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Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="Midknightsun" data-source="post: 6400338" data-attributes="member: 46459"><p>I will say I generally come down on the side of the DM here, even though I have been known to buckle more than once. I split DMing with another member of our group (even within the same campaign). My co-DM likes to play monsters.. . .a lot. I personally don't like to idea at all and wreaks havoc with my immersion- plus I have to come up with a hundred reasons why the local guard doesn't just feather him with arrows. I've told him I don't like it at all, and why. However, I eventually buckled because he kept saying how he and his wife really enjoy playing them. Now the group has two goblins currently running through HotDQ. Did I compromise? No, I gave in. Big difference. Quite frankly at a slight loss of enjoyment and ability to connect to the game for the sake of my friend (not enough to not play, but it does impact my enjoyment a bit). </p><p></p><p>While its a bit of a bummer for me, I don't mind this as much as the individual who seems dead set on finding exactly what a campaign excludes, and always wants to find a reason to be THAT THING. Whether that be being evil in a campaign where that was excluded as an option, or a dwarf in a world where that isn't an option, or use a splat book that the DM has disallowed there's often one player who wants to BE THAT THING. . . and its usually the same individual player. I have had these players and generally find such individuals to be a poor match for my gaming style. In those cases it largely the player that needs to adjust IF the DM isn't going to allow their exception. </p><p></p><p>If the whole group wants to be evil dwarves and use the Book of Nine Swords (for example), than sure, the DM might need to reassess his campaign ideas and either adjust or step down. But, as a player, if a DM states their world is a certain way and excludes certain class/races/whatever, I am more than willing to work within those parameters knowing that the DM is putting a lot of thought into their world. I base it more on the quality of the campaign as it is run than the number of crunch options I can access on character creation. Hell, I love psionics, but if a DM said no I would ask why (of course) but would find something else to play and probably still have an enjoyable time if the campaign is quality. I certainly wouldn't feel the need to press the issue knowing that there are a number of options I would still enjoy.</p><p></p><p>I have also walked away from two DMs. In the first instance, the whole group decided he just wasn't a good fit and continued without him. In the second case, two of us left the group because the DM was pulling too many no choice situations on us where we felt like we were just NPCs in his world. I didn't dislike those individuals, I just didn't want to play in their game- so I voted with my feet. I don't think leaving a group is a bad thing, really. I would rather not game at all then continue to play in a game where I am not having any fun. What's the point of that?</p></blockquote><p></p>
[QUOTE="Midknightsun, post: 6400338, member: 46459"] I will say I generally come down on the side of the DM here, even though I have been known to buckle more than once. I split DMing with another member of our group (even within the same campaign). My co-DM likes to play monsters.. . .a lot. I personally don't like to idea at all and wreaks havoc with my immersion- plus I have to come up with a hundred reasons why the local guard doesn't just feather him with arrows. I've told him I don't like it at all, and why. However, I eventually buckled because he kept saying how he and his wife really enjoy playing them. Now the group has two goblins currently running through HotDQ. Did I compromise? No, I gave in. Big difference. Quite frankly at a slight loss of enjoyment and ability to connect to the game for the sake of my friend (not enough to not play, but it does impact my enjoyment a bit). While its a bit of a bummer for me, I don't mind this as much as the individual who seems dead set on finding exactly what a campaign excludes, and always wants to find a reason to be THAT THING. Whether that be being evil in a campaign where that was excluded as an option, or a dwarf in a world where that isn't an option, or use a splat book that the DM has disallowed there's often one player who wants to BE THAT THING. . . and its usually the same individual player. I have had these players and generally find such individuals to be a poor match for my gaming style. In those cases it largely the player that needs to adjust IF the DM isn't going to allow their exception. If the whole group wants to be evil dwarves and use the Book of Nine Swords (for example), than sure, the DM might need to reassess his campaign ideas and either adjust or step down. But, as a player, if a DM states their world is a certain way and excludes certain class/races/whatever, I am more than willing to work within those parameters knowing that the DM is putting a lot of thought into their world. I base it more on the quality of the campaign as it is run than the number of crunch options I can access on character creation. Hell, I love psionics, but if a DM said no I would ask why (of course) but would find something else to play and probably still have an enjoyable time if the campaign is quality. I certainly wouldn't feel the need to press the issue knowing that there are a number of options I would still enjoy. I have also walked away from two DMs. In the first instance, the whole group decided he just wasn't a good fit and continued without him. In the second case, two of us left the group because the DM was pulling too many no choice situations on us where we felt like we were just NPCs in his world. I didn't dislike those individuals, I just didn't want to play in their game- so I voted with my feet. I don't think leaving a group is a bad thing, really. I would rather not game at all then continue to play in a game where I am not having any fun. What's the point of that? [/QUOTE]
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