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Supermonsters: Making Monsters Truly Dangerous
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<blockquote data-quote="Jack7" data-source="post: 5669342" data-attributes="member: 54707"><p><span style="font-family: 'Verdana'">Some of the things I use to make monsters more lethal and dangerous, developed from my own ideas and from the suggestions you've made so far:</span></p><p> </p><p> </p><p> <span style="font-family: 'Verdana'">1. If possible keep players isolated from reliable or ideally any info on monsters</span></p><p> <span style="font-family: 'Verdana'">2. Play them as horror type creatures - use fear, stalking, incomplete exposure, slow build-up, show what monsters have done to others</span></p><p> <span style="font-family: 'Verdana'">3. Play them as <em>Masters of Ambush</em></span></p><p> <span style="font-family: 'Verdana'">4. Use or develop entirely Unique Monsters with unique abilities</span></p><p> <span style="font-family: 'Verdana'">5. Use one-of-a-kind monsters or monster types that are very rare</span></p><p> <span style="font-family: 'Verdana'">6. Use rumors to give misinformation and disinformation</span></p><p> <span style="font-family: 'Verdana'">7. Rebuild popularly-known monsters so that they have unanticipated capabilities</span></p><p> <span style="font-family: 'Verdana'">8. Build chimeras of different monster types</span></p><p> <span style="font-family: 'Verdana'">9. Build Animal-Monster chimera types, monsters who possess real world animal capabilities, tactics, and defenses</span></p><p> <span style="font-family: 'Verdana'">10. Use enhanced monster sensory capabilities to full advantage (match the technological and magical advantages of the players against enhanced or even unique monster sensory capabilities)</span></p><p> <span style="font-family: 'Verdana'">11. Use monster intelligence to full advantage</span></p><p> <span style="font-family: 'Verdana'">12. Do not fight monsters to the death unless necessary</span></p><p> <span style="font-family: 'Verdana'">13. Use monsters instincts and survival capabilities to full advantage</span></p><p> <span style="font-family: 'Verdana'">14. Let monsters use their full advantages of initiative</span></p><p> <span style="font-family: 'Verdana'">15. Use monsters natural terrain and "home-field" advantages</span></p><p> <span style="font-family: 'Verdana'">16. Play intelligent monsters as fully developed NPCs with their own set of tactics, motivations, alliances, and capabilities</span></p><p> <span style="font-family: 'Verdana'">17. Use monsters whose capabilities change or mature or develop over time</span></p><p> <span style="font-family: 'Verdana'">18. Use monsters whose capabilities actually and really change into totally different capabilities over time or due to some sudden, dramatic adaptation or event</span></p><p> <span style="font-family: 'Verdana'">19. Use monsters as long-term and strategic threats, not just short term and tactical threats</span></p><p> <span style="font-family: 'Verdana'">20. Use monsters to threaten loved-ones, attack and kill comrades, and as creatures apt to take vengeance</span></p><p> <span style="font-family: 'Verdana'">21. Make full use of monster Special Attacks and Abilities: such as magic or psionic capabilities, etc.</span></p><p> <span style="font-family: 'Verdana'">22. Use monsters who set traps</span></p><p> <span style="font-family: 'Verdana'">23. Use the persuasive and negotiation capabilities of intelligent monsters</span></p><p> <span style="font-family: 'Verdana'">24. Use monster's previous experiences so that they adapt, mature, develop, and become ever more dangerous each time they survive and encounter</span></p><p> <span style="font-family: 'Verdana'">25. Intelligent monsters may use hirelings, servants, or have defenders, and networks loyal to them</span></p><p> <span style="font-family: 'Verdana'">26. Use monster preparations and defense lines/defense networks to their advantage</span></p><p> <span style="font-family: 'Verdana'">27. Let monsters hunt, and hunt very effectively, rather than just being hunted - do not make monsters static and emplaced, but give them open ranges of hunt, maneuver, motion, and action</span></p><p> <span style="font-family: 'Verdana'">28. Establish monster territories where they are far more effective than normal</span></p><p> <span style="font-family: 'Verdana'">29. Let some monsters have spy networks so that they can employ pre-emptive action</span></p><p> <span style="font-family: 'Verdana'">30. Some monsters should possess and be able to employ their own versions of technology</span></p><p><span style="font-family: 'Verdana'">31. Use unknown monsters from other games and gaming systems</span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">32. Use self-created monsters</span></p><p><span style="font-family: 'Verdana'">33. Use monsters from myth, legend, etc. rather than typical gaming monsters</span></p><p><span style="font-family: 'Verdana'">34. Monsters that infect, corrupt, or reduce their victims</span></p><p><span style="font-family: 'Verdana'"></span>35. Use monsters with supernatural and preternatural capabilities, such as the ability to foresee and foretell the future, sense creatures from other dimensions, etc.</p><p>36. Use monsters that can employ prophesy, can curse, or bless, or in some other way alter fates or destinies.</p><p>37. Use monsters with powerful body parts, or components whose magic or influence can survive death or affect things independently. </p><p><span style="font-family: 'Verdana'"> </span></p><p><span style="font-family: 'Verdana'"></span></p></blockquote><p></p>
[QUOTE="Jack7, post: 5669342, member: 54707"] [FONT=Verdana]Some of the things I use to make monsters more lethal and dangerous, developed from my own ideas and from the suggestions you've made so far:[/FONT] [FONT=Verdana]1. If possible keep players isolated from reliable or ideally any info on monsters[/FONT] [FONT=Verdana]2. Play them as horror type creatures - use fear, stalking, incomplete exposure, slow build-up, show what monsters have done to others[/FONT] [FONT=Verdana]3. Play them as [I]Masters of Ambush[/I][/FONT] [FONT=Verdana]4. Use or develop entirely Unique Monsters with unique abilities[/FONT] [FONT=Verdana]5. Use one-of-a-kind monsters or monster types that are very rare[/FONT] [FONT=Verdana]6. Use rumors to give misinformation and disinformation[/FONT] [FONT=Verdana]7. Rebuild popularly-known monsters so that they have unanticipated capabilities[/FONT] [FONT=Verdana]8. Build chimeras of different monster types[/FONT] [FONT=Verdana]9. Build Animal-Monster chimera types, monsters who possess real world animal capabilities, tactics, and defenses[/FONT] [FONT=Verdana]10. Use enhanced monster sensory capabilities to full advantage (match the technological and magical advantages of the players against enhanced or even unique monster sensory capabilities)[/FONT] [FONT=Verdana]11. Use monster intelligence to full advantage[/FONT] [FONT=Verdana]12. Do not fight monsters to the death unless necessary[/FONT] [FONT=Verdana]13. Use monsters instincts and survival capabilities to full advantage[/FONT] [FONT=Verdana]14. Let monsters use their full advantages of initiative[/FONT] [FONT=Verdana]15. Use monsters natural terrain and "home-field" advantages[/FONT] [FONT=Verdana]16. Play intelligent monsters as fully developed NPCs with their own set of tactics, motivations, alliances, and capabilities[/FONT] [FONT=Verdana]17. Use monsters whose capabilities change or mature or develop over time[/FONT] [FONT=Verdana]18. Use monsters whose capabilities actually and really change into totally different capabilities over time or due to some sudden, dramatic adaptation or event[/FONT] [FONT=Verdana]19. Use monsters as long-term and strategic threats, not just short term and tactical threats[/FONT] [FONT=Verdana]20. Use monsters to threaten loved-ones, attack and kill comrades, and as creatures apt to take vengeance[/FONT] [FONT=Verdana]21. Make full use of monster Special Attacks and Abilities: such as magic or psionic capabilities, etc.[/FONT] [FONT=Verdana]22. Use monsters who set traps[/FONT] [FONT=Verdana]23. Use the persuasive and negotiation capabilities of intelligent monsters[/FONT] [FONT=Verdana]24. Use monster's previous experiences so that they adapt, mature, develop, and become ever more dangerous each time they survive and encounter[/FONT] [FONT=Verdana]25. Intelligent monsters may use hirelings, servants, or have defenders, and networks loyal to them[/FONT] [FONT=Verdana]26. Use monster preparations and defense lines/defense networks to their advantage[/FONT] [FONT=Verdana]27. Let monsters hunt, and hunt very effectively, rather than just being hunted - do not make monsters static and emplaced, but give them open ranges of hunt, maneuver, motion, and action[/FONT] [FONT=Verdana]28. Establish monster territories where they are far more effective than normal[/FONT] [FONT=Verdana]29. Let some monsters have spy networks so that they can employ pre-emptive action[/FONT] [FONT=Verdana]30. Some monsters should possess and be able to employ their own versions of technology[/FONT] [FONT=Verdana]31. Use unknown monsters from other games and gaming systems[/FONT][FONT=Verdana] 32. Use self-created monsters[/FONT] [FONT=Verdana]33. Use monsters from myth, legend, etc. rather than typical gaming monsters 34. Monsters that infect, corrupt, or reduce their victims [/FONT]35. Use monsters with supernatural and preternatural capabilities, such as the ability to foresee and foretell the future, sense creatures from other dimensions, etc. 36. Use monsters that can employ prophesy, can curse, or bless, or in some other way alter fates or destinies. 37. Use monsters with powerful body parts, or components whose magic or influence can survive death or affect things independently. [FONT=Verdana] [/FONT] [/QUOTE]
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