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Supporting Caste: Memorable NPCs
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<blockquote data-quote="kigmatzomat" data-source="post: 1198210" data-attributes="member: 9254"><p>NPCs are great when the players take a shine to them. Amazingly, my players are incredibly social. Currently in my campaign:</p><p></p><p>H'Orst an ogre was a minor lookout that the players captured and let go for virtually no reason at all. This contradicted everything he knew about Men and caused him to set out on his own. The PCs mostly by accident saved him and he has since been completely adopted now as part of the party and acquired his spurs as a Paladin.</p><p></p><p>Geist Winterhaven a zombie lord Paladin. Hard to explain.</p><p></p><p>Tiflan - an archmage from a bygone era they freed from a souljar. He is re-establishing his order and inducting PC mages into the group. </p><p></p><p>Baku, a 500yr old Draconian barbarian (int 9). Imagine Archie Bunker as a marine drill sargeant with the vague, innate racism of a species that considers most other creatures prey. When handed a fine elven wine by an elven bard Baku commented "Baku had drink like this at last good elven meal. Been long time since baku had proper elven food. You ever need elf disappeared you let Baku know." The players are alternately amused and horrified by him. </p><p></p><p>Grygak half-orc barbarian turned smith. He drinks like a fish and considers winging chunks of glowing metal at people high comedy. He's competitive with other smiths and somewhat egotistical. The players love him dearly.</p><p></p><p>Jurgan Tompkins - owner of Tompkin's Fest, their favorite inn. An inn named for a party is their perfect cup of tea. </p><p></p><p>Berron - a retired fighter become tradesman. Several PCs are silent partners in his business deals to the tune of nearly 50,000gp. </p><p></p><p>Nerissa - a 5,000yr old dryad. She's somewhere between a genius and a lunatic but she always means well. She's also the only dryad they've ever heard of that looks late-middle age (think Lauren Hutton). She can speak telepathically to Lorette and acts somewhat like her mother. </p><p></p><p>Lorette - a "young" dryad of 500 that the players saved from turning into a spell component. Imagine a 17-yr old girl that feels put upon by her mother. </p><p></p><p>Mishka Almerhaus - Mistress of a trading company that is a front for a psionicist guild trying to manipulate the future. </p><p></p><p>Lyzette - Mishka's sheltered aid and occasional escort to one of the PCs. </p><p></p><p></p><p>These are just the NPCs the players might decide to visit if they have some free time and in the mood to travel. There's a host of lesser NPCs out there from their favorite tailors, bartenders, and ship captains to the gamblers, pimps and prostitutes they occassionally frequent that I'll gloss over.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1198210, member: 9254"] NPCs are great when the players take a shine to them. Amazingly, my players are incredibly social. Currently in my campaign: H'Orst an ogre was a minor lookout that the players captured and let go for virtually no reason at all. This contradicted everything he knew about Men and caused him to set out on his own. The PCs mostly by accident saved him and he has since been completely adopted now as part of the party and acquired his spurs as a Paladin. Geist Winterhaven a zombie lord Paladin. Hard to explain. Tiflan - an archmage from a bygone era they freed from a souljar. He is re-establishing his order and inducting PC mages into the group. Baku, a 500yr old Draconian barbarian (int 9). Imagine Archie Bunker as a marine drill sargeant with the vague, innate racism of a species that considers most other creatures prey. When handed a fine elven wine by an elven bard Baku commented "Baku had drink like this at last good elven meal. Been long time since baku had proper elven food. You ever need elf disappeared you let Baku know." The players are alternately amused and horrified by him. Grygak half-orc barbarian turned smith. He drinks like a fish and considers winging chunks of glowing metal at people high comedy. He's competitive with other smiths and somewhat egotistical. The players love him dearly. Jurgan Tompkins - owner of Tompkin's Fest, their favorite inn. An inn named for a party is their perfect cup of tea. Berron - a retired fighter become tradesman. Several PCs are silent partners in his business deals to the tune of nearly 50,000gp. Nerissa - a 5,000yr old dryad. She's somewhere between a genius and a lunatic but she always means well. She's also the only dryad they've ever heard of that looks late-middle age (think Lauren Hutton). She can speak telepathically to Lorette and acts somewhat like her mother. Lorette - a "young" dryad of 500 that the players saved from turning into a spell component. Imagine a 17-yr old girl that feels put upon by her mother. Mishka Almerhaus - Mistress of a trading company that is a front for a psionicist guild trying to manipulate the future. Lyzette - Mishka's sheltered aid and occasional escort to one of the PCs. These are just the NPCs the players might decide to visit if they have some free time and in the mood to travel. There's a host of lesser NPCs out there from their favorite tailors, bartenders, and ship captains to the gamblers, pimps and prostitutes they occassionally frequent that I'll gloss over. [/QUOTE]
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