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Super solo rules, considered
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<blockquote data-quote="Fieari" data-source="post: 5781442" data-attributes="member: 16221"><p>Taking what I learned from my first time running a super solo, here's the next one. This is the Winter Nymph's sister, Estia Tellach (Hearthstone in Gaelic) who is developed from the Level 16 Passion Devil with the Feyborn template added, making it elite.</p><p></p><p>Estia's summoning ability is story based. She's entered into a pact with "The Necromancer" in order to gain assistance with certain things, in exchange for a certain amount of faerie power. For other campaigns where this wouldn't make sense, substitute any 6 creatures that would be thematically appropriate for you; preferably 2 minions, 3 level appropriate standards, and 1 higher level challenge (elite or +2standard).</p><p></p><p></p><p></p><p></p><p>Estia Tellach - Hearthstone (Pure Seductress, First Form) Level 5 Super-Solo Controller</p><p>Medium Fey Humanoid (Shapechanger) XP 3,200</p><p></p><p>HP 256; Bloodied 128 Initiative +6</p><p>AC 21; Fortitude: 17 Reflex: 20 Will: 21</p><p>Speed 4, Fly 4 (Perfect), Teleport 3</p><p>Immune Fire</p><p>Vulnerable Cold Iron 5</p><p>Action Points 2</p><p></p><p>Traits</p><p>------</p><p>Object of Desire (Charm) * Aura 5</p><p>Effect: Enemies within the aura are dominated until no longer within the Aura. (Save allows move action) </p><p></p><p>Web of Lies</p><p>Estia is surrounded by magical glamour, enabling her "Object of Desire" and "Undeniable Beauty" abilities. 8 total successful DC 20 skill checks from Arcana, Insight, Nature, Perception will impair these her abilities as follows:</p><p></p><p> Object of Desire: Aura range reduced to 1. Effect now requires Attack +9 vs Will.</p><p> Undeniable Beauty: Replace "Hit" entry with "Miss" entry. Miss now has no effect.</p><p></p><p>Love Can't Wait</p><p>Estia can use an action point to gain a move or standard action as an immediate interrupt at any time.</p><p></p><p>Triggered Actions</p><p>-----------------</p><p>Undeniable Beauty (Charm) * Immediate Interrupt * At-Will</p><p>Trigger: When included as part of any attack</p><p>Attack: Ranged 20; +10 vs Will</p><p>Hit: Attacker must target any other valid target in range, including friends</p><p>Miss: Attacker must target any other valid target or else forgoe attacking this turn</p><p></p><p>Freudian Dreams * Immediate Interrupt * At-Will</p><p>Trigger: When an attack would drop Estia to 0 or fewer HP</p><p>Effect: Estia enters the attacker's mind, where she will remain safe until expelled by either the death of the host, or 8 successful DC 20 skill checks from Bluff, Diplomacy, Insight, Intimidate. While possessing a target, Estia may continue to attack her host with Object of Desire, and if she successfully dominates, may attack others with any attack she or her host knows. Upon explusion from her host, Estia enters her second form (Smoldering Temptress).</p><p></p><p>Standard Actions</p><p>----------------</p><p>(Basic Melee) Fiery Kiss (Fire, Charm) * At-Will</p><p>Attack: Melee 1 (one creature); +9 vs Will (Auto-Hit on Dominated)</p><p>Effect: 1d6+4 Fire Damage, and target is dominated even when outside of aura (save ends, no save until out of aura)</p><p></p><p>(Close) Beckoning Whispers (Charm) * At-Will</p><p>Attack: Close blast 5 (enemies in blast); +9 vs Will (Auto-Hit on Dominated)</p><p>Hit: Estia pulls the target(s) 5 squares, and the target is dominated for 1 turn</p><p></p><p>Pact with The Necromancer * Recharge 3,4,5,6</p><p>Calls a random undead creature within 5 squares. Called creature acts on its own initiative count (unmodified d20) and has HP adjusted.</p><p> 1: Carcass Eater (OG 196) - HP 1;AC 21;Fort 19;Ref 17;Will 15;Burrow 4;+12 vs AC=5 necro;extra attack vs bloodied</p><p> 2: Skeleton Soldier (OG 77) - HP 1;AC 21;Fort 18;Ref 19;Will 18;Walk 6;+11 vs AC=5 damage;Ranged 15 </p><p> 3: Phantom Warrior (MM1 116) - HP 20;AC 18;Fort 16;Ref 15;Will 16;Fly 6(perfect);+9 vs Ref=1d8+2 necro</p><p> 4: Ghoul (MM1 118) - HP 30;AC 21;Fort 18;Ref 20;Will 17;Walk 8/Climb 4;+12 vs AC=1d6+4 immobilize;3d6+4 vs immobile</p><p> 5: Dread Zombie (OG 197) - HP 40;AC 21;Fort 19;Ref 15;Will 16;Walk 5;+12 vs AC=1d8+5;Rise Again unless killed radient</p><p> 6: Corpse Vampire (OG 189) - HP 80;AC 22;Fort 21;Ref 20;Will 18;Walk 4,Burrow 1,Climb 4;+13 vs AC=2d6+5;Shift 6!</p><p></p><p>Minor Actions</p><p>-------------</p><p>Change Shape (polymorph) * At-Will</p><p></p><p>Effect: Estia alters her physical form to appear as a Medium humanoid until it attacks, until she uses change shape again, or until she drops to 0 hit points. Estia retains her statistics in her new form. Her armor, and other possessions do not change, but if previously naked she can assume the appearance (but not substance) of clothing and equipment. To assume a specific individual's form, Estia must have seen that individual or make a +9 vs Will attack to pull an image from a target's mind. Other creatures can make a DC 27 Insight check to discern that the form is a disguise.</p><p></p><p>Move Actions</p><p>------------</p><p>Heart Exchange (teleport) * At-Will</p><p></p><p>(Ranged) Attack: Ranged 20 (creature that shares Estia's current shape); +9 vs lesser of Ref/Will</p><p>Hit: Estia teleports to target's location, target teleports to Estia's starting point.</p><p></p><p></p><p>Str 13 (+3) Dex 18 (+6) Wis 15 (+4)</p><p>Con 16 (+5) Int 13 (+3) Cha 20 (+7)</p><p></p><p></p><p>===================================================================================</p><p></p><p>Estia Tellach - Hearthstone (Smoldering Temptress, Second Form) Level 5 Super-Solo Controller</p><p>Medium Fey Humanoid (Shapechanger) XP 3,200</p><p></p><p>HP 256; Bloodied 128 Initiative +6</p><p>AC 21; Fortitude: 17 Reflex: 20 Will: 21</p><p>Speed 9, Fly 9 (Perfect), Teleport 3</p><p>Immune Fire; Regenerate 10 (if damaged by Cold Iron, Estia does not regenerate this turn)</p><p>Action Points 2</p><p></p><p>Traits</p><p>------</p><p>Heat (Fire) * Aura 5</p><p>Enemies within the aura are "in heat" and take: 1d4 fire damage, -2 penalty to saves, -2 penalty to will</p><p></p><p>Interrupting Action</p><p>Estia can use an action point to take an additional full round action as an immediate interrupt at any time.</p><p></p><p>Triggered Actions</p><p>-----------------</p><p>Hearthstone * Immediate Reaction * At-Will</p><p>Trigger: Estia is hit by an attack that brings her HP from Non-Bloodied to Bloodied</p><p>Effect: Estia regains 1 used action point. Estia's Burning Heart of Stone leaves her body, and floats above the air. Estia can reclaim her Burning Heart of Stone with a minor action if her HP raises above 128. While her heart is intact outside her body, her HP cannot be lowered below 1.</p><p></p><p>The Burning Heart of Stone can be destroyed with 8 successful DC 20 skill checks from Acrobatics, Athletics, Endurance, Heal. A failed check will deal 3d8+4 fire damage, a successful check will deal 1d6+4 instead.</p><p></p><p>Substitutional Hero * Immediate Interrupt * At-Will</p><p>Trigger: Estia is included in any attack while within 20 squares of her Burning Heart of Stone.</p><p>Effect: Estia attacks any target with Heart Exchange, and if successful, the attack targets her target instead.</p><p></p><p>Move Actions</p><p>------------</p><p>Burning Heart Exchange</p><p>(Ranged) Attack: Ranged 20; +9 vs lesser of Ref/Will</p><p>Hit: Estia teleports to target's location, target teleports to Estia's starting point and take 1d6+4 Psychic/Fire Damage.</p><p></p><p>Standard Actions</p><p>----------------</p><p>(Basic Melee) Fiery Kiss (Fire, Charm) * At-Will</p><p>Attack: Melee 1 (one creature); +9 vs Will</p><p>Hit: 1d10+4 Fire Damage, and target is dominated (save ends)</p><p></p><p>(Ranged) Lasso of Love (Fire) * At-Will</p><p>Attack: Ranged 5 (one creature); +10 vs AC</p><p>Hit: 2d8+4 Fire Damage, target is pulled 5</p><p></p><p>(Close) Passion's Flames (fire) * At-Will</p><p>Attack: Close burst 3 (enemies in burst); +9 vs Reflex</p><p>Hit: Target takes ongoing 5 fire damage. If the target is dominated, the target also makes a standard action attack as a free action against a creature of Estia's choice every time he fails his save. Creates a zone of fire dealing 5 fire damage to anyone entering the zone. Zone lasts 2 rounds.</p><p></p><p>Minor Actions</p><p>-------------</p><p>Pact with The Necromancer * Recharge 5,6</p><p>Calls a random undead creature within 5 squares. Creature is on fire, and takes 5 fire damage at the end of their turn. Creatures deal an extra 1d6+4 fire damage on a successful attack. Called creature acts on its own initiative count (unmodified d20) and has HP adjusted.</p><p> 1: Carcass Eater (OG 196) - HP 1;AC 21;Fort 19;Ref 17;Will 15;Burrow 4;+12 vs AC=5 necro;extra attack vs bloodied</p><p> 2: Skeleton Soldier (OG 77) - HP 1;AC 21;Fort 18;Ref 19;Will 18;Walk 6;+11 vs AC=5 damage;Ranged 15 </p><p> 3: Phantom Warrior (MM1 116) - HP 20;AC 18;Fort 16;Ref 15;Will 16;Fly 6(perfect);+9 vs Ref=1d8+2 necro</p><p> 4: Ghoul (MM1 118) - HP 30;AC 21;Fort 18;Ref 20;Will 17;Walk 8/Climb 4;+12 vs AC=1d6+4 immobilize;3d6+4 vs immobile</p><p> 5: Dread Zombie (OG 197) - HP 40;AC 21;Fort 19;Ref 15;Will 16;Walk 5;+12 vs AC=1d8+5;Rise Again unless killed radient</p><p> 6: Corpse Vampire (OG 189) - HP 80;AC 22;Fort 21;Ref 20;Will 18;Walk 4,Burrow 1,Climb 4;+13 vs AC=2d6+5;Shift 6!</p><p></p><p>Change Shape (polymorph) * At-Will</p><p></p><p>Effect: Estia alters her physical form to appear as a Medium humanoid until it attacks, until she uses change shape again, or until she drops to 0 hit points. Estia retains her statistics in her new form. Her armor, and other possessions do not change, but if previously naked she can assume the appearance (but not substance) of clothing and equipment. To assume a specific individual's form, Estia must have seen that individual or make a +9 vs Will attack to pull an image from a target's mind. Other creatures can make a DC 27 Insight check to discern that the form is a disguise.</p></blockquote><p></p>
[QUOTE="Fieari, post: 5781442, member: 16221"] Taking what I learned from my first time running a super solo, here's the next one. This is the Winter Nymph's sister, Estia Tellach (Hearthstone in Gaelic) who is developed from the Level 16 Passion Devil with the Feyborn template added, making it elite. Estia's summoning ability is story based. She's entered into a pact with "The Necromancer" in order to gain assistance with certain things, in exchange for a certain amount of faerie power. For other campaigns where this wouldn't make sense, substitute any 6 creatures that would be thematically appropriate for you; preferably 2 minions, 3 level appropriate standards, and 1 higher level challenge (elite or +2standard). Estia Tellach - Hearthstone (Pure Seductress, First Form) Level 5 Super-Solo Controller Medium Fey Humanoid (Shapechanger) XP 3,200 HP 256; Bloodied 128 Initiative +6 AC 21; Fortitude: 17 Reflex: 20 Will: 21 Speed 4, Fly 4 (Perfect), Teleport 3 Immune Fire Vulnerable Cold Iron 5 Action Points 2 Traits ------ Object of Desire (Charm) * Aura 5 Effect: Enemies within the aura are dominated until no longer within the Aura. (Save allows move action) Web of Lies Estia is surrounded by magical glamour, enabling her "Object of Desire" and "Undeniable Beauty" abilities. 8 total successful DC 20 skill checks from Arcana, Insight, Nature, Perception will impair these her abilities as follows: Object of Desire: Aura range reduced to 1. Effect now requires Attack +9 vs Will. Undeniable Beauty: Replace "Hit" entry with "Miss" entry. Miss now has no effect. Love Can't Wait Estia can use an action point to gain a move or standard action as an immediate interrupt at any time. Triggered Actions ----------------- Undeniable Beauty (Charm) * Immediate Interrupt * At-Will Trigger: When included as part of any attack Attack: Ranged 20; +10 vs Will Hit: Attacker must target any other valid target in range, including friends Miss: Attacker must target any other valid target or else forgoe attacking this turn Freudian Dreams * Immediate Interrupt * At-Will Trigger: When an attack would drop Estia to 0 or fewer HP Effect: Estia enters the attacker's mind, where she will remain safe until expelled by either the death of the host, or 8 successful DC 20 skill checks from Bluff, Diplomacy, Insight, Intimidate. While possessing a target, Estia may continue to attack her host with Object of Desire, and if she successfully dominates, may attack others with any attack she or her host knows. Upon explusion from her host, Estia enters her second form (Smoldering Temptress). Standard Actions ---------------- (Basic Melee) Fiery Kiss (Fire, Charm) * At-Will Attack: Melee 1 (one creature); +9 vs Will (Auto-Hit on Dominated) Effect: 1d6+4 Fire Damage, and target is dominated even when outside of aura (save ends, no save until out of aura) (Close) Beckoning Whispers (Charm) * At-Will Attack: Close blast 5 (enemies in blast); +9 vs Will (Auto-Hit on Dominated) Hit: Estia pulls the target(s) 5 squares, and the target is dominated for 1 turn Pact with The Necromancer * Recharge 3,4,5,6 Calls a random undead creature within 5 squares. Called creature acts on its own initiative count (unmodified d20) and has HP adjusted. 1: Carcass Eater (OG 196) - HP 1;AC 21;Fort 19;Ref 17;Will 15;Burrow 4;+12 vs AC=5 necro;extra attack vs bloodied 2: Skeleton Soldier (OG 77) - HP 1;AC 21;Fort 18;Ref 19;Will 18;Walk 6;+11 vs AC=5 damage;Ranged 15 3: Phantom Warrior (MM1 116) - HP 20;AC 18;Fort 16;Ref 15;Will 16;Fly 6(perfect);+9 vs Ref=1d8+2 necro 4: Ghoul (MM1 118) - HP 30;AC 21;Fort 18;Ref 20;Will 17;Walk 8/Climb 4;+12 vs AC=1d6+4 immobilize;3d6+4 vs immobile 5: Dread Zombie (OG 197) - HP 40;AC 21;Fort 19;Ref 15;Will 16;Walk 5;+12 vs AC=1d8+5;Rise Again unless killed radient 6: Corpse Vampire (OG 189) - HP 80;AC 22;Fort 21;Ref 20;Will 18;Walk 4,Burrow 1,Climb 4;+13 vs AC=2d6+5;Shift 6! Minor Actions ------------- Change Shape (polymorph) * At-Will Effect: Estia alters her physical form to appear as a Medium humanoid until it attacks, until she uses change shape again, or until she drops to 0 hit points. Estia retains her statistics in her new form. Her armor, and other possessions do not change, but if previously naked she can assume the appearance (but not substance) of clothing and equipment. To assume a specific individual's form, Estia must have seen that individual or make a +9 vs Will attack to pull an image from a target's mind. Other creatures can make a DC 27 Insight check to discern that the form is a disguise. Move Actions ------------ Heart Exchange (teleport) * At-Will (Ranged) Attack: Ranged 20 (creature that shares Estia's current shape); +9 vs lesser of Ref/Will Hit: Estia teleports to target's location, target teleports to Estia's starting point. Str 13 (+3) Dex 18 (+6) Wis 15 (+4) Con 16 (+5) Int 13 (+3) Cha 20 (+7) =================================================================================== Estia Tellach - Hearthstone (Smoldering Temptress, Second Form) Level 5 Super-Solo Controller Medium Fey Humanoid (Shapechanger) XP 3,200 HP 256; Bloodied 128 Initiative +6 AC 21; Fortitude: 17 Reflex: 20 Will: 21 Speed 9, Fly 9 (Perfect), Teleport 3 Immune Fire; Regenerate 10 (if damaged by Cold Iron, Estia does not regenerate this turn) Action Points 2 Traits ------ Heat (Fire) * Aura 5 Enemies within the aura are "in heat" and take: 1d4 fire damage, -2 penalty to saves, -2 penalty to will Interrupting Action Estia can use an action point to take an additional full round action as an immediate interrupt at any time. Triggered Actions ----------------- Hearthstone * Immediate Reaction * At-Will Trigger: Estia is hit by an attack that brings her HP from Non-Bloodied to Bloodied Effect: Estia regains 1 used action point. Estia's Burning Heart of Stone leaves her body, and floats above the air. Estia can reclaim her Burning Heart of Stone with a minor action if her HP raises above 128. While her heart is intact outside her body, her HP cannot be lowered below 1. The Burning Heart of Stone can be destroyed with 8 successful DC 20 skill checks from Acrobatics, Athletics, Endurance, Heal. A failed check will deal 3d8+4 fire damage, a successful check will deal 1d6+4 instead. Substitutional Hero * Immediate Interrupt * At-Will Trigger: Estia is included in any attack while within 20 squares of her Burning Heart of Stone. Effect: Estia attacks any target with Heart Exchange, and if successful, the attack targets her target instead. Move Actions ------------ Burning Heart Exchange (Ranged) Attack: Ranged 20; +9 vs lesser of Ref/Will Hit: Estia teleports to target's location, target teleports to Estia's starting point and take 1d6+4 Psychic/Fire Damage. Standard Actions ---------------- (Basic Melee) Fiery Kiss (Fire, Charm) * At-Will Attack: Melee 1 (one creature); +9 vs Will Hit: 1d10+4 Fire Damage, and target is dominated (save ends) (Ranged) Lasso of Love (Fire) * At-Will Attack: Ranged 5 (one creature); +10 vs AC Hit: 2d8+4 Fire Damage, target is pulled 5 (Close) Passion's Flames (fire) * At-Will Attack: Close burst 3 (enemies in burst); +9 vs Reflex Hit: Target takes ongoing 5 fire damage. If the target is dominated, the target also makes a standard action attack as a free action against a creature of Estia's choice every time he fails his save. Creates a zone of fire dealing 5 fire damage to anyone entering the zone. Zone lasts 2 rounds. Minor Actions ------------- Pact with The Necromancer * Recharge 5,6 Calls a random undead creature within 5 squares. Creature is on fire, and takes 5 fire damage at the end of their turn. Creatures deal an extra 1d6+4 fire damage on a successful attack. Called creature acts on its own initiative count (unmodified d20) and has HP adjusted. 1: Carcass Eater (OG 196) - HP 1;AC 21;Fort 19;Ref 17;Will 15;Burrow 4;+12 vs AC=5 necro;extra attack vs bloodied 2: Skeleton Soldier (OG 77) - HP 1;AC 21;Fort 18;Ref 19;Will 18;Walk 6;+11 vs AC=5 damage;Ranged 15 3: Phantom Warrior (MM1 116) - HP 20;AC 18;Fort 16;Ref 15;Will 16;Fly 6(perfect);+9 vs Ref=1d8+2 necro 4: Ghoul (MM1 118) - HP 30;AC 21;Fort 18;Ref 20;Will 17;Walk 8/Climb 4;+12 vs AC=1d6+4 immobilize;3d6+4 vs immobile 5: Dread Zombie (OG 197) - HP 40;AC 21;Fort 19;Ref 15;Will 16;Walk 5;+12 vs AC=1d8+5;Rise Again unless killed radient 6: Corpse Vampire (OG 189) - HP 80;AC 22;Fort 21;Ref 20;Will 18;Walk 4,Burrow 1,Climb 4;+13 vs AC=2d6+5;Shift 6! Change Shape (polymorph) * At-Will Effect: Estia alters her physical form to appear as a Medium humanoid until it attacks, until she uses change shape again, or until she drops to 0 hit points. Estia retains her statistics in her new form. Her armor, and other possessions do not change, but if previously naked she can assume the appearance (but not substance) of clothing and equipment. To assume a specific individual's form, Estia must have seen that individual or make a +9 vs Will attack to pull an image from a target's mind. Other creatures can make a DC 27 Insight check to discern that the form is a disguise. [/QUOTE]
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