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Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="GMforPowergamers" data-source="post: 6406341" data-attributes="member: 67338"><p>but again, that is the crux of the argument we are having, I agree with the player that out of game should not be brought in game most of the time. That means that you need to be spesfic. Yes if the DM said "Hey we are going into the boxing ring to resolve fights, and I played I couldn't complain... but I doubt the DM said that up front. You claim the player should know up front the mystry is out of game, how should he know going in?</p><p></p><p></p><p></p><p></p><p>I've very rarely seen in my 20 years gameing (man im getting old) anyone yell over something like this, and only once where that someone was me. SO I agree. </p><p></p><p></p><p></p><p></p><p>well because the same reason why telling someone who just said "So I shoveled my driveway" that they should have "shoveled there drive way"</p><p> funny... that is someo of our points... let me make a note of that:</p><p><strong> <em><u><span style="font-size: 18px">Compromise is at the heart of every human relationship</span></u></em>.</strong></p><p>you know what relationship needs compromise... DM/Player...</p><p></p><p> you could tone down your play style and he or she theres... meet in the middle somewhere</p><p></p><p> I will admit I would rather play golf, but even that I wouldn't have that much fun with. </p><p></p><p></p><p> you know it almost seems like you are argueing my point now...</p><p></p><p><strong> <em><u><span style="font-size: 18px">relationships should be give and take and that includes gaming groups too. </span></u></em>.</strong></p><p></p><p></p><p> </p><p>another issue of us being so different. 4e was the most fun edition any of my group ever played... and we felt it could have been balanced BETTER... and yea it has it's flaws, but damn to call it unfun seems strange to me.</p><p></p><p> the funny part is I agree, give the DM the power to balance the game for his table because he knows his table better than the designers of the game. I would just add give them everytool to make it eaisr to do. (I think 4e was great at that and hope 5e would be too)</p><p></p><p> you don't have to tell him the answer, just think about every clue the party is supposed to find... and if they find it on there own great, if not let them roll to see if there characters see what they don't</p><p></p><p></p><p> I really don't get that thought at all... shouldn't it be if the character solves the mystery?</p><p></p><p> yes, except your way doesn't sound like anyone I know would enjoy it...</p><p></p><p></p><p> ok, but are you sure you are hiding it well, are you sure other players are also trying to hide it??</p><p></p><p></p><p> true... you have to ban every spellcaster from core and replace them</p><p></p><p> nope... it is WAY eaiser to break core. You have less things to go through. If you give me 25 books to mix and match to break, or 1 book to mix and match to break, the 1 book is way less work (aka easier)</p><p></p><p> yes I noticed</p><p></p><p>yet you feel so strongly as to argue it for hours on line... if it never came up what is your argument?</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6406341, member: 67338"] but again, that is the crux of the argument we are having, I agree with the player that out of game should not be brought in game most of the time. That means that you need to be spesfic. Yes if the DM said "Hey we are going into the boxing ring to resolve fights, and I played I couldn't complain... but I doubt the DM said that up front. You claim the player should know up front the mystry is out of game, how should he know going in? I've very rarely seen in my 20 years gameing (man im getting old) anyone yell over something like this, and only once where that someone was me. SO I agree. well because the same reason why telling someone who just said "So I shoveled my driveway" that they should have "shoveled there drive way" funny... that is someo of our points... let me make a note of that: [B] [I][U][SIZE=5]Compromise is at the heart of every human relationship[/SIZE][/U][/I].[/B] you know what relationship needs compromise... DM/Player... you could tone down your play style and he or she theres... meet in the middle somewhere I will admit I would rather play golf, but even that I wouldn't have that much fun with. you know it almost seems like you are argueing my point now... [B] [I][U][SIZE=5]relationships should be give and take and that includes gaming groups too. [/SIZE][/U][/I].[/B] another issue of us being so different. 4e was the most fun edition any of my group ever played... and we felt it could have been balanced BETTER... and yea it has it's flaws, but damn to call it unfun seems strange to me. the funny part is I agree, give the DM the power to balance the game for his table because he knows his table better than the designers of the game. I would just add give them everytool to make it eaisr to do. (I think 4e was great at that and hope 5e would be too) you don't have to tell him the answer, just think about every clue the party is supposed to find... and if they find it on there own great, if not let them roll to see if there characters see what they don't I really don't get that thought at all... shouldn't it be if the character solves the mystery? yes, except your way doesn't sound like anyone I know would enjoy it... ok, but are you sure you are hiding it well, are you sure other players are also trying to hide it?? true... you have to ban every spellcaster from core and replace them nope... it is WAY eaiser to break core. You have less things to go through. If you give me 25 books to mix and match to break, or 1 book to mix and match to break, the 1 book is way less work (aka easier) yes I noticed yet you feel so strongly as to argue it for hours on line... if it never came up what is your argument? [/QUOTE]
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