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Level Up: Advanced 5th Edition (A5E)
Sunset Riders Fantasy Western! (Campaign Setting thoughts)
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<blockquote data-quote="Steampunkette" data-source="post: 9245213" data-attributes="member: 6796468"><p>For Archetypes I'm looking at:</p><p></p><p><strong>Card Magic Wizard</strong></p><p>Roll a d12. 1-3 Clubs, 4-6 Diamonds, 7-9 Spades, 10-12 Hearts. Each of the three within the suit is number, face, or ace. Yeah there's way more number cards in a deck, but the odds of a gambler pulling out a 2-10 instead of the ace or a face is practically nonexistent in dramatic moments in movies so suspend your disbelief!</p><p></p><p>Each suit applies to a specific type of roll. Number, face, ace determines how big the bonus is.</p><p></p><p><strong>Cometborn Sorcerer</strong></p><p>Born under the strange star, you bear powers that bring things to a -dramatic- end, and a new beginning. Probably some psychic and necrotic stuff intermingled to play around with the hungering darkness beyond the literal and metaphorical heavens.</p><p></p><p><strong>Eldritch Gunslinger Warlock</strong></p><p>You know them, you love them, now they've got a setting they absolutely fit into!</p><p></p><p><strong>Frenetic Berserker</strong></p><p>While any Berserker benefits from dual-wielding for crit fishing, this one focuses on dual-wielding and making area attacks with weapons. With a main hand Strength weapon and an offhand Finesse weapon, specifically. Also some bonuses like "If you hit a target with your main hand -and- an off hand attack add +1 to the combat maneuver DC of any maneuver you're applying to your off-hand attack"</p><p></p><p><strong>Spirit Speaker Cleric</strong></p><p>Mediums, sure. But also connecting with the spirits of the land, of animals. Soul-Clerics that mess around with the setting's Soul mechanics.</p><p></p><p><strong>Tall Tales Bard</strong></p><p>Folk Heroes become legends, and have tiny bits of the souls of those who are breathless over their exploits shared with them. A Tall Tales Bard can manipulate your party's Prestige level to grant you mystical bonuses based on how big your legend has grown.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9245213, member: 6796468"] For Archetypes I'm looking at: [B]Card Magic Wizard[/B] Roll a d12. 1-3 Clubs, 4-6 Diamonds, 7-9 Spades, 10-12 Hearts. Each of the three within the suit is number, face, or ace. Yeah there's way more number cards in a deck, but the odds of a gambler pulling out a 2-10 instead of the ace or a face is practically nonexistent in dramatic moments in movies so suspend your disbelief! Each suit applies to a specific type of roll. Number, face, ace determines how big the bonus is. [B]Cometborn Sorcerer[/B] Born under the strange star, you bear powers that bring things to a -dramatic- end, and a new beginning. Probably some psychic and necrotic stuff intermingled to play around with the hungering darkness beyond the literal and metaphorical heavens. [B]Eldritch Gunslinger Warlock[/B] You know them, you love them, now they've got a setting they absolutely fit into! [B]Frenetic Berserker[/B] While any Berserker benefits from dual-wielding for crit fishing, this one focuses on dual-wielding and making area attacks with weapons. With a main hand Strength weapon and an offhand Finesse weapon, specifically. Also some bonuses like "If you hit a target with your main hand -and- an off hand attack add +1 to the combat maneuver DC of any maneuver you're applying to your off-hand attack" [B]Spirit Speaker Cleric[/B] Mediums, sure. But also connecting with the spirits of the land, of animals. Soul-Clerics that mess around with the setting's Soul mechanics. [B]Tall Tales Bard[/B] Folk Heroes become legends, and have tiny bits of the souls of those who are breathless over their exploits shared with them. A Tall Tales Bard can manipulate your party's Prestige level to grant you mystical bonuses based on how big your legend has grown. [/QUOTE]
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Sunset Riders Fantasy Western! (Campaign Setting thoughts)
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