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<blockquote data-quote="jayoungr" data-source="post: 6861029" data-attributes="member: 6702445"><p>My group had done so well at bluffing their way through Greenest that I really expected them to do the same at the camp! I simply couldn't understand why they suddenly attacked everything on sight, didn't talk to anyone, and didn't scout the camp before attacking the watchtower. They should have known the strength of the attacking force both from observing the raid on Greenest and from questioning the cultist (although the latter was a few sessions ago at the time). I keep wondering if I should have tried to steer them more, but I wanted to let them make their own plans. Also, when they saw how big the camp was and decided to retreat, I reminded them that they hadn't done any recon before attacking, and they said that it wouldn't have made any difference in their plans. So it's still a mystery to me. I really should ask them about it next time I get the chance.</p><p></p><p>Oh well, on to...</p><p></p><p><span style="font-size: 18px"><strong>Chapter 3</strong></span></p><p></p><p>The group walked back to Greenest, reported that they had no information, and went to sleep. When they awoke, they encountered the young monk, who informed them that his master had managed to escape and was meeting with Governor Nighthill. They went to Nighthill's headquarters in the keep, where they met Leosin Erlanthar.</p><p></p><p>Leosin told them he had not learned much during his captivity, except that the cultists were planning to decamp soon and that there was a cave at the back of the canyon called "the nursery." He revealed that he was a member of the Harpers and said that the PCs could help solve a dilemma for him: he had been debating whether to go back to the camp and gather more information or travel to Elturel to alert his superiors and the Lords' Alliance. He asked the PCs to gather what information they could at the camp while he went to Elturel.</p><p></p><p>So the next day, the PCs set out for the canyon once again. As they approached, they saw deep cart tracks, suggesting that many heavily laden wagons had rolled out of the camp recently. The party donned their cultist robes before stepping into the nearly deserted canyon. </p><p></p><p>After bluffing their way past some hunters and the guards at the entrance to the cave, they started to explore the cavern complex. </p><p></p><p><strong>Hatchery Exploration, part 1</strong></p><p></p><p>The first place they found was an empty treasure room with a sleeping cultist. They let him sleep and continued to explore.</p><p></p><p>Ariana accidentally set off the stair trap in the fungus cavern and rolled right to the base of a violet fungus! Fortunately, she was able to fend off its attacks while the others assaulted it at range. After she was safe, they realized that the other path through the cavern was safe, so they took it.</p><p></p><p>Next, they came to the kobolds' barracks. They overheard some kobolds complaining that they hadn't been allowed to go with the treasure. Taking advantage of their disguises, they told the kobolds there had been a change of plan, and they should hurry to catch up with the treasure. The kobolds cheered and immediately started packing to leave.</p><p></p><p>The PCs continued on and found a room with animal training implements and a pit full of large creatures. After racking his brains to identify them, Aric said they were "super surprise lizards." The party decided to kill them--which led to a surprisingly epic battle lasting many rounds and drawing in two groups of kobolds that were attracted by the noise. Afterward, Aric searched through the pen and was disgruntled to find only bones and dirty straw. "How can they sleep on <em>straw?"</em> he grumbled.</p><p></p><p>They continued to explore. Ariana got good and dirty rummaging through a garbage pit, Atex lost a lot of blood to angry stirges, and Landin was poisoned by the barbs in the curtain covering the refrigeration cave. They decided to cut down the curtain to prevent further trouble, but Landin didn't want to touch it after that experience. So Ariana rolled her eyes and did it for him.</p><p></p><p><strong>Rematch with Cyanwrath</strong></p><p></p><p>Eventually, they came to a cave that had been turned into a shrine to Tiamat. There they met their old adversary Cyanwrath, who recognized Ariana from their duel. "It's you!" he said. "Back for more?"</p><p></p><p>"I didn't get enough the first time," Ariana quipped.</p><p></p><p>Cyanwrath unleashed his lightning breath on Ariana and Aric, but then Atex surprised him with <em>hold person.</em> Once the half-dragon was immobilized, Ariana made short work of him with her rapiers. His bodyguards, however, proved to be a tougher fight. Only a steady stream of healing spells from Aric kept them on their feet. One guard in particular seemed to absorb every hit they gave him until finally Aric, being out of healing spells, zapped him with a simple <em>firebolt</em> and he crumpled.</p><p></p><p><em>DM Notes: Yep, Aric's player blew another creature identification roll, resulting in "super surprise lizards."</em></p><p><em></em></p><p><em>Landin has the "secretly I'm a coward" flaw.</em></p></blockquote><p></p>
[QUOTE="jayoungr, post: 6861029, member: 6702445"] My group had done so well at bluffing their way through Greenest that I really expected them to do the same at the camp! I simply couldn't understand why they suddenly attacked everything on sight, didn't talk to anyone, and didn't scout the camp before attacking the watchtower. They should have known the strength of the attacking force both from observing the raid on Greenest and from questioning the cultist (although the latter was a few sessions ago at the time). I keep wondering if I should have tried to steer them more, but I wanted to let them make their own plans. Also, when they saw how big the camp was and decided to retreat, I reminded them that they hadn't done any recon before attacking, and they said that it wouldn't have made any difference in their plans. So it's still a mystery to me. I really should ask them about it next time I get the chance. Oh well, on to... [SIZE=5][B]Chapter 3[/B][/SIZE] The group walked back to Greenest, reported that they had no information, and went to sleep. When they awoke, they encountered the young monk, who informed them that his master had managed to escape and was meeting with Governor Nighthill. They went to Nighthill's headquarters in the keep, where they met Leosin Erlanthar. Leosin told them he had not learned much during his captivity, except that the cultists were planning to decamp soon and that there was a cave at the back of the canyon called "the nursery." He revealed that he was a member of the Harpers and said that the PCs could help solve a dilemma for him: he had been debating whether to go back to the camp and gather more information or travel to Elturel to alert his superiors and the Lords' Alliance. He asked the PCs to gather what information they could at the camp while he went to Elturel. So the next day, the PCs set out for the canyon once again. As they approached, they saw deep cart tracks, suggesting that many heavily laden wagons had rolled out of the camp recently. The party donned their cultist robes before stepping into the nearly deserted canyon. After bluffing their way past some hunters and the guards at the entrance to the cave, they started to explore the cavern complex. [B]Hatchery Exploration, part 1[/B] The first place they found was an empty treasure room with a sleeping cultist. They let him sleep and continued to explore. Ariana accidentally set off the stair trap in the fungus cavern and rolled right to the base of a violet fungus! Fortunately, she was able to fend off its attacks while the others assaulted it at range. After she was safe, they realized that the other path through the cavern was safe, so they took it. Next, they came to the kobolds' barracks. They overheard some kobolds complaining that they hadn't been allowed to go with the treasure. Taking advantage of their disguises, they told the kobolds there had been a change of plan, and they should hurry to catch up with the treasure. The kobolds cheered and immediately started packing to leave. The PCs continued on and found a room with animal training implements and a pit full of large creatures. After racking his brains to identify them, Aric said they were "super surprise lizards." The party decided to kill them--which led to a surprisingly epic battle lasting many rounds and drawing in two groups of kobolds that were attracted by the noise. Afterward, Aric searched through the pen and was disgruntled to find only bones and dirty straw. "How can they sleep on [I]straw?"[/I] he grumbled. They continued to explore. Ariana got good and dirty rummaging through a garbage pit, Atex lost a lot of blood to angry stirges, and Landin was poisoned by the barbs in the curtain covering the refrigeration cave. They decided to cut down the curtain to prevent further trouble, but Landin didn't want to touch it after that experience. So Ariana rolled her eyes and did it for him. [B]Rematch with Cyanwrath[/B] Eventually, they came to a cave that had been turned into a shrine to Tiamat. There they met their old adversary Cyanwrath, who recognized Ariana from their duel. "It's you!" he said. "Back for more?" "I didn't get enough the first time," Ariana quipped. Cyanwrath unleashed his lightning breath on Ariana and Aric, but then Atex surprised him with [I]hold person.[/I] Once the half-dragon was immobilized, Ariana made short work of him with her rapiers. His bodyguards, however, proved to be a tougher fight. Only a steady stream of healing spells from Aric kept them on their feet. One guard in particular seemed to absorb every hit they gave him until finally Aric, being out of healing spells, zapped him with a simple [I]firebolt[/I] and he crumpled. [I]DM Notes: Yep, Aric's player blew another creature identification roll, resulting in "super surprise lizards." Landin has the "secretly I'm a coward" flaw.[/I] [/QUOTE]
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