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<blockquote data-quote="Jeremy" data-source="post: 150602" data-attributes="member: 4036"><p><strong>That’s just EVIL!</strong></p><p>Originally Posted by DM_Matt</p><p></p><p><em><editor’s preface: I love bad guy DM smacks, this one has a lot of errors so I will try to sum up, due to the way that maho-tsukai is written, not only does this character have access to just about every spell list, he is effectively a 7 level caster in 3 different classes with all the scroll and wand benefits found therein. Not to mention what a high base attack getting itinerate attacks at the monk unarmed rate will do with 8 arms and a tail on an iaijutsu master… That said, I’m going to snip some of the errors that weren’t edited.></em></p><p></p><p>Ok, here is the OA Soul-Selling Smack. This character has beomce a Maho, taking both associated prestige classes, and pleased evil sufficiently that he has become an Akutenshi. The highlights of the smack are the Maho-Bjuin Crimson Road ability (which lets a character advance in iterative attacks as a monk advances in iterative unarmed attacks), the Maho-Tsukai's ability to convert previous spellcaster levels into Maho-tsukai levels and combine their spell lists, the Akutenshi ability for Maho-bujin levels to grant +1 spellcaster level for Maho-Tsukais, the Frenzied berserker's Improved Power Attack (-2 for +3), the Iajutsu Master's ability to add his cha bonus to each IJ die, and the way in which the berserkers's Deathless Frenzy works well with undead immunities. Enjoy.</p><p></p><p>Str: 18+5=23</p><p>Dex: 18+6 = 24</p><p>Con: -</p><p>Int: 18</p><p>Wis: 18</p><p>Cha: 18+6= 24</p><p></p><p>Taint: 13</p><p></p><p>Race: Human with the Akutenshi template (ECL+2)</p><p>Level: 20</p><p></p><p>Classes: Maho-Bujin3/Maho-Tsuki 4(maho-tsukai 1,converted Clr1, converted sorc1, converted druid 1) +3 virtual levels for spellcasting purposes from template)/Iajutsu Master5/Barb1/Fighter1/Frenzied Berserker5/Contemplative1 (Mysticism Domain)</p><p></p><p>Akutenshi traits: Fast Healing 3, Undead, Damage Reduction 30/+3, 8 Arms, Tail, Maho, darkvision 120 or fly at 160 (poor)</p><p></p><p>EQ</p><p>-----</p><p>Cloak Cha +6 36k</p><p>Gloves Dex +6 36k</p><p>Periapt Wis +6 36k</p><p>Katana +1 Spellblade (Disintegrate) Corrosive Flaming Frost Acidic Burst Focus (+8) 99.28k</p><p>7 Katana's +1 Corrosive Flaming Frost 112k</p><p>Wand of Tenser's Transformation 90k</p><p>Wand of Righteous Might (Use Act) 37.5k</p><p>Necklace of Divine Favor (+6)(Use Act) 36k</p><p>Wand of Brilliant Aura 25c 60k</p><p>Wand of Righteous Wrath o/t Faithful 25c 52.5k</p><p>Wand of Greater Aspect of the Deity 25c 60k</p><p>Wand of GMW (50c) 16.875k</p><p>3 Lesser Rods of Empower 48.6k</p><p>Lesser Rod of Chain Spell 27.5k</p><p>----------------------------------------------</p><p></p><p>Skills:</p><p></p><p>Iaijutsu Focus: 23 ranks+14 insight+2 Skill Focus+7 Cha = +46</p><p></p><p>Feats:</p><p></p><p>Free: Multidexterity, Multiweapon Fighting, Remain Conscious,Weapon Finesse(Katana), Supreme Cleave, Improved Power Attack</p><p></p><p>Bonus: Skill Focus (Iaijutsu Focus), Weapon Focus (Katana), Power Attack</p><p></p><p>Level: Exotic Weapon Prof (Katana), Cleave, Improved Initiative, Quick Draw, Intimidating Rage, Destructive Rage, Improved Critical (Katana)</p><p></p><p>Initiative: +15</p><p></p><p>Relevant Spells to cast on self: Improved Invisibility, Haste, Divine Power (while only holding main katana so the others don’t grow), use wands for tenser’s trans, righteous might, greater aspect of the deity, smite first attack, 3x empower Bulls Str... gmw main katana, chain it to the rest with the rod... keen main katana... chain to the rest with the rod.</p><p></p><p>Str: 23+13(enh)+4(enlargement)+4(GAD)= 44 (+17)</p><p>Cha:24+2 GAD</p><p></p><p>BaB: 51/31/31/28/25 offhands 25/25/25/25/25/25/25, Tail 19 (all armor is ignored on all attacks [brilliant energy weapons] and improved invisibility will often strip Dex and Dodge bonuses as well)</p><p></p><p>DMG:</p><p></p><p>1 Attack at 2d6+1d6+1d6+1d6+1d6+9d6+72(IJF...average roll10) +10BA +45PA +6Luck +17Str +5rnh +2rrotf+20 smite)</p><p></p><p>4 Attacks at 2d6+1d6+1d6+1d6+1d6+9d6+72 (IJF...average roll 10)+10BA +45PA+ 6Luck+ 17Str+ 5rnh +2rrotf.</p><p></p><p>7 attacks at 1d10+1d6+1d6+1d6+9d6+72(IJF...average roll 10) +10BA +45PA+ 6Luck +9Str +5enh +2rrotf...</p><p></p><p>1 tail attack at 1d6+9+6+1</p><p>-------------------------------------</p><p></p><p>If all attacks hit ..assume normal odds of crits, so say, 3.5 with main attack, 2.5 with secondarys, none with tail or the smite.....</p><p></p><p>SO....270d6+9d10+3885 on the first round.</p><p></p><p>Thats a range of 4164 to 5595...so median damage should be 4883 points. And this assumes that he did not get surprise. </p><p></p><p><em><editor’s note: final tally needs to be recalculated due to losing 7 attacks (BAB maybe uncapped, but itinerate attacks are not unfortunately <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />></em></p><p></p><p>I am sure that there must be some slight miscalculations here, since I have tweaked it so much. After his attacks, he can activate rage and frenzy at the beginning of the next round, granting him +14 strength. At that point, Deathless Rage kicks in. It prevents him from dying until his rage is up. Instadeath is an exception, but he is undead (no death magic, cant charm him) and his spellblade renders him immune to disintegrate, so he is practically invincible for a period of time. He can also keep a staff with harm around to max out his hp during his hasted action. This (and the inflict spells that he can cast) prevents opponents from running away and waiting for his frenzy to end and him to die. Pretty much the only way this thing dies is if he is taken out just as his frenzy ends, or if he loses his sword AND gets disintegrated, or loses his healing stuff. For an enemy that can pelt him from afar, he can just get out with a scroll of TP w/o E.</p></blockquote><p></p>
[QUOTE="Jeremy, post: 150602, member: 4036"] [b]That’s just EVIL![/b] Originally Posted by DM_Matt [I]<editor’s preface: I love bad guy DM smacks, this one has a lot of errors so I will try to sum up, due to the way that maho-tsukai is written, not only does this character have access to just about every spell list, he is effectively a 7 level caster in 3 different classes with all the scroll and wand benefits found therein. Not to mention what a high base attack getting itinerate attacks at the monk unarmed rate will do with 8 arms and a tail on an iaijutsu master… That said, I’m going to snip some of the errors that weren’t edited.>[/I] Ok, here is the OA Soul-Selling Smack. This character has beomce a Maho, taking both associated prestige classes, and pleased evil sufficiently that he has become an Akutenshi. The highlights of the smack are the Maho-Bjuin Crimson Road ability (which lets a character advance in iterative attacks as a monk advances in iterative unarmed attacks), the Maho-Tsukai's ability to convert previous spellcaster levels into Maho-tsukai levels and combine their spell lists, the Akutenshi ability for Maho-bujin levels to grant +1 spellcaster level for Maho-Tsukais, the Frenzied berserker's Improved Power Attack (-2 for +3), the Iajutsu Master's ability to add his cha bonus to each IJ die, and the way in which the berserkers's Deathless Frenzy works well with undead immunities. Enjoy. Str: 18+5=23 Dex: 18+6 = 24 Con: - Int: 18 Wis: 18 Cha: 18+6= 24 Taint: 13 Race: Human with the Akutenshi template (ECL+2) Level: 20 Classes: Maho-Bujin3/Maho-Tsuki 4(maho-tsukai 1,converted Clr1, converted sorc1, converted druid 1) +3 virtual levels for spellcasting purposes from template)/Iajutsu Master5/Barb1/Fighter1/Frenzied Berserker5/Contemplative1 (Mysticism Domain) Akutenshi traits: Fast Healing 3, Undead, Damage Reduction 30/+3, 8 Arms, Tail, Maho, darkvision 120 or fly at 160 (poor) EQ ----- Cloak Cha +6 36k Gloves Dex +6 36k Periapt Wis +6 36k Katana +1 Spellblade (Disintegrate) Corrosive Flaming Frost Acidic Burst Focus (+8) 99.28k 7 Katana's +1 Corrosive Flaming Frost 112k Wand of Tenser's Transformation 90k Wand of Righteous Might (Use Act) 37.5k Necklace of Divine Favor (+6)(Use Act) 36k Wand of Brilliant Aura 25c 60k Wand of Righteous Wrath o/t Faithful 25c 52.5k Wand of Greater Aspect of the Deity 25c 60k Wand of GMW (50c) 16.875k 3 Lesser Rods of Empower 48.6k Lesser Rod of Chain Spell 27.5k ---------------------------------------------- Skills: Iaijutsu Focus: 23 ranks+14 insight+2 Skill Focus+7 Cha = +46 Feats: Free: Multidexterity, Multiweapon Fighting, Remain Conscious,Weapon Finesse(Katana), Supreme Cleave, Improved Power Attack Bonus: Skill Focus (Iaijutsu Focus), Weapon Focus (Katana), Power Attack Level: Exotic Weapon Prof (Katana), Cleave, Improved Initiative, Quick Draw, Intimidating Rage, Destructive Rage, Improved Critical (Katana) Initiative: +15 Relevant Spells to cast on self: Improved Invisibility, Haste, Divine Power (while only holding main katana so the others don’t grow), use wands for tenser’s trans, righteous might, greater aspect of the deity, smite first attack, 3x empower Bulls Str... gmw main katana, chain it to the rest with the rod... keen main katana... chain to the rest with the rod. Str: 23+13(enh)+4(enlargement)+4(GAD)= 44 (+17) Cha:24+2 GAD BaB: 51/31/31/28/25 offhands 25/25/25/25/25/25/25, Tail 19 (all armor is ignored on all attacks [brilliant energy weapons] and improved invisibility will often strip Dex and Dodge bonuses as well) DMG: 1 Attack at 2d6+1d6+1d6+1d6+1d6+9d6+72(IJF...average roll10) +10BA +45PA +6Luck +17Str +5rnh +2rrotf+20 smite) 4 Attacks at 2d6+1d6+1d6+1d6+1d6+9d6+72 (IJF...average roll 10)+10BA +45PA+ 6Luck+ 17Str+ 5rnh +2rrotf. 7 attacks at 1d10+1d6+1d6+1d6+9d6+72(IJF...average roll 10) +10BA +45PA+ 6Luck +9Str +5enh +2rrotf... 1 tail attack at 1d6+9+6+1 ------------------------------------- If all attacks hit ..assume normal odds of crits, so say, 3.5 with main attack, 2.5 with secondarys, none with tail or the smite..... SO....270d6+9d10+3885 on the first round. Thats a range of 4164 to 5595...so median damage should be 4883 points. And this assumes that he did not get surprise. [I]<editor’s note: final tally needs to be recalculated due to losing 7 attacks (BAB maybe uncapped, but itinerate attacks are not unfortunately :( :)>[/I] I am sure that there must be some slight miscalculations here, since I have tweaked it so much. After his attacks, he can activate rage and frenzy at the beginning of the next round, granting him +14 strength. At that point, Deathless Rage kicks in. It prevents him from dying until his rage is up. Instadeath is an exception, but he is undead (no death magic, cant charm him) and his spellblade renders him immune to disintegrate, so he is practically invincible for a period of time. He can also keep a staff with harm around to max out his hp during his hasted action. This (and the inflict spells that he can cast) prevents opponents from running away and waiting for his frenzy to end and him to die. Pretty much the only way this thing dies is if he is taken out just as his frenzy ends, or if he loses his sword AND gets disintegrated, or loses his healing stuff. For an enemy that can pelt him from afar, he can just get out with a scroll of TP w/o E. [/QUOTE]
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