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<blockquote data-quote="Dr. Confoundo" data-source="post: 3571620" data-attributes="member: 129"><p>See, I find the M&M way to build powers much easier. To build a similar power in M&M, you'd start with the Blast power, which costs 2 pts per rank. Let's call it Blast 10 for 20 pts.</p><p></p><p>For every additional ability you add to the power, add +1 pt per rank. In this case, there is no 'No Normal Defense' rule in M&M, but something similar might be to change it to require a Fortitude Save instead of regular defenses, which would be a +1 per rank. Now, your power costs 3 pts per rank, or 30 points.</p><p></p><p>For every limitation that your power has, subtract -1 per rank. 'Only at night' is a -1. 'Limited Uses' is a -1 (this one is arguable, and you'd need to run it by your GM). That brings you down to 1 pt per rank, or a total of 10 pts.</p><p></p><p>I forget exactly how making it a gadget works, but IIRC, it works like this: for every 4 points you put in the Device power, you can spend 5 points to give it powers, for a savings of 20%. So in this case, you'd put in 8 character points to get 10 points worth of powers, which leaves you with: </p><p></p><p>Device 8 (Blast 10, Extra: Alternate Save: Fortitude; Limits: Only at Night, Limited number of uses)</p><p>Total cost: 8 points.</p><p></p><p>-----</p><p></p><p>I find M&M to be extremely easy to use, especially after having played Champions for years. I've been running a World War 2 era superhero campaign using M&M, and we've played about 10 sessions... in that time, I haven't had to write up a single villian or mook. Because of the way the system works, as long as I know what their level would be in relationship to the PCs, and a list in mind of what their powers should be, I'm good to go. That kind of freedom is next to impossible using Champions.</p><p></p><p>Plus, M&M has some extra role-playing features that add a lot to the game. With very little effort in terms of game balance and power building, a PC can add a power stunt to their standard powers to represent a one-time usage of their abilities. You'd have to do a lot of math in Champions to get the same thing worked out.</p></blockquote><p></p>
[QUOTE="Dr. Confoundo, post: 3571620, member: 129"] See, I find the M&M way to build powers much easier. To build a similar power in M&M, you'd start with the Blast power, which costs 2 pts per rank. Let's call it Blast 10 for 20 pts. For every additional ability you add to the power, add +1 pt per rank. In this case, there is no 'No Normal Defense' rule in M&M, but something similar might be to change it to require a Fortitude Save instead of regular defenses, which would be a +1 per rank. Now, your power costs 3 pts per rank, or 30 points. For every limitation that your power has, subtract -1 per rank. 'Only at night' is a -1. 'Limited Uses' is a -1 (this one is arguable, and you'd need to run it by your GM). That brings you down to 1 pt per rank, or a total of 10 pts. I forget exactly how making it a gadget works, but IIRC, it works like this: for every 4 points you put in the Device power, you can spend 5 points to give it powers, for a savings of 20%. So in this case, you'd put in 8 character points to get 10 points worth of powers, which leaves you with: Device 8 (Blast 10, Extra: Alternate Save: Fortitude; Limits: Only at Night, Limited number of uses) Total cost: 8 points. ----- I find M&M to be extremely easy to use, especially after having played Champions for years. I've been running a World War 2 era superhero campaign using M&M, and we've played about 10 sessions... in that time, I haven't had to write up a single villian or mook. Because of the way the system works, as long as I know what their level would be in relationship to the PCs, and a list in mind of what their powers should be, I'm good to go. That kind of freedom is next to impossible using Champions. Plus, M&M has some extra role-playing features that add a lot to the game. With very little effort in terms of game balance and power building, a PC can add a power stunt to their standard powers to represent a one-time usage of their abilities. You'd have to do a lot of math in Champions to get the same thing worked out. [/QUOTE]
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