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Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="Elf Witch" data-source="post: 6407272" data-attributes="member: 9037"><p>I am the one who brought up warlock and what I said was that in my campaign world of Vanderhelm I discourage warlocks because of the difficulty they face. The only banned races were dwarves and tieflings. And that was just for this campaign. I don't think there is anything wrong with that to make certain things campaign specific. When I run Kingdoms of Kalamar my favorite published setting I don't allow in races from Dragonlance or any other published setting. I also limit the amount of splatbooks you can chose freely from any of the books designed for Kalamar but anything else is a case by case basis. </p><p></p><p>Bleezy bingo it is important for a DM to let their players know what they want to run and why certain things may be banned. In my Vanderhelm campaign dawn elves can't do magic. I was asked why and I said there is a big game reason why not and if you play a dawn elf I will tell you but they have hidden the reason from the other races. I had a reason for everything I did and the players were fine with my restrictions. </p><p></p><p>One thing that annoys me as a player is the bait and switch a DM says one thing and you build a PC for that and then they change the campaign on you. I had that happen in an Eberron game the DM said he was going to run a game set in the refuge camps for the refuges from Cyre so I made a PC a ranger that was heading for the prestige class cyrean avenger my favored enemy was elves. Less than four weeks into the game he changed the location and focus of the game after awhile I got frustrated and asked if I could being in a different PC more suited to the direction of the campaign and he was not pleased. We went back and forth and he finally relented and I made a dragon marked bard. </p><p></p><p>Hussar I don't think many of are saying not to trust players not unless you know that in certain things they can't be trusted. Look I have several powergamers in my group one I trust totally so I feel pretty safe saying yes most of the time. The other two I don't trust as much because I have had experience with some of their very broken combos. So I say let me look at it and I do look at it and I talk to my son since he is a huge powergamer and if it is too overpowered I go into that conversation armed with ideas on how to let them have some of it but not the parts that I think are going to be an issue. </p><p></p><p>We used to have a player who would cheat on his dice rolls other than that that he was a fun guy to play with so we just made a rule everyone but the DM rolls on the table and they don't pick up their dice until the DM sees it. </p><p></p><p>Most of the people I DM for I trust and when they ask of they can play something I would rather they didn't I don't assume it is because they don't care how it effects my world. And 99% of the time we can work it out.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6407272, member: 9037"] I am the one who brought up warlock and what I said was that in my campaign world of Vanderhelm I discourage warlocks because of the difficulty they face. The only banned races were dwarves and tieflings. And that was just for this campaign. I don't think there is anything wrong with that to make certain things campaign specific. When I run Kingdoms of Kalamar my favorite published setting I don't allow in races from Dragonlance or any other published setting. I also limit the amount of splatbooks you can chose freely from any of the books designed for Kalamar but anything else is a case by case basis. Bleezy bingo it is important for a DM to let their players know what they want to run and why certain things may be banned. In my Vanderhelm campaign dawn elves can't do magic. I was asked why and I said there is a big game reason why not and if you play a dawn elf I will tell you but they have hidden the reason from the other races. I had a reason for everything I did and the players were fine with my restrictions. One thing that annoys me as a player is the bait and switch a DM says one thing and you build a PC for that and then they change the campaign on you. I had that happen in an Eberron game the DM said he was going to run a game set in the refuge camps for the refuges from Cyre so I made a PC a ranger that was heading for the prestige class cyrean avenger my favored enemy was elves. Less than four weeks into the game he changed the location and focus of the game after awhile I got frustrated and asked if I could being in a different PC more suited to the direction of the campaign and he was not pleased. We went back and forth and he finally relented and I made a dragon marked bard. Hussar I don't think many of are saying not to trust players not unless you know that in certain things they can't be trusted. Look I have several powergamers in my group one I trust totally so I feel pretty safe saying yes most of the time. The other two I don't trust as much because I have had experience with some of their very broken combos. So I say let me look at it and I do look at it and I talk to my son since he is a huge powergamer and if it is too overpowered I go into that conversation armed with ideas on how to let them have some of it but not the parts that I think are going to be an issue. We used to have a player who would cheat on his dice rolls other than that that he was a fun guy to play with so we just made a rule everyone but the DM rolls on the table and they don't pick up their dice until the DM sees it. Most of the people I DM for I trust and when they ask of they can play something I would rather they didn't I don't assume it is because they don't care how it effects my world. And 99% of the time we can work it out. [/QUOTE]
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