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Super solo rules, considered
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<blockquote data-quote="Fieari" data-source="post: 5781607" data-attributes="member: 16221"><p>It'll be a session or two before Estia is used, so I'm using pure conjecture here, but my was of imagining the battle is everyone staying the hell away from here, fighting off the summoned undead, sacrificing actions to make skill checks from a distance. I used Aura 5 because that made for a really exciting system with the Winter Nymph-- although with that, if she moved her aura over top them they were merely flung backwards out of it and took damage. This is a bit more drastic.</p><p></p><p>Perhaps Aura 3 might be better. Either way, they don't need to be right up next to her to perform the skillchecks.</p><p></p><p>As for damage... I was factoring in her summoning ability as increasing her damage output, and trying to be conservative with her other damaging stuff since she'll be dominating players so much. But perhaps I should consider going up anyway.</p></blockquote><p></p>
[QUOTE="Fieari, post: 5781607, member: 16221"] It'll be a session or two before Estia is used, so I'm using pure conjecture here, but my was of imagining the battle is everyone staying the hell away from here, fighting off the summoned undead, sacrificing actions to make skill checks from a distance. I used Aura 5 because that made for a really exciting system with the Winter Nymph-- although with that, if she moved her aura over top them they were merely flung backwards out of it and took damage. This is a bit more drastic. Perhaps Aura 3 might be better. Either way, they don't need to be right up next to her to perform the skillchecks. As for damage... I was factoring in her summoning ability as increasing her damage output, and trying to be conservative with her other damaging stuff since she'll be dominating players so much. But perhaps I should consider going up anyway. [/QUOTE]
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