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Sunless Citadel: Shadow(s), death and new ideas...
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<blockquote data-quote="haakon1" data-source="post: 8469893" data-attributes="member: 25619"><p>Hi Ednoc - Great topic. It’s been about 15 years since I last ran Sunless Citadel (I don’t remember the Shadow, but I do remember a Troll thing), but I’ve been DMing 3.5e all along.</p><p></p><p>My advice:</p><p>1) Don’t try to “scare“ a player or character. The game is scary enough as you discovered. At low levels, 3.5e is more forgiving than earlier edition, but less forgiving than later ones.</p><p></p><p>2) Shadows are the deadliest monster, in my experience. I’ve lost more PC’s to them than anything else. In one scenario, a pack of them could have TPK’d (Total Party Kill) and could have done the same to the monsters throughout the dungeon. My solution was to have old magic built into the dungeon to contain. That may help - though the wander off option may be better. Maybe the other dungeon inhabitants killed the new shadows to prevent being overwhelmed?</p><p></p><p>3) I wouldn’t give Bellak reinforcements, or weaken the dungeon either. It sounds like it might be too hard for them, but you perhaps disagree?</p><p></p><p>You could just add additional scenarios after Sunless Citadel to get them more XP if you feel that’s needed before whatever you want to run next. Dungeon Magazine is what I’m using a lot these days. I find it works to convert AD&D and 2e to 3.5e. Since Sunless Citadel and 3.5e are default Greyhawk setting, as was AD&D, it fits for me.</p><p></p><p>If you want to make it easier, maybe do the old school thing of letting the PC’s have help. Maybe from kobolds if they befriended Meepo - doesn’t everyone. Maybe mercenaries or soldiers from the local noble?</p><p></p><p>4) I agree with starting the replacement PC’s at first level, or at least lower level. That would be VERY hard for the end of this scenario, but earning all their XP is good, imho, and they’ll catch up.</p><p></p><p>5) Have fun, you’ll figure it out.</p></blockquote><p></p>
[QUOTE="haakon1, post: 8469893, member: 25619"] Hi Ednoc - Great topic. It’s been about 15 years since I last ran Sunless Citadel (I don’t remember the Shadow, but I do remember a Troll thing), but I’ve been DMing 3.5e all along. My advice: 1) Don’t try to “scare“ a player or character. The game is scary enough as you discovered. At low levels, 3.5e is more forgiving than earlier edition, but less forgiving than later ones. 2) Shadows are the deadliest monster, in my experience. I’ve lost more PC’s to them than anything else. In one scenario, a pack of them could have TPK’d (Total Party Kill) and could have done the same to the monsters throughout the dungeon. My solution was to have old magic built into the dungeon to contain. That may help - though the wander off option may be better. Maybe the other dungeon inhabitants killed the new shadows to prevent being overwhelmed? 3) I wouldn’t give Bellak reinforcements, or weaken the dungeon either. It sounds like it might be too hard for them, but you perhaps disagree? You could just add additional scenarios after Sunless Citadel to get them more XP if you feel that’s needed before whatever you want to run next. Dungeon Magazine is what I’m using a lot these days. I find it works to convert AD&D and 2e to 3.5e. Since Sunless Citadel and 3.5e are default Greyhawk setting, as was AD&D, it fits for me. If you want to make it easier, maybe do the old school thing of letting the PC’s have help. Maybe from kobolds if they befriended Meepo - doesn’t everyone. Maybe mercenaries or soldiers from the local noble? 4) I agree with starting the replacement PC’s at first level, or at least lower level. That would be VERY hard for the end of this scenario, but earning all their XP is good, imho, and they’ll catch up. 5) Have fun, you’ll figure it out. [/QUOTE]
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