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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Thomas Shey" data-source="post: 8694522" data-attributes="member: 7026617"><p>Absolutely. I've indicated repeatedly that there's intrinsic problems with how games handle knowledge skills in general. But I think anything that really did the job right would be very complex (because it has to deal with core data for a knowledge area, peripheral data, specialized data, and then the retrieval of same, not to mention as you averred in a prior post, whether some of what you remember is just wrong, or you <em>remember</em> it wrong). </p><p></p><p>This is not helped by the fact most games tend to have a relatively fixed-breadth of what skills cover, where in reality what a given area of knowledge covers can range from things that really <em>are</em> analogous to the backpack situation (because there's a very small number of extremely specific facts that are relevant to it) to things where no one in the field knows the whole of it because its too large, let alone always realizing where their knowledge exactly ends. Very few game skills are so narrow to land in the small-end of the case, and very few are set up so you can have various degrees (usually skills in user-defined cases either because the whole system rolls that way, or as with Hero knowledges and sciences because the category is generic and you pretty much decide how narrow or broadly to define it yourself when you take it). So when I'm talking about knowledge skills in games, I'm assuming the relatively broad skills that typical for the hobby, especially the D&D end of it.</p><p></p><p></p><p></p><p>Absolutely. 5e has moved considerably away from the early D&D resource-management model that I gather some indie games have returned to, and is not really set up to support the sort of thing Blades does unless the players are all interested in and capable of engaging <em>heavily</em> with the prep end of it.</p><p></p><p>I'm just arguing that the people who do not want to engage with the solutions to that problem are not being inconsistent. The people trying to suggest they are simply aren't approaching it from the same angle, so it seems inconsistent to <em>them</em>.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8694522, member: 7026617"] Absolutely. I've indicated repeatedly that there's intrinsic problems with how games handle knowledge skills in general. But I think anything that really did the job right would be very complex (because it has to deal with core data for a knowledge area, peripheral data, specialized data, and then the retrieval of same, not to mention as you averred in a prior post, whether some of what you remember is just wrong, or you [I]remember[/I] it wrong). This is not helped by the fact most games tend to have a relatively fixed-breadth of what skills cover, where in reality what a given area of knowledge covers can range from things that really [I]are[/I] analogous to the backpack situation (because there's a very small number of extremely specific facts that are relevant to it) to things where no one in the field knows the whole of it because its too large, let alone always realizing where their knowledge exactly ends. Very few game skills are so narrow to land in the small-end of the case, and very few are set up so you can have various degrees (usually skills in user-defined cases either because the whole system rolls that way, or as with Hero knowledges and sciences because the category is generic and you pretty much decide how narrow or broadly to define it yourself when you take it). So when I'm talking about knowledge skills in games, I'm assuming the relatively broad skills that typical for the hobby, especially the D&D end of it. Absolutely. 5e has moved considerably away from the early D&D resource-management model that I gather some indie games have returned to, and is not really set up to support the sort of thing Blades does unless the players are all interested in and capable of engaging [I]heavily[/I] with the prep end of it. I'm just arguing that the people who do not want to engage with the solutions to that problem are not being inconsistent. The people trying to suggest they are simply aren't approaching it from the same angle, so it seems inconsistent to [I]them[/I]. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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