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Sultans of Smack
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<blockquote data-quote="reapersaurus" data-source="post: 1173042" data-attributes="member: 1194"><p>Wait one second here.</p><p>Perception is reality, but I'd appreciate it if you didn't paint me as a threadcrapper without reading what I did.</p><p></p><p>I spent time and effort to point out possible problems with a Smack, and discuss its useability.</p><p>I didn't attack anyone.</p><p>I didn't take away anyone's fun.</p><p>I simply expended effort to try to help someone hone a Smack.</p><p>I don't know about anyone else that has ever done one, but it's seldom optimized the first time, and it always helps to have another pair of eyes checking the figures.</p><p>We're not perfect (at least I'm not).</p><p></p><p>While Smacks do assume favorable conditions, I don't think it's very constructive to ignore a smacks limitations. For example, buddha's Smack never mentions that it is only useable for 1 round, and that all of his psionic powers are spent after it.</p><p>If a reader didn't know all the rules involved, he wouldn't know that from buddha's post.</p><p>I don't think that helps people to understand, or evaluate, a Smack.</p><p></p><p>It's funny you mention adding other things to STR Smacks, because I was going to reply with this:</p><p>If I felt that 1 round Smacks were effective, than I'd re-write the Kord STR Smackdown to swap out Mighty Contender and put in Jeremy's patented SpellDancer uber-buff to get a huge enhancement to STR, then plop levels in a psionic class to get the 1-round PsychoFeedback boost, PLUS the Body Fuel cheese, sprinkle in Belsameth's Blessing to get +16 STR, work in an Anthropomorphic Giant Squid (+8 STR, 6 arms) with Girallon's Blessing (3 sets of arms more) and then Fuse Arms to get +20 to STR and place on top of the Kord Smack.</p><p>Depending on how cheesy the Spelldancer exploit would be (and how many Arms of Nyr might be exploited), I could easily see a STR well over 200.</p><p></p><p>For one round.</p><p></p><p>And there's more than that you can do.</p><p>I just think that there is so much material out there now, that unless there are some limits, it's patently absurd what you can make. It's hard to bother spending too much time on Smacks anymore.</p></blockquote><p></p>
[QUOTE="reapersaurus, post: 1173042, member: 1194"] Wait one second here. Perception is reality, but I'd appreciate it if you didn't paint me as a threadcrapper without reading what I did. I spent time and effort to point out possible problems with a Smack, and discuss its useability. I didn't attack anyone. I didn't take away anyone's fun. I simply expended effort to try to help someone hone a Smack. I don't know about anyone else that has ever done one, but it's seldom optimized the first time, and it always helps to have another pair of eyes checking the figures. We're not perfect (at least I'm not). While Smacks do assume favorable conditions, I don't think it's very constructive to ignore a smacks limitations. For example, buddha's Smack never mentions that it is only useable for 1 round, and that all of his psionic powers are spent after it. If a reader didn't know all the rules involved, he wouldn't know that from buddha's post. I don't think that helps people to understand, or evaluate, a Smack. It's funny you mention adding other things to STR Smacks, because I was going to reply with this: If I felt that 1 round Smacks were effective, than I'd re-write the Kord STR Smackdown to swap out Mighty Contender and put in Jeremy's patented SpellDancer uber-buff to get a huge enhancement to STR, then plop levels in a psionic class to get the 1-round PsychoFeedback boost, PLUS the Body Fuel cheese, sprinkle in Belsameth's Blessing to get +16 STR, work in an Anthropomorphic Giant Squid (+8 STR, 6 arms) with Girallon's Blessing (3 sets of arms more) and then Fuse Arms to get +20 to STR and place on top of the Kord Smack. Depending on how cheesy the Spelldancer exploit would be (and how many Arms of Nyr might be exploited), I could easily see a STR well over 200. For one round. And there's more than that you can do. I just think that there is so much material out there now, that unless there are some limits, it's patently absurd what you can make. It's hard to bother spending too much time on Smacks anymore. [/QUOTE]
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