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<blockquote data-quote="The Souljourner" data-source="post: 1174923" data-attributes="member: 1622"><p>Power Lunge is not clearly written and has had several threads written about it already. It could be construed to add double your strength bonus, or it could be construed to replace the usual strength bonus or it could be construed to do the usual multiplier routine which is to add 1 to the current multiplier.</p><p></p><p>Anyway.... I wanted to add.. I could have sworn I saw in an FAQ somewhere that the bonus from an arm of Nyr was an enhancement bonus. Am I crazy?</p><p></p><p>One more thing... most of these smacks I see are using arguably (and sometimes not even arguably) broken non-core stuff, often 3.0 stuff. I don't know about anyone else, but non-core 3.0 stuff is pretty far removed from my roleplaying reality. I'd really be more interested in seeing 3.5 smacks, using only core material. Is that interesting to anyone else? I'm sure there must have been a thread at one point, but I guess I missed it.</p><p></p><p>3.5 makes it a lot more challenging in my opinion.... what fun is there in finding broken combos in 3.0 when they're so pervasive? The mere fact that it is possible to do 3000+ damage in one round tells me it's too easy, plus I never know what half of the abilities are, since people start bringing in stuff from even non-wotc material. </p><p></p><p>Heck, let me get in on this.... I have a feat called I Win. Prerequisite: +1 BAB. Benefit: the character with this feat does 100,000 damage per unarmed strike, but must give up all his attacks and all other benefits associated with the attack.</p><p></p><p>There, now I win (until someone makes Greater I Win, which does 200,000 damage).</p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 1174923, member: 1622"] Power Lunge is not clearly written and has had several threads written about it already. It could be construed to add double your strength bonus, or it could be construed to replace the usual strength bonus or it could be construed to do the usual multiplier routine which is to add 1 to the current multiplier. Anyway.... I wanted to add.. I could have sworn I saw in an FAQ somewhere that the bonus from an arm of Nyr was an enhancement bonus. Am I crazy? One more thing... most of these smacks I see are using arguably (and sometimes not even arguably) broken non-core stuff, often 3.0 stuff. I don't know about anyone else, but non-core 3.0 stuff is pretty far removed from my roleplaying reality. I'd really be more interested in seeing 3.5 smacks, using only core material. Is that interesting to anyone else? I'm sure there must have been a thread at one point, but I guess I missed it. 3.5 makes it a lot more challenging in my opinion.... what fun is there in finding broken combos in 3.0 when they're so pervasive? The mere fact that it is possible to do 3000+ damage in one round tells me it's too easy, plus I never know what half of the abilities are, since people start bringing in stuff from even non-wotc material. Heck, let me get in on this.... I have a feat called I Win. Prerequisite: +1 BAB. Benefit: the character with this feat does 100,000 damage per unarmed strike, but must give up all his attacks and all other benefits associated with the attack. There, now I win (until someone makes Greater I Win, which does 200,000 damage). -The Souljourner [/QUOTE]
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