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<blockquote data-quote="SteveC" data-source="post: 3571509" data-attributes="member: 9053"><p>All I can tell you about this is that you're wrong in your math.</p><p></p><p>HERO works this way. Take the base points for your attack, multiply it by 1+the advantages you add to it, then divide by 1+the limitations. That's it. If you look at the Ultimate Powers book, M&M works in an almost entirely similar manner.</p><p></p><p>In your example above, let's say you have a 10d6 attack. Here's all of the math involved.</p><p></p><p>Each D6 of energy blast costs you 5 points, so having 10d6 costs 50 points.</p><p></p><p>Now, your attack is a "no normal defense," which is a +1 advantage. You don't have any other advantages on it, so you multiply that base cost by 2 (1+1) to get 100. That's the attack's active points.</p><p></p><p>Next, you apply the limitations: the Inobvious Accessable Focus is a 1/2 limitation, we'll call "only at night" a 1/2 limitation, and then give you, 9 charges which is another 1/2 limitation. To figure out your total cost you divide that 100 points by (1+ 1/2 + 1/2 + 1/2 = 2.5) to end up with 40 points (100/2.5 = 40). You're now done. Was that simple? Not really, but was it mind shattering math that will leave you gibbering in a corner? Not really either. Further, HERO comes with a handy chart that you can use to figure out those costs for you.</p><p></p><p>The M&M process is very similar, but actually a little more complicated because you don't have an advantage like "no normal defense", and you would build the power first, and then take the device power and put you weapon inside it.</p><p></p><p>Honestly, I'd say that both methods are fairly similar, and both can be used to get the powers you want in the manner you want them. If you don't need/want that in your game, you should be looking at a simpler system, like the one you suggest. Some people do want that flexibility, however, and HERO/M&M are going to be the games for them.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 3571509, member: 9053"] All I can tell you about this is that you're wrong in your math. HERO works this way. Take the base points for your attack, multiply it by 1+the advantages you add to it, then divide by 1+the limitations. That's it. If you look at the Ultimate Powers book, M&M works in an almost entirely similar manner. In your example above, let's say you have a 10d6 attack. Here's all of the math involved. Each D6 of energy blast costs you 5 points, so having 10d6 costs 50 points. Now, your attack is a "no normal defense," which is a +1 advantage. You don't have any other advantages on it, so you multiply that base cost by 2 (1+1) to get 100. That's the attack's active points. Next, you apply the limitations: the Inobvious Accessable Focus is a 1/2 limitation, we'll call "only at night" a 1/2 limitation, and then give you, 9 charges which is another 1/2 limitation. To figure out your total cost you divide that 100 points by (1+ 1/2 + 1/2 + 1/2 = 2.5) to end up with 40 points (100/2.5 = 40). You're now done. Was that simple? Not really, but was it mind shattering math that will leave you gibbering in a corner? Not really either. Further, HERO comes with a handy chart that you can use to figure out those costs for you. The M&M process is very similar, but actually a little more complicated because you don't have an advantage like "no normal defense", and you would build the power first, and then take the device power and put you weapon inside it. Honestly, I'd say that both methods are fairly similar, and both can be used to get the powers you want in the manner you want them. If you don't need/want that in your game, you should be looking at a simpler system, like the one you suggest. Some people do want that flexibility, however, and HERO/M&M are going to be the games for them. --Steve [/QUOTE]
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