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<blockquote data-quote="jayoungr" data-source="post: 7220721" data-attributes="member: 6702445"><p><strong>Who's Your Friend? (Part 2)</strong></p><p></p><p>Later in the day, Jamna asked to see them in private, saying, "It's time we put our cards on the table and see how we can help each other. We don't work for the same people, but I think we might be on the same side."</p><p></p><p>"And who exactly do you work for?" Landin asked suspiciously.</p><p></p><p>"That's a little more information than I want to give away right now..."</p><p></p><p>"That's it! I'm leaving!" Aric yelled.</p><p></p><p>"For once, I agree with him," said Landin.</p><p></p><p>"C'mon, I did you a favor this morning," said Jamna.</p><p></p><p>"That bit of deception was unnecessary," said Atex.</p><p></p><p>"Deception? Ah, so you figured it out, huh?"</p><p></p><p>"Indeed," said Atex severely, putting on his monocle.</p><p></p><p>Jamna seemed unabashed. "You can't blame a girl for trying. You'd have been grateful to me if it had worked out, and maybe you'd have been a little more willing to share."</p><p></p><p>"You're just here to rob them! Get out of my sight!" said Aric.</p><p></p><p>"No, no, tempting as it is, I am not here to rob. I'm here for information." She went on to explain that she was part of an unnamed group (the group guessed that she meant the Zhentarim), and she was looking for information on the caravan's "real" cargo. She also mentioned that her "friends" had wanted to attack the caravan and get the information by force, but she'd persuaded them to let her try going undercover first.</p><p></p><p>The PCs didn't like the threat, and they were still angry about being tricked, but they did grudgingly share the basics of what they knew. Jamna left satisfied.</p><p></p><p><span style="font-size: 18px"><strong>Interlude: Waterdeep</strong></span></p><p></p><p>After a disturbing encounter with some devotees of the goddess of pain who insisted on being whipped so they could properly celebrate a holiday, the caravan finally arrived at Waterdeep. They rolled over cobbled streets into the business center of the city, where the guards were paid off and the wagon drivers scattered to their various destinations.</p><p></p><p>The PCs approached Nyerhite Verther and demanded that he make good on his bargain with them. He readily paid them each 400 gold and signaled that the cultists were headed to an inn called the Owlbear. Aric, who had been spoiling for a fight after traveling with him for many days, was disappointed. </p><p></p><p>Aric noticed Jamna loitering nearby and called her over. He offered her a trade: he'd tell her where the cultists were going if she promised to let him in on any information she learned about Rezmir or about where they might be going next. She readily agreed. "Have fun killing cultists," Aric muttered as she left for the Owlbear.</p><p></p><p><strong>Ontharr Frume Returns</strong></p><p></p><p>Toward evening, the PCs stopped at the chapter house belonging to the Order of the Gauntlet. They learned that Ontharr Frume was in town, having arrived by ship a few days before. He was delighted to see them and immediately asked for a report. They filled him in on everything they had learned during their travels with the caravan. Ontharr said that he was hoping to have a meeting in a few days with high-ranking members of the Order of the Gauntlet and other groups, and he hoped the PCs could be present.</p><p></p><p><strong>Jamna's Report</strong></p><p></p><p>The next morning, Jamna Gleamsilver strolled in while the PCs were having breakfast. "And to what do we owe this delightful visit?" Aric asked sarcastically.</p><p></p><p>"I just thought you'd like to hear how things went yesterday," the gnome answered as she helped herself to a piece of bread and jam.</p><p></p><p>"Went?" said Landin. "You've done something already?"</p><p></p><p>"I'm not saying <em>I</em> did it. But something happened."</p><p></p><p>"Did they slit their own throats in their sleep, or what?" asked Atex.</p><p></p><p>"It's too bad you weren't at the Owlbear last night," Jamna continued. "There was kind of a commotion. You remember that guy Nyerhite, that had the wagon full of silk? It was really sad--he had way too much to drink and fell out of a window. Broke his neck."</p><p></p><p>"That's very unfortunate," said Aric happily. "I don't suppose he happened to say anything interesting as he fell out the window?"</p><p></p><p>"He didn't so much <em>say</em> anything..."</p><p></p><p>"Perhaps write a parting note?"</p><p></p><p>Jamna produced a folded note and showed it to the group. "He had a little thing in his pockets."</p><p></p><p>"How much do you want for the note?" asked Landin.</p><p></p><p>Jamna shrugged. "Eh, you did me a good turn, so I figure now we're even. Besides, I already read it anyway."</p><p></p><p>The letter was from Rezmir:</p><p></p><p><em>Greetings, bearers of the glorious Hoard of the Dragon Queen!</em></p><p><em></em></p><p><em>I have gone ahead to Naerytar, so I will be unable to greet you when you arrive. However, I have arranged for your lodging here.</em></p><p><em></em></p><p><em>Consolidate your wagons and sell any you do not need. Then seek out Ardred Briferhew of the High Road Charter Company and join the next supply convoy bound for the work camp. This will reduce the risks of travel. When you reach the roadhouse, Bog Luck will show you where to unload. Your shipment will be collected from there. You may then return to Waterdeep and await further instructions.</em></p><p><em></em></p><p><em>The Queen of Dragons will reward you for your aid in bringing about her return. To this I add my own thanks for your work.</em></p><p><em></em></p><p><em>Wyrmspeaker Rezmir</em></p></blockquote><p></p>
[QUOTE="jayoungr, post: 7220721, member: 6702445"] [B]Who's Your Friend? (Part 2)[/B] Later in the day, Jamna asked to see them in private, saying, "It's time we put our cards on the table and see how we can help each other. We don't work for the same people, but I think we might be on the same side." "And who exactly do you work for?" Landin asked suspiciously. "That's a little more information than I want to give away right now..." "That's it! I'm leaving!" Aric yelled. "For once, I agree with him," said Landin. "C'mon, I did you a favor this morning," said Jamna. "That bit of deception was unnecessary," said Atex. "Deception? Ah, so you figured it out, huh?" "Indeed," said Atex severely, putting on his monocle. Jamna seemed unabashed. "You can't blame a girl for trying. You'd have been grateful to me if it had worked out, and maybe you'd have been a little more willing to share." "You're just here to rob them! Get out of my sight!" said Aric. "No, no, tempting as it is, I am not here to rob. I'm here for information." She went on to explain that she was part of an unnamed group (the group guessed that she meant the Zhentarim), and she was looking for information on the caravan's "real" cargo. She also mentioned that her "friends" had wanted to attack the caravan and get the information by force, but she'd persuaded them to let her try going undercover first. The PCs didn't like the threat, and they were still angry about being tricked, but they did grudgingly share the basics of what they knew. Jamna left satisfied. [SIZE=5][B]Interlude: Waterdeep[/B][/SIZE] After a disturbing encounter with some devotees of the goddess of pain who insisted on being whipped so they could properly celebrate a holiday, the caravan finally arrived at Waterdeep. They rolled over cobbled streets into the business center of the city, where the guards were paid off and the wagon drivers scattered to their various destinations. The PCs approached Nyerhite Verther and demanded that he make good on his bargain with them. He readily paid them each 400 gold and signaled that the cultists were headed to an inn called the Owlbear. Aric, who had been spoiling for a fight after traveling with him for many days, was disappointed. Aric noticed Jamna loitering nearby and called her over. He offered her a trade: he'd tell her where the cultists were going if she promised to let him in on any information she learned about Rezmir or about where they might be going next. She readily agreed. "Have fun killing cultists," Aric muttered as she left for the Owlbear. [B]Ontharr Frume Returns[/B] Toward evening, the PCs stopped at the chapter house belonging to the Order of the Gauntlet. They learned that Ontharr Frume was in town, having arrived by ship a few days before. He was delighted to see them and immediately asked for a report. They filled him in on everything they had learned during their travels with the caravan. Ontharr said that he was hoping to have a meeting in a few days with high-ranking members of the Order of the Gauntlet and other groups, and he hoped the PCs could be present. [B]Jamna's Report[/B] The next morning, Jamna Gleamsilver strolled in while the PCs were having breakfast. "And to what do we owe this delightful visit?" Aric asked sarcastically. "I just thought you'd like to hear how things went yesterday," the gnome answered as she helped herself to a piece of bread and jam. "Went?" said Landin. "You've done something already?" "I'm not saying [I]I[/I] did it. But something happened." "Did they slit their own throats in their sleep, or what?" asked Atex. "It's too bad you weren't at the Owlbear last night," Jamna continued. "There was kind of a commotion. You remember that guy Nyerhite, that had the wagon full of silk? It was really sad--he had way too much to drink and fell out of a window. Broke his neck." "That's very unfortunate," said Aric happily. "I don't suppose he happened to say anything interesting as he fell out the window?" "He didn't so much [I]say[/I] anything..." "Perhaps write a parting note?" Jamna produced a folded note and showed it to the group. "He had a little thing in his pockets." "How much do you want for the note?" asked Landin. Jamna shrugged. "Eh, you did me a good turn, so I figure now we're even. Besides, I already read it anyway." The letter was from Rezmir: [I]Greetings, bearers of the glorious Hoard of the Dragon Queen! I have gone ahead to Naerytar, so I will be unable to greet you when you arrive. However, I have arranged for your lodging here. Consolidate your wagons and sell any you do not need. Then seek out Ardred Briferhew of the High Road Charter Company and join the next supply convoy bound for the work camp. This will reduce the risks of travel. When you reach the roadhouse, Bog Luck will show you where to unload. Your shipment will be collected from there. You may then return to Waterdeep and await further instructions. The Queen of Dragons will reward you for your aid in bringing about her return. To this I add my own thanks for your work. Wyrmspeaker Rezmir[/I] [/QUOTE]
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