer, in the DMG. Its literally made for warlocks to be bigger and badder. Ring of Spell Storing is awesome, since it effectively gives more spells a short rest. After? Don't mess with the bonuses - bounded accuracy is kinda critical to the game. If he wants more accuracy, then he needs to start talking about ways to find Advantage. The Arcane Trickster is primarily a rogue. Does he like primarily physical characters? I think the real complaint here may be hidden. 5e is a very simple game, deliberately stepping away from the complexity of 3e/pathfinder. Some people hate that. I don't think adding more power is the answer to your problems. There are easily ways to do that with magic items in the DMG. The question I have to ask is what are they looking for in the game? Are they min-maxers? Is tweaking out the biggest and baddest character, where every level you have to make significant choices to add to the character sheet? If so, then I suspect the real problem is "number of choices made at each level," not the bonuses. [/QUOTE]
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