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<blockquote data-quote="jayoungr" data-source="post: 6863381" data-attributes="member: 6702445"><p><strong>Hatchery Exploration, part 3</strong></p><p></p><p>Realizing they wouldn't be able to finish exploring until the acid fumes in the shrine dissipated, the group settled down to get some sleep. Landin climbed into Mondath's bed, but he climbed out again in a hurry when Ariana started to lie down next to him. Instead, he took a blanket from the cultists' sleeping room to replace the one that had been ruined by acid.</p><p></p><p>During the fight in the barracks, they had knocked out and tied up a cultist (henceforth known as Joe). Aric took the first watch while the others slept. Joe made an attempt to sneak away during the night, but Aric sternly told him, "Now, listen, boy. You can sit there and wait out the night, or I can just bonk you on the head again. Eventually you'll get brain damage, which will make it hard to talk to you, so just sit still!" Joe sat quietly after that.</p><p></p><p>When they awoke, they checked the shaft leading to the shrine and found that it was safe. Atex, Landin, and Ariana climbed down that way while Aric led Joe the long way around by the stairs. As they emerged into the hallway, they came face to face with a bleary-eyed man looking around in confusion and holding his head. It was the drunken cultist from the treasure room, now very hung over. Aric told him that everyone else was dead and he'd better leave. The cultist looked from Aric to his prisoner, gave a little salute, and dashed away.</p><p></p><p>Meanwhile, the other three went through the shrine to the last remaining cavern that they had not checked. It turned out to be where the dragon eggs were kept. When Aric arrived, he immediately identified them as eggs of a black dragon and urged the others to destroy them. "It's sad, but we can't have any more of those." They destroyed two and then asked Joe if there were any more. He said he had never been allowed into this cave before, so he didn't know.</p><p></p><p><strong>Aric Makes a Convert</strong></p><p></p><p>The PCs questioned Joe further, but it soon became evident that he didn't know much. He didn't even know exactly where the caravan was going, just "up the coast somewhere." The group was now faced with the decision of what to do with him. Despite the fact that he was a mere scale-less human, Aric decided it woud be worthwhile to try converting him to worship "a better dragon." Aric's idea of persuasion was to get in Joe's face and roar, "So you like dragons, do ya? Let me tell you something, Bahamut's much better than that f***ing b**** Tiamat!"</p><p></p><p>No one else expected it to work, but Joe suddenly cried, "You're right! Why didn't I see it before?" From then on, he became very eager to help the PCs. </p><p></p><p>When they were satisfied that they'd learned everything they could in the cave, they started back toward Greenest. Aric untied Joe, gave him five gold pieces, and advised him to seek out a priest or temple of Bahamut in Scornubel. Joe proudly showed him the new hand-signal he'd invented for Bahamut (just one head!) and then set off northward.</p><p></p><p><strong>On to Elturel</strong></p><p></p><p>The PCs returned to Greenest around midday and reported to Governor Nighthill. They showed him the papers they had taken from Frulam Mondath's study, including the dragon poetry. "Surely you're joking with me!" he said. "This is <em>terrible!"</em></p><p></p><p>"It's not <em>that</em> bad," muttered Aric. "Very appreciative of dragons."</p><p></p><p>Looking over the map, Nighthill agreed that the cult appeared to be finished raiding in the area. He paid each of the party two hundred gold from what remained of the town treasury in thanks for their services, but Landin said he would donate his reward back to the town to help with rebuilding. Governor Nighthill was touched and impressed--"but then I should have known that a paladin would be so charitable."</p><p></p><p>Embarrassed, Landin admitted that he was not a paladin. Nighthill thanked him all the same. Then he told them that Leosin Erlanthar had gone to Elturel to meet with Ontharr Frume and confer with the Order of the Gauntlet. Leosin had asked the PCs to meet him there and had arranged horses for their travel.</p><p></p><p>Governor Nighthill invited them to dine with him and stay at his home for the night. Dinner was a festive affair. The party met Governor Nighthill's family, including Patchy, who was recuperating and seemed in good spirits. Ariana danced and sang for the group, which was appreciated by all. When they retired for the night, the men shared a room with only two beds. Landin offered to sleep on the floor, but Aric just spread out his new pile of coins and slept on that.</p><p></p><p>In the morning, they set out for Elturel. Ariana danced at inns along the way to earn her room and board. Landin watched all of her performances, and Ariana eventually began teasingly dedicating dances to "brave Landin." Also, each evening she checked the mysterious book she had received after her dream. Shadows were appearing on the pages, but nothing she could read just yet. </p><p></p><p>They took the road through Scornubel, where they stopped to buy supplies. Aric visited the temple of Bahamut and learned that Joe had arrived shortly before them. "He seems to be interested in becoming a monk or a paladin or something," the bemused temple priest told him.</p><p></p><p><em>DM Notes: For Aric to convert Joe, I let the player make a Persuasion check against Joe's Wisdom save. The player got a total of 4, hence Aric's less-than-polished conversion attempt. Then Joe rolled a 2 for his save!</em></p></blockquote><p></p>
[QUOTE="jayoungr, post: 6863381, member: 6702445"] [b]Hatchery Exploration, part 3[/b] Realizing they wouldn't be able to finish exploring until the acid fumes in the shrine dissipated, the group settled down to get some sleep. Landin climbed into Mondath's bed, but he climbed out again in a hurry when Ariana started to lie down next to him. Instead, he took a blanket from the cultists' sleeping room to replace the one that had been ruined by acid. During the fight in the barracks, they had knocked out and tied up a cultist (henceforth known as Joe). Aric took the first watch while the others slept. Joe made an attempt to sneak away during the night, but Aric sternly told him, "Now, listen, boy. You can sit there and wait out the night, or I can just bonk you on the head again. Eventually you'll get brain damage, which will make it hard to talk to you, so just sit still!" Joe sat quietly after that. When they awoke, they checked the shaft leading to the shrine and found that it was safe. Atex, Landin, and Ariana climbed down that way while Aric led Joe the long way around by the stairs. As they emerged into the hallway, they came face to face with a bleary-eyed man looking around in confusion and holding his head. It was the drunken cultist from the treasure room, now very hung over. Aric told him that everyone else was dead and he'd better leave. The cultist looked from Aric to his prisoner, gave a little salute, and dashed away. Meanwhile, the other three went through the shrine to the last remaining cavern that they had not checked. It turned out to be where the dragon eggs were kept. When Aric arrived, he immediately identified them as eggs of a black dragon and urged the others to destroy them. "It's sad, but we can't have any more of those." They destroyed two and then asked Joe if there were any more. He said he had never been allowed into this cave before, so he didn't know. [b]Aric Makes a Convert[/b] The PCs questioned Joe further, but it soon became evident that he didn't know much. He didn't even know exactly where the caravan was going, just "up the coast somewhere." The group was now faced with the decision of what to do with him. Despite the fact that he was a mere scale-less human, Aric decided it woud be worthwhile to try converting him to worship "a better dragon." Aric's idea of persuasion was to get in Joe's face and roar, "So you like dragons, do ya? Let me tell you something, Bahamut's much better than that f***ing b**** Tiamat!" No one else expected it to work, but Joe suddenly cried, "You're right! Why didn't I see it before?" From then on, he became very eager to help the PCs. When they were satisfied that they'd learned everything they could in the cave, they started back toward Greenest. Aric untied Joe, gave him five gold pieces, and advised him to seek out a priest or temple of Bahamut in Scornubel. Joe proudly showed him the new hand-signal he'd invented for Bahamut (just one head!) and then set off northward. [b]On to Elturel[/b] The PCs returned to Greenest around midday and reported to Governor Nighthill. They showed him the papers they had taken from Frulam Mondath's study, including the dragon poetry. "Surely you're joking with me!" he said. "This is [i]terrible!"[/i] "It's not [i]that[/i] bad," muttered Aric. "Very appreciative of dragons." Looking over the map, Nighthill agreed that the cult appeared to be finished raiding in the area. He paid each of the party two hundred gold from what remained of the town treasury in thanks for their services, but Landin said he would donate his reward back to the town to help with rebuilding. Governor Nighthill was touched and impressed--"but then I should have known that a paladin would be so charitable." Embarrassed, Landin admitted that he was not a paladin. Nighthill thanked him all the same. Then he told them that Leosin Erlanthar had gone to Elturel to meet with Ontharr Frume and confer with the Order of the Gauntlet. Leosin had asked the PCs to meet him there and had arranged horses for their travel. Governor Nighthill invited them to dine with him and stay at his home for the night. Dinner was a festive affair. The party met Governor Nighthill's family, including Patchy, who was recuperating and seemed in good spirits. Ariana danced and sang for the group, which was appreciated by all. When they retired for the night, the men shared a room with only two beds. Landin offered to sleep on the floor, but Aric just spread out his new pile of coins and slept on that. In the morning, they set out for Elturel. Ariana danced at inns along the way to earn her room and board. Landin watched all of her performances, and Ariana eventually began teasingly dedicating dances to "brave Landin." Also, each evening she checked the mysterious book she had received after her dream. Shadows were appearing on the pages, but nothing she could read just yet. They took the road through Scornubel, where they stopped to buy supplies. Aric visited the temple of Bahamut and learned that Joe had arrived shortly before them. "He seems to be interested in becoming a monk or a paladin or something," the bemused temple priest told him. [i]DM Notes: For Aric to convert Joe, I let the player make a Persuasion check against Joe's Wisdom save. The player got a total of 4, hence Aric's less-than-polished conversion attempt. Then Joe rolled a 2 for his save![/i] [/QUOTE]
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