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<blockquote data-quote="Krolik" data-source="post: 3573613" data-attributes="member: 17219"><p>The main difference between M&M 1e and 2e is degree of character versatility and individuality. </p><p></p><p>1e is more cookie-cutter in design: one PL 10's powers are basically like every other PL 10's powers in strength level, with only the special effects making them different. Being cookie-cutter adds a level of simplicity but the characters give up individuality. Dr. Aqua will have Super-Strength 10 and Swimming 10 and Protection 10, whereas Captain Aerion will have Air Blast 10, Flight 10, and Force Field 10. </p><p></p><p>2e is about building the character exactly the way you want it. By using the Trade-off system you can decide you want Dr. Aqua to have Super-Strength 13 and Protection 15. Maybe you want Captain Aerion to have Air Blast 11 but only Force Field 7. You lose the simplicity of the cookie-cutter design because you are buying exactly what you want rather then buying a template but you have more freedom to express yourself with the character. </p><p></p><p>1e is more like merging D&D and Marvel Saga. I prefer 2e because it's more like merging D&D and Hero, but with much less character creation complexity, much less system and character wordiness, many fewer rules then Hero, and substantially quicker combats. </p><p></p><p>Some of the things I prefer about 2e include:</p><p>More character creation versatility. </p><p>Changing the Damage Chart in 2e made for better combats. </p><p>Better Skills cost system.</p><p>A better balanced PL system due to the way Attack and Defense are handled.</p><p>Many of the Powers have been cleaned up and make more sense now.</p><p>The Complication and Hero Point system is much better in 2E.</p></blockquote><p></p>
[QUOTE="Krolik, post: 3573613, member: 17219"] The main difference between M&M 1e and 2e is degree of character versatility and individuality. 1e is more cookie-cutter in design: one PL 10's powers are basically like every other PL 10's powers in strength level, with only the special effects making them different. Being cookie-cutter adds a level of simplicity but the characters give up individuality. Dr. Aqua will have Super-Strength 10 and Swimming 10 and Protection 10, whereas Captain Aerion will have Air Blast 10, Flight 10, and Force Field 10. 2e is about building the character exactly the way you want it. By using the Trade-off system you can decide you want Dr. Aqua to have Super-Strength 13 and Protection 15. Maybe you want Captain Aerion to have Air Blast 11 but only Force Field 7. You lose the simplicity of the cookie-cutter design because you are buying exactly what you want rather then buying a template but you have more freedom to express yourself with the character. 1e is more like merging D&D and Marvel Saga. I prefer 2e because it's more like merging D&D and Hero, but with much less character creation complexity, much less system and character wordiness, many fewer rules then Hero, and substantially quicker combats. Some of the things I prefer about 2e include: More character creation versatility. Changing the Damage Chart in 2e made for better combats. Better Skills cost system. A better balanced PL system due to the way Attack and Defense are handled. Many of the Powers have been cleaned up and make more sense now. The Complication and Hero Point system is much better in 2E. [/QUOTE]
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