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<blockquote data-quote="D.Shaffer" data-source="post: 3567572" data-attributes="member: 8918"><p>M&M is effects based, with roughly 60 or so base effects. From those base effects, you apply different modifiers and link different powers to gain a superpower. After that, you add the descriptors that give it the the proper 'flavor'. For this reason, M&M is VERY adaptable in how you portray powers. It can be as complex or as simple as you want your power to be.</p><p></p><p>As an example, let's take a look at your simple blasting type power.</p><p>Your basic blasting attack, whether it be a fire blast, light blast, sonic blast, ice blast, etc, is simple a Damage base effect, with its range increased by one step to make a simple 'Blast' power. Since the base effect (It causes damage when it hits) is the same, there's no other change. If that's all your concerned with, you tack on a descriptor (fire, light, sound, ice, etc) and you're done. But for most people that's to simple, so you can add an extra step and make it more complex.</p><p></p><p>Blast plus the Independant modifers=A fire blast that sets the target on fire until put out. </p><p>Blast linked to the Dazzle (Visual) Effect=A light blast that blinds the target </p><p>Blast linked to the Dazzle (Audio) Effect=A sound blast that deafens the target </p><p>Blast linked to Paralyze =an ice blast that freezes the target when it hits.</p><p></p><p>You can then get even MORE complex if you want. What if you want your ice blast power to be able to generate icicles, freeze people, create ice object, or let you glide around on a moving bridge of ice? You can combine powers into things called alt. power arrays. </p><p></p><p>Ice Blast Array</p><p>Blast (Main Power) "Icicles"</p><p>Freezing Blast (Blast+Paralyze) "Freezing Blast"</p><p>Create Object (Effect) "Ice Objects"</p><p>Super Movement (Airwalking) "Ice Bridge Gliding"</p><p></p><p>It really is incredibly simple to generate any power you can think of once you get the hang of things.</p></blockquote><p></p>
[QUOTE="D.Shaffer, post: 3567572, member: 8918"] M&M is effects based, with roughly 60 or so base effects. From those base effects, you apply different modifiers and link different powers to gain a superpower. After that, you add the descriptors that give it the the proper 'flavor'. For this reason, M&M is VERY adaptable in how you portray powers. It can be as complex or as simple as you want your power to be. As an example, let's take a look at your simple blasting type power. Your basic blasting attack, whether it be a fire blast, light blast, sonic blast, ice blast, etc, is simple a Damage base effect, with its range increased by one step to make a simple 'Blast' power. Since the base effect (It causes damage when it hits) is the same, there's no other change. If that's all your concerned with, you tack on a descriptor (fire, light, sound, ice, etc) and you're done. But for most people that's to simple, so you can add an extra step and make it more complex. Blast plus the Independant modifers=A fire blast that sets the target on fire until put out. Blast linked to the Dazzle (Visual) Effect=A light blast that blinds the target Blast linked to the Dazzle (Audio) Effect=A sound blast that deafens the target Blast linked to Paralyze =an ice blast that freezes the target when it hits. You can then get even MORE complex if you want. What if you want your ice blast power to be able to generate icicles, freeze people, create ice object, or let you glide around on a moving bridge of ice? You can combine powers into things called alt. power arrays. Ice Blast Array Blast (Main Power) "Icicles" Freezing Blast (Blast+Paralyze) "Freezing Blast" Create Object (Effect) "Ice Objects" Super Movement (Airwalking) "Ice Bridge Gliding" It really is incredibly simple to generate any power you can think of once you get the hang of things. [/QUOTE]
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