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Surprise Lizard Theater presents Tyranny of Dragons!
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<blockquote data-quote="jayoungr" data-source="post: 6852029" data-attributes="member: 6702445"><p><strong>The Keep</strong></p><p></p><p>Inside the tower, it was obvious that only a small percentage of the town's population had been able to get to the safety of the keep before the doors closed. Escobert, the red-bearded dwarf, was surprised to see strangers, but the family whom the PCs had rescued vouched for them. Once a healer started bandaging the mother's wounds, Landin asked to see Tarbaw Nighthill. Escobert directed them to the great hall and then went up to the ramparts to oversee the defense. </p><p></p><p>The PCs found Governor Nighthill directing the placement of supplies. He was stunned when Landin gave him the medallion and told him that Patchy had been on his way to see him. The others told him how Patchy had sacrificed himself distracting the dragon. Tarbaw thanked them and pocketed the medallion as if in a daze. When the group asked if there was anything they could do to help, he suggested they talk to Escobert.</p><p></p><p>On the ramparts, they found Escobert and some soldiers looking sadly at a broken ballista. It had been struck by the dragon's lightning breath and was now completely unusable. Ariana asked how the group could aid in the defense, and Escobert suggested they open up the old tunnel leading to the river and try to bring more townsfolk into the keep. He also asked them to try to keep the mill from being burned down, as torchlight in that area suggested the cultists were trying to set it on fire.</p><p></p><p><strong>The Tunnel</strong></p><p></p><p>Escobert led the PCs to the basement of the keep and showed them a door behind a pile of crates and boxes. He gave them the key and went back up to the ramparts. While they were clearing a path to the door, Governor Nighthill came downstairs. He thanked them again for their help and gave them two additional missions: first, to retrieve tools and metal sheeting from the smithy so that the ballista could be repaired, and second, to try to capture a cultist or mercenary for questioning.</p><p></p><p>With some effort, they got the door open, revealing a worked stone tunnel full of cobwebs. Near the far end, they could see a grating--and the reflection of many, many little red eyes. Atex used a firebolt to set the cobwebs on fire, causing half of the rats to run away in panic. Landin then frightened off the rest by threatening them with a burning torch. </p><p></p><p>The grate was rusted from exposure to the damp air near the stream, but Ariana managed to unlock it. At the mouth of the tunnel, they stopped. Two mercenaries were between them and the river, with a group of six kobolds lounging on the far side!</p><p></p><p><strong>The River</strong></p><p></p><p>Atex used <em>mage hand</em> to throw rocks and mud at the mercenaries, making it look as if the missiles were coming from the kobolds. While the mercenaries waded across the river to confront the kobolds, the PCs nipped out of the tunnel behind them.</p><p></p><p>A little way up the river, they overheard four cultists on the far side who had looted a crate of brandy and were getting drunk on it. The party doubled back and crossed the river where they wouldn't be noticed, then sneaked up and attacked. They killed three but made sure to keep one alive for questioning later. After stripping all four of their robes and masks, they tied up the unconscious cultist and dragged him into the long grass where he wouldn't be seen.</p><p></p><p><strong>The Smithy</strong></p><p></p><p>Now wearing the robes and masks, the group approached the smithy openly, but they encountered another group of cultists and mercenaries coming out of another building across the street. By listening to the other group, they were able to pick up some of the cues to passing as cultists. So when Aric greeted the cultists in Draconic and gave the Tiamat sign, the other group did not suspect them. The mercenaries broke down the door to the smithy and grabbed a jeweled sword from the workroom. Aric convinced them that there was a fine goods shop ripe for looting further up the street. When the raiders left, the PCs took the supplies needed to repair the ballista from the shop.</p><p></p><p><strong>The Mill</strong></p><p></p><p>When they reached the mill, they realized that the kobolds surrounding the place were only making a show of pretending to set it on fire. Atex strode up to them, gave the cult sign, and said in Draconic, "Hail Tiamat! How goes the deception?" The kobolds eagerly replied that they had already entrapped eight guards.</p><p></p><p>"We want to see the prisoners you've caught, so we can interrogate them--for Tiamat!" Aric told them.</p><p></p><p>The mention of Tiamat was all the explanation the kobolds needed. One poked his head into the mill and told the mercenaries in broken Common not to attack because their bosses were coming in. Then he showed the group to an inner room where the eight town guards in green tabards were tied up. Dropping a name they'd heard a couple of times, Aric said they would take the prisoners to Frulam Mondath. Landin whispered to the guards to play along, and the party marched them out past the mercenaries and kobolds.</p><p></p><p>Once out of sight, they cut the prisoners' bonds and quickly explained the situation. Stopping only to pick up the unconscious cultist, they headed back toward the keep. As they neared the mouth of the tunnel, the moon was suddenly blotted out: the dragon was flying overhead!</p><p></p><p>Most of the guards immediately sank to the ground in fetal positions. Two of them tried to run away, as did Landin (who dropped the cultist he was carrying) and Ariana. Only Atex and Aric were unaffected by the dragon's terrifying presence. Aric caught one of fleeing guards with a flying tackle and then helped Atex to round up the others. Fortunately, the mercenaries and cultists were no longer outside the tunnel mouth, so they were able to return to the keep with no further trouble.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 6852029, member: 6702445"] [B]The Keep[/B] Inside the tower, it was obvious that only a small percentage of the town's population had been able to get to the safety of the keep before the doors closed. Escobert, the red-bearded dwarf, was surprised to see strangers, but the family whom the PCs had rescued vouched for them. Once a healer started bandaging the mother's wounds, Landin asked to see Tarbaw Nighthill. Escobert directed them to the great hall and then went up to the ramparts to oversee the defense. The PCs found Governor Nighthill directing the placement of supplies. He was stunned when Landin gave him the medallion and told him that Patchy had been on his way to see him. The others told him how Patchy had sacrificed himself distracting the dragon. Tarbaw thanked them and pocketed the medallion as if in a daze. When the group asked if there was anything they could do to help, he suggested they talk to Escobert. On the ramparts, they found Escobert and some soldiers looking sadly at a broken ballista. It had been struck by the dragon's lightning breath and was now completely unusable. Ariana asked how the group could aid in the defense, and Escobert suggested they open up the old tunnel leading to the river and try to bring more townsfolk into the keep. He also asked them to try to keep the mill from being burned down, as torchlight in that area suggested the cultists were trying to set it on fire. [B]The Tunnel[/B] Escobert led the PCs to the basement of the keep and showed them a door behind a pile of crates and boxes. He gave them the key and went back up to the ramparts. While they were clearing a path to the door, Governor Nighthill came downstairs. He thanked them again for their help and gave them two additional missions: first, to retrieve tools and metal sheeting from the smithy so that the ballista could be repaired, and second, to try to capture a cultist or mercenary for questioning. With some effort, they got the door open, revealing a worked stone tunnel full of cobwebs. Near the far end, they could see a grating--and the reflection of many, many little red eyes. Atex used a firebolt to set the cobwebs on fire, causing half of the rats to run away in panic. Landin then frightened off the rest by threatening them with a burning torch. The grate was rusted from exposure to the damp air near the stream, but Ariana managed to unlock it. At the mouth of the tunnel, they stopped. Two mercenaries were between them and the river, with a group of six kobolds lounging on the far side! [B]The River[/B] Atex used [I]mage hand[/I] to throw rocks and mud at the mercenaries, making it look as if the missiles were coming from the kobolds. While the mercenaries waded across the river to confront the kobolds, the PCs nipped out of the tunnel behind them. A little way up the river, they overheard four cultists on the far side who had looted a crate of brandy and were getting drunk on it. The party doubled back and crossed the river where they wouldn't be noticed, then sneaked up and attacked. They killed three but made sure to keep one alive for questioning later. After stripping all four of their robes and masks, they tied up the unconscious cultist and dragged him into the long grass where he wouldn't be seen. [B]The Smithy[/B] Now wearing the robes and masks, the group approached the smithy openly, but they encountered another group of cultists and mercenaries coming out of another building across the street. By listening to the other group, they were able to pick up some of the cues to passing as cultists. So when Aric greeted the cultists in Draconic and gave the Tiamat sign, the other group did not suspect them. The mercenaries broke down the door to the smithy and grabbed a jeweled sword from the workroom. Aric convinced them that there was a fine goods shop ripe for looting further up the street. When the raiders left, the PCs took the supplies needed to repair the ballista from the shop. [B]The Mill[/B] When they reached the mill, they realized that the kobolds surrounding the place were only making a show of pretending to set it on fire. Atex strode up to them, gave the cult sign, and said in Draconic, "Hail Tiamat! How goes the deception?" The kobolds eagerly replied that they had already entrapped eight guards. "We want to see the prisoners you've caught, so we can interrogate them--for Tiamat!" Aric told them. The mention of Tiamat was all the explanation the kobolds needed. One poked his head into the mill and told the mercenaries in broken Common not to attack because their bosses were coming in. Then he showed the group to an inner room where the eight town guards in green tabards were tied up. Dropping a name they'd heard a couple of times, Aric said they would take the prisoners to Frulam Mondath. Landin whispered to the guards to play along, and the party marched them out past the mercenaries and kobolds. Once out of sight, they cut the prisoners' bonds and quickly explained the situation. Stopping only to pick up the unconscious cultist, they headed back toward the keep. As they neared the mouth of the tunnel, the moon was suddenly blotted out: the dragon was flying overhead! Most of the guards immediately sank to the ground in fetal positions. Two of them tried to run away, as did Landin (who dropped the cultist he was carrying) and Ariana. Only Atex and Aric were unaffected by the dragon's terrifying presence. Aric caught one of fleeing guards with a flying tackle and then helped Atex to round up the others. Fortunately, the mercenaries and cultists were no longer outside the tunnel mouth, so they were able to return to the keep with no further trouble. [/QUOTE]
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