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Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="kalani" data-source="post: 6419122" data-attributes="member: 88085"><p>When it comes to book bloat (admittedly, not always a major issue) I have found the simple solution is generally the best. However, in the spirit of keeping players happy without imposing my own subjective views, I have found a middle ground that has served me for several years.</p><p></p><p>Players can use one PHB and 1-2 supplement books of their choice when designing their character. </p><p></p><p>My reasons for limiting players to 1-2 splatbooks but leaving the choice up to them is for several reasons. Firstly, it is arrogant to say that my subjective views are better than those of my players. Second, not all splatbooks are equal in respect to options for X, Y, or Z archetype - and as such, limiting some splatbooks but allowing others unfairly punishes some characters. Finally, by limiting splatbooks to 1-2 per character, it prevents a lot of the abuse which occurs when the entire product line is available. </p><p></p><p>Most splatbooks are balanced internally and are generally balanced alongside their respective PHB (power creep not withstanding)- but as the product line increases, it becomes increasingly more difficult to maintain balance with all other products in the product line. As such, by limiting the number of splatbooks a player can access (but leaving the choice as to which books to them) - it reduces the potential abuse that occurs due to unexpected interactions between various products - most such abuse requiring feats and options from a variety of sources.</p></blockquote><p></p>
[QUOTE="kalani, post: 6419122, member: 88085"] When it comes to book bloat (admittedly, not always a major issue) I have found the simple solution is generally the best. However, in the spirit of keeping players happy without imposing my own subjective views, I have found a middle ground that has served me for several years. Players can use one PHB and 1-2 supplement books of their choice when designing their character. My reasons for limiting players to 1-2 splatbooks but leaving the choice up to them is for several reasons. Firstly, it is arrogant to say that my subjective views are better than those of my players. Second, not all splatbooks are equal in respect to options for X, Y, or Z archetype - and as such, limiting some splatbooks but allowing others unfairly punishes some characters. Finally, by limiting splatbooks to 1-2 per character, it prevents a lot of the abuse which occurs when the entire product line is available. Most splatbooks are balanced internally and are generally balanced alongside their respective PHB (power creep not withstanding)- but as the product line increases, it becomes increasingly more difficult to maintain balance with all other products in the product line. As such, by limiting the number of splatbooks a player can access (but leaving the choice as to which books to them) - it reduces the potential abuse that occurs due to unexpected interactions between various products - most such abuse requiring feats and options from a variety of sources. [/QUOTE]
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Supplemental books: Why the compulsion to buy and use, but complain about it?
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