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Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="Elf Witch" data-source="post: 6407249" data-attributes="member: 9037"><p>I am not going to speculate on what the DM told his players since I was not there. Maybe he did maybe he didn't. But it was not just an issue in one game it said it was in several different campaigns. So there some level of miscommunication is going on. If I hate mysteries it as bad as this player seems to I would have spoken up and asked about in a new campaign. Also if I was DMing this guy I would tell him upfront that this is going to be aprt of the game. Like I said there seems to be a break down of communication at that table. </p><p></p><p>I said compromise is the goal and I have also said that sometimes you can't compromise and when that happens both sides needs to decide how to go forward. As a DM I am willing to work with my players up to a certain point but I am not interested in having gunpowder in most of my fantasy games, I don't have a shred of desire to DM an evil campaign or one where the PCs only care about looting and nothing else. So if that is deal breaker for a player I get it because it is a deal breaker to me. As a player if a DM says I am going to run a huge dungeon crawl game I know there is no compromise so I am going to say have fun and sit that game out.</p><p></p><p>I have never once said that give and take is a bad thing. What I have said is that if the player or DM can't find a way to make it works that works for both of them then there is nothing wrong with them not playing together. I even gave an example of how a player worked with me to allow a warlock into the game but not by trying to make me change the world but my fitting the concept into my world. That is give and take I gave her a magic item to help her with the concept. </p><p></p><p>Don't be pedantic I am the character and I tend to build intelligent PCs who like to use their brain more than their brawn. Like I said I enjoy mysteries and it would ruin my fun if another player who hated them wouldn't give me a chance to solve them. RPGs are a collaborative game and that means everyone should have a chance to have fun at he table. I know players who love tactics and strategy and like to talk out a plan in great detail. I admit this bores me after awhile but I don't have my PC wander off and start trouble to get things moving. I will politely say something if it is dragging on and on. Just like I would expect if I couldn't solve a mystery in a reasonable amount of time for the other players to say something. </p><p></p><p>It may seem strange for me to call it unfun but it was and not just me no one in my group enjoyed it. That is not a judgement on the edition or anyone who enjoyed it. People have different styles of gaming and what is fun for one is is torture for another. </p><p></p><p>Neither of us know every player out there I know plenty of people who enjoy the things I do and I know some who don't it doesn't make it a wrong way to play.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6407249, member: 9037"] I am not going to speculate on what the DM told his players since I was not there. Maybe he did maybe he didn't. But it was not just an issue in one game it said it was in several different campaigns. So there some level of miscommunication is going on. If I hate mysteries it as bad as this player seems to I would have spoken up and asked about in a new campaign. Also if I was DMing this guy I would tell him upfront that this is going to be aprt of the game. Like I said there seems to be a break down of communication at that table. I said compromise is the goal and I have also said that sometimes you can't compromise and when that happens both sides needs to decide how to go forward. As a DM I am willing to work with my players up to a certain point but I am not interested in having gunpowder in most of my fantasy games, I don't have a shred of desire to DM an evil campaign or one where the PCs only care about looting and nothing else. So if that is deal breaker for a player I get it because it is a deal breaker to me. As a player if a DM says I am going to run a huge dungeon crawl game I know there is no compromise so I am going to say have fun and sit that game out. I have never once said that give and take is a bad thing. What I have said is that if the player or DM can't find a way to make it works that works for both of them then there is nothing wrong with them not playing together. I even gave an example of how a player worked with me to allow a warlock into the game but not by trying to make me change the world but my fitting the concept into my world. That is give and take I gave her a magic item to help her with the concept. Don't be pedantic I am the character and I tend to build intelligent PCs who like to use their brain more than their brawn. Like I said I enjoy mysteries and it would ruin my fun if another player who hated them wouldn't give me a chance to solve them. RPGs are a collaborative game and that means everyone should have a chance to have fun at he table. I know players who love tactics and strategy and like to talk out a plan in great detail. I admit this bores me after awhile but I don't have my PC wander off and start trouble to get things moving. I will politely say something if it is dragging on and on. Just like I would expect if I couldn't solve a mystery in a reasonable amount of time for the other players to say something. It may seem strange for me to call it unfun but it was and not just me no one in my group enjoyed it. That is not a judgement on the edition or anyone who enjoyed it. People have different styles of gaming and what is fun for one is is torture for another. Neither of us know every player out there I know plenty of people who enjoy the things I do and I know some who don't it doesn't make it a wrong way to play. [/QUOTE]
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