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Supernatural Horror in High Fantasy
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<blockquote data-quote="wally" data-source="post: 3074864" data-attributes="member: 3578"><p>Read some real world ghost stories. I don't mean you have to believe them, just portray as the story sees them.</p><p></p><p>I had a keep that was haunted by ghosts, but not ghosts in the MM sense. The characters could interact with them, depending upon the ghost, but if they tried to attack, they would be completely unable to damage it and the ghost would take a horrific image and the character would have to make a will save or succumb to fear. The ghosts themselves couldn't really do damage to the characters. </p><p></p><p>There were also areas of 'cold' within the keep. It felt cold, but it was really a spiritual coldness, so energy resistances wouldn't help. Things like this that cause them to not know how to deal with the issues is enough to put a little fear into the player and a lot into the character.</p><p></p><p>What they had to do was find the source of the haunting, which they learned through watching the ghosts and doing a little investigation. The one creature they could fight was the source of the haunting, and once they found out how to defeat it and succeeded, then the keep was 'purged of evil' as they saw it.</p><p></p><p>Most real world ghost stories have a specific reason behind why there is a haunting, and the theory is that if you can find out what that is and correct it, it will make things better and maybe make the haunting disappear. Just give something like this to your players and if you can describe the images in a horrific appearing manner, and the characters can't just fight it to defeat it, then you will see your players even getting a little scared.</p><p></p><p>-wally</p></blockquote><p></p>
[QUOTE="wally, post: 3074864, member: 3578"] Read some real world ghost stories. I don't mean you have to believe them, just portray as the story sees them. I had a keep that was haunted by ghosts, but not ghosts in the MM sense. The characters could interact with them, depending upon the ghost, but if they tried to attack, they would be completely unable to damage it and the ghost would take a horrific image and the character would have to make a will save or succumb to fear. The ghosts themselves couldn't really do damage to the characters. There were also areas of 'cold' within the keep. It felt cold, but it was really a spiritual coldness, so energy resistances wouldn't help. Things like this that cause them to not know how to deal with the issues is enough to put a little fear into the player and a lot into the character. What they had to do was find the source of the haunting, which they learned through watching the ghosts and doing a little investigation. The one creature they could fight was the source of the haunting, and once they found out how to defeat it and succeeded, then the keep was 'purged of evil' as they saw it. Most real world ghost stories have a specific reason behind why there is a haunting, and the theory is that if you can find out what that is and correct it, it will make things better and maybe make the haunting disappear. Just give something like this to your players and if you can describe the images in a horrific appearing manner, and the characters can't just fight it to defeat it, then you will see your players even getting a little scared. -wally [/QUOTE]
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