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<blockquote data-quote="nothing to see here" data-source="post: 1604545" data-attributes="member: 16432"><p><strong>wow factor</strong></p><p></p><p>hi there iblis...</p><p></p><p>My tastes in products seem to run similar to yours. Only a few products have given me a 'wow' factor when I read them.</p><p></p><p>These products are (in no particular order)</p><p></p><p>DYNASTIES AND DEMAGOGUES (Atlas): An incredible supplement -- that succeeds where others try and fail -- taking intrigue and social interaction -- and introducing subtle rules tweaks that make political campaigns every bit as exciting as combat. Really really good to keep the action (it is after all a game) without falling in to WOTC's trap of having every rule addition having to be distilled to a combat-focus.</p><p></p><p>FIELDS OF BLOOD (Eden): For those clamouring for political or mass combat rules -- an incredible set of rules for designing kingdoms and armies in a campaign. Running (or fighting) them. And even possibliy giving players the opportunity to be in charge. it's not a perfect rule set -- but like the best of d20, it's so modular that you can easily tweak the parts you don't like to your preference.</p><p></p><p>my long term goal -- is to merge the micro level Dynasties and Demagogues with the macro-level Fields of BLOOD</p><p></p><p>UNEARTHED ARCANA (WOTC) -- Outside the core books, the best thing Wizards has done. Allows you to take DND and mess around with the parts you don't like -- keeping both flavour and balance intact. I hope they do more.</p><p></p><p>ARCANA UNEARTHED (Malhavoc): While the name confusion with Unearthed Arcana is unfortunate, it's not that bad since both products are so good. Vetereran game designer (and co- 3rd edition designer) Monte Cook gives you a completely new take on traditional Fantasy archtypes -- that you can use on their own -- or mesh with the core rules.</p><p></p><p>I'm not a big setting guy but the one setting that prompted a lay down of my hard earned cash was OATHBOUND (Bastion Press) -- it's the one setting that's both a departure from traditional fantasy yet, whose rules allow (and in fact even require) that your port your traditional fantasy characters to it.</p><p></p><p>5 books -- 5 companies. Who says the OGL hasn't worked?</p></blockquote><p></p>
[QUOTE="nothing to see here, post: 1604545, member: 16432"] [b]wow factor[/b] hi there iblis... My tastes in products seem to run similar to yours. Only a few products have given me a 'wow' factor when I read them. These products are (in no particular order) DYNASTIES AND DEMAGOGUES (Atlas): An incredible supplement -- that succeeds where others try and fail -- taking intrigue and social interaction -- and introducing subtle rules tweaks that make political campaigns every bit as exciting as combat. Really really good to keep the action (it is after all a game) without falling in to WOTC's trap of having every rule addition having to be distilled to a combat-focus. FIELDS OF BLOOD (Eden): For those clamouring for political or mass combat rules -- an incredible set of rules for designing kingdoms and armies in a campaign. Running (or fighting) them. And even possibliy giving players the opportunity to be in charge. it's not a perfect rule set -- but like the best of d20, it's so modular that you can easily tweak the parts you don't like to your preference. my long term goal -- is to merge the micro level Dynasties and Demagogues with the macro-level Fields of BLOOD UNEARTHED ARCANA (WOTC) -- Outside the core books, the best thing Wizards has done. Allows you to take DND and mess around with the parts you don't like -- keeping both flavour and balance intact. I hope they do more. ARCANA UNEARTHED (Malhavoc): While the name confusion with Unearthed Arcana is unfortunate, it's not that bad since both products are so good. Vetereran game designer (and co- 3rd edition designer) Monte Cook gives you a completely new take on traditional Fantasy archtypes -- that you can use on their own -- or mesh with the core rules. I'm not a big setting guy but the one setting that prompted a lay down of my hard earned cash was OATHBOUND (Bastion Press) -- it's the one setting that's both a departure from traditional fantasy yet, whose rules allow (and in fact even require) that your port your traditional fantasy characters to it. 5 books -- 5 companies. Who says the OGL hasn't worked? [/QUOTE]
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